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  1. #1
    Quote Originally Posted by yinggamer View Post
    Even if we remove ash att stone and guarder the difference is only 55 ms. Blink of an eye averages 300 ms and we barely notices it (of course we notice it now since we bring up the topic).

    Now lets summarize so we have a proper closure here:
    1. You complain (ok you're not complaining) that 30% to 12% is a "NOT SLIGHT NERF" but a "CONSIDERABLE AMOUNT" of change.
    2. We show you numbers.
    3. The numbers tell us that it is indeed a small amount.

    So the conclusion we can make is blunt mastery's attack speed is still good. The decrease from 30% to 12% will not significantly affect Templar's overall performance.

    You're ok my friend, you're ok. You perceive it to be significantly slower because that how brain works. The moment you read the "30% to 12%" your brain creates bias. Don't get me wrong, it's not your fault and it happens all the time. That's why science experiments needs numbers to create accurate conclusions. Now if you excuse me, it's Monday morning in our time zone. I have other "numbers" to work on.

    I think we're done here.
    Its your choice to reply to this or not. and no i can definitely see a difference in att speed. therefore, my point still stands. Ill tell how and why. In comparison with other classes using very much similar gears with similar stats. we remove them for the purpose of looking at the extra speed gained or lost from a Templar. (for me a templar should be a little faster than few of the classes)


    lets say the :
    non-exclusive - (any stats that other char can have)
    exclusive - ( stats exclusive to a class)

    UPG Wep = 50% att speed (non-exclusive) - other class can have this speed
    Ash stone = 38% (non-exclusive ) - other class can have this speed
    Silva pet = 30% (non-exclusive ) - other class can have this speed
    Guarder = 15% (non-exclusive ) - other class can have this speed
    Old blunt mastery = 30%, New blunt mastery = 12% (EXCLUSIVE)

    using your formula....

    D = 900 for clubs
    (old)Attack Delay = 900/(1 + 0.3) = 692
    (new)Attack Delay = 900/(1 + 0.12) = 804

    new - old = 804 - 692 = 112 milliseconds


    For ANY well geared char assuming the non-exclusive items, the standard base speed without factoring the weapon base speed (V.Fast, Fast... etc) is therefore,

    UPG Wep = 50%
    Ash stone = 38%
    Silva pet = 30%
    Guarder = 15%

    = 133% (in my opinion this should not be factored in when calculating Templar att speed delay), on the basis that Templar should be a little faster than other classes.
    I hope you see the reason behind my mindset.

    Of course when everybody does their calculations, they factor every non-exclusive att speed as if its only exclusive to the class. I am open to ears. WHY?

    I notice the difference because its 112 ms not 25ms. naturally i always have those non-exclusive items and always benefit from them. 133% for me is a standard (so like 0% if you get what i mean), if you then add 30% and then remove 18% i WILL notice.
    Last edited by Mixture; 08-05-2019 at 03:28 AM.

  2. #2
    Quote Originally Posted by Mixture View Post
    Its your choice to reply to this or not. and no i can definitely see a difference in att speed. therefore, my point still stands. Ill tell how and why. In comparison with other classes using very much similar gears with similar stats. we remove them for the purpose of looking at the extra speed gained or lost from a Templar. (for me a templar should be a little faster than few of the classes)


    lets say the :
    non-exclusive - (any stats that other char can have)
    exclusive - ( stats exclusive to a class)

    UPG Wep = 50% att speed (non-exclusive) - other class can have this speed
    Ash stone = 38% (non-exclusive ) - other class can have this speed
    Silva pet = 30% (non-exclusive ) - other class can have this speed
    Guarder = 15% (non-exclusive ) - other class can have this speed
    Old blunt mastery = 30%, New blunt mastery = 12% (EXCLUSIVE)

    using your formula....

    D = 900 for clubs
    (old)Attack Delay = 900/(1 + 0.3) = 692
    (new)Attack Delay = 900/(1 + 0.12) = 804

    new - old = 804 - 692 = 112 milliseconds


    For ANY well geared char assuming the non-exclusive items, the standard base speed without factoring the weapon base speed (V.Fast, Fast... etc) is therefore,

    UPG Wep = 50%
    Ash stone = 38%
    Silva pet = 30%
    Guarder = 15%

    = 133% (in my opinion this should not be factored in when calculating Templar att speed delay), on the basis that Templar should be a little faster than other classes.
    I hope you see the reason behind my mindset.

    Of course when everybody does their calculations, they factor every non-exclusive att speed as if its only exclusive to the class. I am open to ears. WHY?

    I notice the difference because its 112 ms not 25ms. naturally i always have those non-exclusive items and always benefit from them. 133% for me is a standard (so like 0% if you get what i mean), if you then add 30% and then remove 18% i WILL notice.
    Just because that 133 percent is common to every class doesn't mean you have to cancel it or make it zero. Why? Because att delay is a rational function not a linear function.

    But if you still insist then go ahead. At this point I don't really care. If you really notice a significant difference then I believe you. Congratulations! You're gifted with Dunning Kruger effect.

