+ Reply to Thread
Page 3 of 8 FirstFirst 1 2 3 4 5 6 7 8 LastLast
Results 21 to 30 of 71
  1. #21
    Quote Originally Posted by bosshunt View Post
    The word 'assassin' feels seriously offended by this
    He's not that wrong tho, rangers are really good assassins (not the best tho, that's avenger 1:1) I see warlocks and guards more as a hybrid class tho....idk what to say about berserkers....
    Salve - Dragon Sage
    Superiors - Guildmaster



    New/Returning Player Guide
    http://forum.playrohan.com/forum/sho...#axzz5nYmMs51h

  2. #22
    Guardian of Knowledge RBNXD's Avatar
    Join Date
    Oct 2012
    Location
    No where
    Posts
    2,664
    Quote Originally Posted by snipers334 View Post
    He's not that wrong tho, rangers are really good assassins (not the best tho, that's avenger 1:1) I see warlocks and guards more as a hybrid class tho....idk what to say about berserkers....
    When you can overpower and weaken your opponent that is what i am referring as assassins but that is up to the player sadly not all this classes are 100% viable in that kind of job and requires a lil more than just gear and player skills, luck lots of it >.>

    Guards are not assassins they are your everyday knights destroying evil doers but yeah call them assassins to if you want xD
    LacieLane 135 Wizard
    Priestess 128 Priest



    Quit!!!

  3. #23
    Quote Originally Posted by Baked12345 View Post
    Just a random question. have you seen a Half Elf won the LMS? never did I haha
    Playing to be a serious Half Elf would require skills and a good gear lols..
    I saw one when I joined lms in Isen. She hid behind the npc's then started wrecking people with her xbow. Honestly speaking, I don't think half elves still need to be improved, I mean they are doing fine now.

  4. #24
    Improve 2 or 3 skills to Scout and Ranger is very hard?
    But they are so foolish they do not understand,

    Is impossible for a scout can give a skill to cause real damage?

    It is foolish not to admit that the archers have good damage and are murderers in all games

    Here we are not only talking about the ranger or a single skill (Speed wind).

    Guardian skills makes a damage 300000,
    Scout with skill makes 40000, this is not balance.

    Improve 2 or 3 skills to Scout and Ranger is very hard?
    Last edited by alucardssss; 05-07-2016 at 09:30 PM.

  5. #25
    Quote Originally Posted by alucardssss View Post
    For GIANTS also forgot about the skills, it is so easy to do these calculations.
    If you had a look at those skills they are mostly a meager ~+100% damage or a fixed amount of damage which is evil. If you manage to get killed by a zerker in group PvP then depending on your class shame on you or/and your group. Giants are the biggest of all and weaklings.. GNYU would be disappoint

  6. #26
    Quote Originally Posted by alucardssss View Post
    Improve 2 or 3 skills to Scout and Ranger is very hard?
    But they are so foolish they do not understand,

    Is impossible for a scout can give a skill to cause real damage?

    It is foolish not to admit that the archers have good damage and are murderers in all games

    Here we are not only talking about the ranger or a single skill (Speed wind).

    Guardian skills makes a damage 300000,
    Scout with skill makes 40000, this is not balance.

    Improve 2 or 3 skills to Scout and Ranger is very hard?
    let me see...
    changes after the patch

    Nimble
    Level 7 : 30% (before) -> 50% (NOW!) boost in DEX
    Enchanted Arrow before is a fix damage like +11 true damage now at Level 7 : 40% Arrow and Bolt damage. Lasts 90 minutes. as BUFF

    Fatal : Increased damage based on DEX.
    Level 7 : After a successful critical hit, 400% (before) -> 700% (NOW) of the Dexterity is added as damage. Lasts for 90 minutes.


    FOR RANGERS

    Level 7 : 50% (before) -> 70% (NOW) boost in crossbow DMG, 200% (NOW) of DEX is applied as damage, 50% increased attack speed. Lasts for 120 minutes.


    Level 7 : Caster's DEX is increased by 25% (before) -> 60% (NOW). Lasts for 120 minutes.



    FOR SCOUTS:
    Level 7 : Bow damage is increased by 50% (before) -> 70% (NOW) , and 70% (NOW) of Dexterity is applied as damage. Lasts for 120 minutes.

    Ghost Arrow
    Level 7 : Decreased damage received by 30% - before the skill is like a new GHOST arrow instead of the normal cast arrows having additional damage????

    Im tired of copy pasting here to be read -_-
    this is the link: http://forum.playrohan.com/forum/showthread.php?t=27207

    but here's the point... are we not contented on what these changes on Half Elves has...???? We should be happy on what we have now... an I salute them for this kind of balance patches
    Lost roaming around as Ghost
    "Don't take it as a reason,

    take it as a compliment,"

  7. #27
    Quote Originally Posted by lostghost View Post
    let me see...
    changes after the patch

    Nimble
    Level 7 : 30% (before) -> 50% (NOW!) boost in DEX
    Enchanted Arrow before is a fix damage like +11 true damage now at Level 7 : 40% Arrow and Bolt damage. Lasts 90 minutes. as BUFF

    Fatal : Increased damage based on DEX.
    Level 7 : After a successful critical hit, 400% (before) -> 700% (NOW) of the Dexterity is added as damage. Lasts for 90 minutes.


    FOR RANGERS

    Level 7 : 50% (before) -> 70% (NOW) boost in crossbow DMG, 200% (NOW) of DEX is applied as damage, 50% increased attack speed. Lasts for 120 minutes.


    Level 7 : Caster's DEX is increased by 25% (before) -> 60% (NOW). Lasts for 120 minutes.



    FOR SCOUTS:
    Level 7 : Bow damage is increased by 50% (before) -> 70% (NOW) , and 70% (NOW) of Dexterity is applied as damage. Lasts for 120 minutes.

    Ghost Arrow
    Level 7 : Decreased damage received by 30% - before the skill is like a new GHOST arrow instead of the normal cast arrows having additional damage????

    Im tired of copy pasting here to be read -_-
    this is the link: http://forum.playrohan.com/forum/showthread.php?t=27207

    but here's the point... are we not contented on what these changes on Half Elves has...???? We should be happy on what we have now... an I salute them for this kind of balance patches
    We are not entirely happy when things are not well done
    The changes helped not only to Half elf, is a help to all classes, but some problems still continues
    My point is this:

    Improve 2 or 3 skills to Scout and Ranger is very hard?
    Half Elf NEED MORE DAMAGE IN SKILLS
    or work only critical hits and skills they are RUBBISH
    SKILL no equal to BUFF

    AND

    Guardian skills makes a damage 300000,
    Dhan skill makes a damage 150000
    Scout with skill makes 40000, this is not balance.
    Rain shot make damage 20000 and Critical hit 50000 this is nonsense

    Half Elf NEED MORE DAMAGE IN SKILLS (SKILL no equal to BUFF)

    Half Elf work only critical hits Then delete all SKILLS

    PLEASE UNDERSTAND
    Last edited by alucardssss; 05-08-2016 at 07:38 AM.

  8. #28
    Banned
    Join Date
    Apr 2011
    Location
    Betcha can't find me
    Posts
    4,495
    Uh, Half Elfs can OUTRUN a dhan or guard and can hit multiple times from a distance in the time it takes a guard or dhan to so one hit. They Do Not Need OP one-shot skills. They can Kite. Guards, Templars and Dhans can't.

    If you give a ranger a skill that they can hit 300K in one or 2 shots, they would be unmatched by anything. All they need to do is snipe from a distance with long-shot/winged arrow combo and do that damage from a distance, with high attack speed. There is no way to counter it. Sorry but giving ranged, mobile class that kind of pvp kill power is far to OP and unbalancing.

  9. #29
    Quote Originally Posted by alucardssss View Post
    We are not entirely happy when things are not well done
    The changes helped not only to Half elf, is a help to all classes, but some problems still continues
    My point is this:

    Improve 2 or 3 skills to Scout and Ranger is very hard?
    Half Elf NEED MORE DAMAGE IN SKILLS
    or work only critical hits and skills they are RUBBISH
    SKILL no equal to BUFF

    AND

    Guardian skills makes a damage 300000,
    Dhan skill makes a damage 150000
    Scout with skill makes 40000, this is not balance.
    Rain shot make damage 20000 and Critical hit 50000 this is nonsense

    Half Elf NEED MORE DAMAGE IN SKILLS (SKILL no equal to BUFF)

    Half Elf work only critical hits Then delete all SKILLS

    PLEASE UNDERSTAND
    You dense load of rotten yoghurt. Some classes are meant to have burst damage and some don't. You can't compare things the way you do.

    Also ''we are not entirely happy'' makes you sound like a schizophrenic toad.

    Maybe you could Learn2English

    PLEASE UNDERSTAND that you're a total tard

    PS: PRIEST DMG VERI BAD OK NEED 100000000000 DMG IN ATTACK PSY SKILL OR NO KILL PEOPLE OK? UNDERSTAND, WE NOT HAPPY
    Last edited by White Arctic Fox; 05-08-2016 at 08:07 AM.
    Salve - Dragon Sage
    Superiors - Guildmaster



    New/Returning Player Guide
    http://forum.playrohan.com/forum/sho...#axzz5nYmMs51h

  10. #30
    Quote Originally Posted by PenguinJoe View Post
    Uh, Half Elfs can OUTRUN a dhan or guard and can hit multiple times from a distance in the time it takes a guard or dhan to so one hit. They Do Not Need OP one-shot skills. They can Kite. Guards, Templars and Dhans can't.

    If you give a ranger a skill that they can hit 300K in one or 2 shots, they would be unmatched by anything. All they need to do is snipe from a distance with long-shot/winged arrow combo and do that damage from a distance, with high attack speed. There is no way to counter it. Sorry but giving ranged, mobile class that kind of pvp kill power is far to OP and unbalancing.

    I repeat once more
    Archer and warrior both are murderers and must have the same damage.
    Archer no need Skill with 300k only need skill 80k, Archer need kill Mages no Warrior , warrior is very hard to archer, Mage is right for kill warrior some logical, USE BRAIN

    Understand
    The difference is in the amount of life and defense that's all

    The correct relation of classes is as follows:

    Warrior - High Life - Medio damage
    Archer - Medium Life - Medium damage
    Magician - Low life - High damage

    "Warrior -kill -Archer- kill -Mage -kill- Warrior" generally
    That is all
    Is so easy to balance a game, do not need be geniuses

    The archer attacks distance is correct
    but
    Warriors have many ways to reach them (RUSH) etc etc etc

    Remove all skills of ranger and just let "Speed wind", the others are rubbish skills?
    Scout eliminated since only is used to PVE
    People conformist

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
modify