I tought we were talking with human beings, not down syndrome children
go read all the story, count to 10, answer the topic
I cant answer since im no expert in dekans and since in PH until I migrated here, I never played dekan class so I cant comment about it, the only know the old days for dekan is pure vit DK and that was before changes to the skill of DFFS. Well to give a little info of what I know about DK Sage is to have a weapon with magic/melee and some hp, but since theres no magic attack to upgrade weapons available so I guess a DK sage relies to its INT stat build instead of pure Vit thats what I know since DK sage's skills like breath relies to magic attack.
(P.S: a little other topic: how to add profile pics here?)
Last edited by pimoh; 10-14-2016 at 06:18 AM.
Click on your own name on your own post --> view profile ---> click next to the little pencil ''more'''--> Edit profile pictureI cant answer since im no expert in dekans and since in PH until I migrated here, I never played dekan class so I cant comment about it, the only know the old days for dekan is pure vit DK and that was before changes to the skill of DFFS. Well to give a little info of what I know about DK Sage is to have a weapon with magic/melee and some hp, but since theres no magic attack to upgrade weapons available so I guess a DK sage relies to its INT stat build instead of pure Vit thats what I know since DK sage's skills like breath relies to magic attack.
(P.S: a little other topic: how to add profile pics here?)
Int Sages have been changed with the update yea, the koreans seem to have 2 things they focus on while balancing
1. Everything became self buffed so you're forced to pvp in partys
2. Melee classes (as in melee range) got a multiplier that converts the classes main stat into melee attack so they can farm/PVP with auto attacks, look at dragon knight zhen mastery (hp = melee) dragon sage zhen mastery (magic attack gets converted to melee) or dhans katar mastery which converts agi to melee attack.
When you pvp with a dekan, it's not DFFS or WFFS or FFS or Breath or Health drain that does the damage, in pvp you will maybe hit 20-40k with these skills, considdering people easily reach 300k hp that's nothing. Those skills are (when rohan was made, to my knowledge) intended as skills to give the finishing blow, thus why the FFS based skills and Health drain ignore damge drop, it's flat burst damage to finish of a low hp target. The Koreans seem to want to go back to this, if you look at pro vit dekans like BonQuiQui(he quit) I think he reached like 130-140k melee while being full vit, making his auto attacks deal most of the damage, using dffs/ffs as finishing blow. Intel dekans have the same strategy, converting magic attack to melee attack and using breath + hp drain to finish somoene off. The way the new zhen mastery works might be similar to blunt mastery from templars. Althrough I'm not sure about the exact formula and principle they used so calculate this conversion, I'll be looking into this because it might work like the old blunt mastery(I'm not sure but eager to find out).
Back in the day blunt mastery was a set buff, this was later changed to an aura like buff. To enlighten this for new players:
Old blunt mastery: This buff used to convert magic attack into melee attack in one step, meaning it checked how much magic attack you had, then checked how much intel you had and then used a certain mathematical formula to transmute a certain amount of magic attack to flat melee attack. Once the buff was casted, the formula was executed and that was that. If you used a magic % weapon before you casted blunt mastery you were able to pump up your magic attack, which resulted in a much higher melee attack after conversion. AFTER you casted blunt mastery you'd switch to a mace and then all the converted melee attack was boosted by the % said on the melee mace.
New Blunt Mastery: This blunt mastery is the one that's currently applied, It doesn't work in one step, it keeps checking how much magic attack you have while the buff is active instead of just checking once, while casted. This results in a much lower melee attack since it's not possible anymore to use a % magic weapon first to boost your magic attack. as soon as you remove the weapon and switch to melee blunt mastery will notice a decrease in magic attack and adjust the converted melee attack accordingly.
New Zhen mastery: Someone mentioned before that casting Blue defense(60% boost in vitality) on a dragon knight AFTER he casted zhen mastery resulted in a lower overall melee attack than when he'd cast zhen mastery after blue defense, this means that Dragon Knights zhen mastery seems to be a 1 step buff that only check your HP at the conversion (while casted). Meaning that if you'd party a rumir + priest and pop the all stats buffs + marea's grace and then buff zhen mastery, you'd be able to stack your melee attack a lot higher, even when you leave the party and those buffs dissapear. I've not tested this at any dekan but the same thing could be possible for Zhen Mastery from dragon sages.
Salve - Dragon Sage
Superiors - Guildmaster
New/Returning Player Guide
http://forum.playrohan.com/forum/sho...#axzz5nYmMs51h
Lol... Katar Mastery doesnt convert your AGI to MELEE ATTACK. It converts your AGI to CRITICAL DAMAGE BOOST. EACH Class Mastery give's their respective weapons a boost and ADDITIONAL DAMAGE based on their hp, magic, ranged, meleeClick on your own name on your own post --> view profile ---> click next to the little pencil ''more'''--> Edit profile picture
Int Sages have been changed with the update yea, the koreans seem to have 2 things they focus on while balancing
1. Everything became self buffed so you're forced to pvp in partys
2. Melee classes (as in melee range) got a multiplier that converts the classes main stat into melee attack so they can farm/PVP with auto attacks, look at dragon knight zhen mastery (hp = melee) dragon sage zhen mastery (magic attack gets converted to melee) or dhans katar mastery which converts agi to melee attack.
So you're saying while equiping a katar AGI adds to its total crit base damage? so if your agi dhan has 4000 total agi for example when critical strikes always +4000 as critical damage bonus?, is that what you implied? (disable the deadly blow first to disregard since deadly blow somewhat inflates total critical damage in %) but if we consider deadly blow that +4000 bonus crit damage from 4000 AGI will become 84K of critical damage because deadly blow boost 2000% of critical damage in lvl 7 (this is why makes Dhan so OP) + (1/4 for invenom = 21K invenom) if we disregard the base melee attack, only AGi applied to see the point of view as what your explained about?
well in that case its like an AGI DHan is no need to use melee scrolls or even ALM scrolls for pvp and he can kill anyone fast even without a scroll plus imagine when using their ulti skill lvl 7, (another 100% additional crit damage in AoE), wow then it makes PWI sales to go down because I can advanced my Agi Dhan without spending $ to buy a melee and ALM scrolls to become annoying in pvp very good PWI unlike Temps before been nerfed for example, they need first to spend to pop up scroll set which makes them pain in the ass in pvp anytime, now I see why most everyone switched to dhan classes hehehe
Last edited by pimoh; 10-15-2016 at 06:38 AM.
-Mandirigmang Mangingibig Officer in the Philippines- <CrussandrAxVLK>
-Descendant of Rohan Online PH Bloodwar Champions 2010 - 2014
-Mandiribig-