  3. #3
    Quote Originally Posted by Mixture View Post
    your stupid picture is stupid lol and that exponential rise is also stupid, i mean look at it.
    YES OMG LOOK AT IT WHAT THE FLOX IS THAT

    Quote Originally Posted by Mixture View Post
    this isnt mathematics its stupidity. ALL the points you made are irrelevant to the purpose of which i came here. You a funny kid ill give you that, but from your reply looks like you the one who cant handle simple facts about your points and baby maths.
    Quote Originally Posted by Mixture View Post
    even with all your point you fail to mention 10% nerf in blunt. not that i was complaining. but dont let me stop you..... carry on raging.
    This is why ppl like you cant understand the difference between class effectiveness and common sense
    Quote Originally Posted by Mixture View Post
    I can easily address you without breaking a sweat. blunt dmg was never the main source of dmg for Templars so the decrease was never questioned. go on to calculate that 18% decrease in att speed is 25 milliseconds. I have been playing the game for almost a decade sometimes on and off. Lets say you are right, i can easily see the effects of your so called 25 millisecond delay with my eyes and my dmg effectiveness when i attack (its ALOT when it comes down to PvP) and that is without resulting calculations. Experience is everything! noobs like you cant understand.
    Quote Originally Posted by Mixture View Post
    you're retarded and very binary. Get lost! You say school school school everywhere, must mean that for you without school common sense dont exist? You are an idiot if you think school is the only source of knowledge. clearly even school didnt do anything positive to your non-existent IQ. like i say to every idiot who dont understand. Expand your horizon trololol
    Bruh im pretty sure you don't believe in horizons coz the earth is flat.

    Quote Originally Posted by Mixture View Post
    i have played templar long enough to know that 18% drop in att speed is significant from 30%. Templars are 18% slower at lvl 7 blunt when compared to previous 30%. FULL STOP. now they are only 12% faster at lvl 7. there is no maths involved just percentage according to the skill.

    Which reminds me, let me see how you came up with your numbers. 25ms sounds VERY doggy. 18% slower is 25ms? SHOW ME YOUR CALCULATION hahahaha
    - no maths
    - wants calculation
    - fails to understand calculations
    - rage

    Quote Originally Posted by snipers334 View Post
    You've now seen: linear, exponential and asymptotes, I just hope you're keeping notes and prevent me from making more quotes so that I don't have to devote any more time to sink that ship you're in that to begin with, was never afloat.
    You really didn't listen did you, i had to make more quotes. With every post you make, you dig that hole deeper, you're never ever going to climb out of it LOL

    Quote Originally Posted by Mixture View Post
    we remove them for the purpose of looking at the extra speed gained or lost from a Templar. (for me a templar should be a little faster than few of the classes)


    lets say the :
    non-exclusive - (any stats that other char can have)
    exclusive - ( stats exclusive to a class)

    UPG Wep = 50% att speed (non-exclusive) - other class can have this speed
    Ash stone = 38% (non-exclusive ) - other class can have this speed
    Silva pet = 30% (non-exclusive ) - other class can have this speed
    Guarder = 15% (non-exclusive ) - other class can have this speed
    Old blunt mastery = 30%, New blunt mastery = 12% (EXCLUSIVE)

    D = 900 for clubs
    (old)Attack Delay = 900/(1 + 0.3) = 692
    (new)Attack Delay = 900/(1 + 0.12) = 804

    new - old = 804 - 692 = 112 milliseconds


    For ANY well geared char assuming the non-exclusive items, the standard base speed without factoring the weapon base speed (V.Fast, Fast... etc) is therefore,

    UPG Wep = 50%
    Ash stone = 38%
    Silva pet = 30%
    Guarder = 15%

    133% (in my opinion this should not be factored in when calculating Templar att speed delay), on the basis that Templar should be a little faster than other classes.
    I hope you see the reason behind my mindset.

    Of course when everybody does their calculations, they factor every non-exclusive att speed as if its only exclusive to the class. I am open to ears. WHY? (because the formula is asymptotic you dense mfker *cries in desperation*)

    I notice the difference because its 112 ms not 25ms. naturally i always have those non-exclusive items and always benefit from them. 133% for me is a standard (so like 0% if you get what i mean), if you then add 30% and then remove 18% i WILL notice.
    Quote Originally Posted by yinggamer View Post
    Just because that 133 percent is common to every class doesn't mean you have to cancel it or make it zero. Why? Because att delay is a rational function not a linear function.
    Congratulations! You're gifted with Dunning Kruger effect.
    Last edited by snipers334; 08-05-2019 at 08:40 AM.
    I don't follow the meta, I create it.

    -Verde-
    -Salve-

  4. #4
    Quote Originally Posted by yinggamer View Post
    Just because that 133 percent is common to every class doesn't mean you have to cancel it or make it zero. Why? Because att delay is a rational function not a linear function.

    But if you still insist then go ahead. At this point I don't really care. If you really notice a significant difference then I believe you. Congratulations! You're gifted with Dunning Kruger effect.
    Lmfao. Well I think he wants the templar to have the VERY FAST ATK SPEED, faster than any other class in rohan, atk speed like the guards combo. Stupidity at its finest lol.

