Quote Originally Posted by ShadowAce View Post
That stat cap was done by korea.
The codes already obviously there, and its one of the few things in the past they've actually taken player feedback on.

Quote Originally Posted by ShadowAce View Post
Event server is the best place to test because you can wipe all chars and change the items given in event bag. And there are scrolls but it varies for each race.
Who really cares when the gear load outs don't represent what people are actually using on any of the servers. They might get good feedback on the event server and applied to the actual servers might be negligible on one and broken on another.

Quote Originally Posted by ShadowAce View Post
I accuse people of being hellbent on 1v1s and before that I explain that there are only 2 classes (scouts and sages) that are trash at pvp.
Wtf? You accuse people of being hellbent on 1vs1 right after you claim two classes that are more useful in group fights then 1v1 are useless?

I'm glad your reply just rephrased my statement, I had no idea what I was typing the first time. But please elaborate...why are dragon sage and scout suck in pvp? I'm gonna guess because they aren't really capable of bursting anyone down who's willing to pot, and they aren't really all that great at playing any kind of support role? That's right...that's because they are aoe damage classes...you know...classes good at damaging groups...which makes it pretty comical that you complain about people being fixated on 1v1 comparisons right after claiming 2 aoe classes that become more effective with more targets are useless in pvp lol.

Quote Originally Posted by ShadowAce View Post
The options are intended on making other classes better at certain things. