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    Quote Originally Posted by Mixture View Post
    ROBOT CONFIRMED!!!! you take what i say and answer something different.... meh you're retarded and very binary. Get lost! You say school school school everywhere, must mean that for you without school common sense dont exist? You are an idiot if you think school is the only source of knowledge. clearly even school didnt do anything positive to your non-existent IQ. like i say to every idiot who dont understand. Expand your horizon trololol
    hmmmmm juicy XD

    Quote Originally Posted by Mixture View Post
    Yes i also believe this is the reason. However, from a personal standpoint you think that 25 milliseconds is negligible. That is YOUR preference from a standpoint of numbers with no practical consideration, i have played templar long enough to know that 18% drop in att speed is significant from 30%. Templars are 18% slower at lvl 7 blunt when compared to previous 30%. FULL STOP. now they are only 12% faster at lvl 7. there is no maths involved just percentage according to the skill.

    Which reminds me, let me see how you came up with your numbers. 25ms sounds VERY doggy. 18% slower is 25ms? SHOW ME YOUR CALCULATION hahahaha
    It's very intresting that you ask for a calculation when so far, every kind of math i've shown you resulted into a tiny Hiroshima in that walnut brain of yours. Anyway, like they say, 3th time's the charm xD

    Quote Originally Posted by petebebz View Post
    The numbers you see in Character window is the attack delay. It is the number of milliseconds counted between every two attacks.

    Attack Delay = D / (1 + Total Attack Speed)
    Where: D = weapon base attack delay in milliseconds (bow is 1000, dagger is 700, etc...)

    So Erdi, you're equipped with upg bow (60%) and trans guarder (15%)
    Total Attack Speed = 75% = 0.75

    Attack Delay = 1000 / (1 + 0.75) = 571.43 = 571 (rounded down)

    The Attack Delay will never reach 0 because, as we all know, rational functions of this form, 0 is an asymptote. You need infinite attack speed for it to be done.
    Assuming following gear: (you said you're a proper geared templar so this should certainly be reachable for you)
    - Upgraded club (50% AS)
    - Silva pet (30%)
    - Opaniel Guarder (15%)

    (not counting party buffs or stones on weapon)

    One handed mace: base D: 900
    Before nerf: 30% AS Blunt --> 900/(1+0,5+0,3+0,15+0,3) = 900/(2,25) = 400,00
    After nerf: 12% AS Blunt --> 900/(1+0,5+0,3+0,15+0,12) = 900/(2,07) = 434,78

    With this setup the attackspeed delay difference between the old and new blunt mastery is 35MS (or 25MS if you use the 38% AS stone from Yinggamers example). This delay becomes less and less when the amount of attackspeed multipliers increases (e.g. rumir growth, having 38% AS stone on ur trans wep, priest ulti and so on). This is (like petebebz explained so well) due to the asymptotic nature of the way this formula works.

    You've now seen: linear, exponential and asymptotes, I just hope you're keeping notes and prevent me from making more quotes so that I don't have to devote any more time to sink that ship you're in that to begin with, was never afloat.
    Last edited by snipers334; 08-04-2019 at 05:47 AM.

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