I didn't mean that type of stat inflation, I was referring to stat points increasing, like how you can + Artisan Rings. It doesn't really matter if you have 51's or 150's, all classes and builds will benefit somewhat equally, except for two things.: Templars (because the Melee attack they gain is pure, and defense has a negligible effect on their damage after a certain point), and Vit Dekans, because as people gained more max HP, potions did not become stronger. Teardrops don't count, they are game-breaking. Back when the level cap was 99 and people had 51's, the forged pots that recovered 7.5k HP were just right. When the level cap was raised to 110 and people had 68% Glacial equipment, YNK should have realized that people would have more health, and they should have added stronger potions. Teardrops and higher Option percentages should have NEVER been added into the game.
You also talked about Higher DD and option stone percentages, I don't consider that "stat inflation", but yea, it IS a problem. I just hated when I played on private servers, people complained about dying too fast and blamed "stat inflation". They talked about Artisans being +ed too high, too much all stat stuff, and even said that Glacial itself was OP, when that wasn't the case. The real problem was Heroic Power combined with a ****-ton of pure attack. <--- Which has not been fixed in 5 years.