  5. #5
    Quote Originally Posted by mixture View Post
    i can easily address you without breaking a sweat.
    Quote Originally Posted by snipers334 View Post
    1+1 = 2
    Quote Originally Posted by mixture View Post
    reeeeeeeeeeeeeeeeee
    I don't follow the meta, I create it.

    -Verde-
    -Salve-

  6. #6
    Quote Originally Posted by vhints0270 View Post
    Lmfao. Well I think he wants the templar to have the VERY FAST ATK SPEED, faster than any other class in rohan, atk speed like the guards combo. Stupidity at its finest lol.
    Yeah funny really but I admire his courage calling everyone idiots when he had a hard time digesting everything thrown at him.
    This is not your average daily "stupid". This is something else entirely.
    Last edited by yinggamer; 08-06-2019 at 11:21 PM.

  7. #7
    Quote Originally Posted by yinggamer View Post
    Snipers can we discuss that graph of yours?

    I'm interested about the future of this version of rohan since it is very much different from rohan korea now.
    Both blunt mastery & zhen mastery have a similar formula behind converting magic attack to melee attack, being that blunt mastery has (probably) an exponential curve that is a little less steep in the lower INT amounts. I don't have proof for this though

    The formula used to look something like this:

    flat melee attack generated by blunt mastery = (total magic attack(base magic from all intel + flat magic from items * ur magic % boosts))*(1+INT/1000)
    (this ''blunt'' melee attack is added to your base melee (think str + flat attack items + wep att) and then boosted with all melee % to give your final melee.

    When korea nerfed blunt mastery (the big templar nerf patch) they have simply adjusted this (1+INT/1000) to something like (these values are an example) ^(1+INT/8000). Resulting in a much slower creep of power with lower amounts of intel. Nontheless this means that if you get enough intel (and flat attack) you can still reach insane amounts of melee, it just takes longer than before.

    Quote Originally Posted by yinggamer View Post
    Yeah funny really but I admire his courage calling everyone idiots when he had a hard time digesting everything thrown at him.
    This is not your average daily "stupid". This is something else entirely.
    It's one of a kind, I have seen a lot of players trying to argue stupid sh1t with me and most found out they were wrong and took their loss, either deleting their messages, simply stopped posting or admitted they were wrong. This is a whole new level of ignorance lmao
    Last edited by snipers334; 08-07-2019 at 01:31 PM.
    I don't follow the meta, I create it.

    -Verde-
    -Salve-

  8. #8
    Both blunt mastery & zhen mastery have a similar formula behind converting magic attack to melee attack, being that blunt mastery has (probably) an exponential curve that is a little less steep in the lower INT amounts. I don't have proof for this though

    The formula used to look something like this:

    flat melee attack generated by blunt mastery = (total magic attack(base magic from all intel + flat magic from items * ur magic % boosts))*(1+INT/1000)
    (this ''blunt'' melee attack is added to your base melee (think str + flat attack items + wep att) and then boosted with all melee % to give your final melee.

    When korea nerfed blunt mastery (the big templar nerf patch) they have simply adjusted this (1+INT/1000) to something like (these values are an example) ^(1+INT/8000). Resulting in a much slower creep of power with lower amounts of intel. Nontheless this means that if you get enough intel (and flat attack) you can still reach insane amounts of melee, it just takes longer than before.
    Interesting! You answer my question before I have a chance to ask it.

    I have other questions but I'll wait after all balance patch are done.

    Thanks for that formula.
    Last edited by yinggamer; 08-07-2019 at 09:19 PM.

  9. #9
    Quote Originally Posted by yinggamer View Post
    Interesting! You answer my question before I have a chance to ask it.

    I have other questions but I'll wait after all balance patch are done.

    Thanks for that formula.
    Discussing the graph in combination with discussing the future of this game, would basically lead me to explain what I just explained haha so yea xD and no problem.

    You can ask away, only giant & dekan patch remain.
    I don't follow the meta, I create it.

    -Verde-
    -Salve-

  10. #10
    Quote Originally Posted by yinggamer View Post
    Just because that 133 percent is common to every class doesn't mean you have to cancel it or make it zero. Why? Because att delay is a rational function not a linear function.

    But if you still insist then go ahead. At this point I don't really care. If you really notice a significant difference then I believe you. Congratulations! You're gifted with Dunning Kruger effect.

    Woah Woah Retard, slow down there mate. Yes i can cancel it out because i am looking at it from a "how much faster a templar is compared to other characters" but hey just like the rest of the idiots in this forum you're ranked amongst the first. Dissapointed, i thought at least you had brains only to find out that its just air and empty space. So Congratulations! You're failed to explain your point and therefore PROVED you were born with this "Dunning Kruger effect" better yet, you know you're stupid enough to result to words like this. AGAIN You explained your character very well by resulting to, guess what? Insults a the end lol. Enjoy your time at work whatever retarded nonsense you do.
    Last edited by Mixture; 08-06-2019 at 09:25 AM.

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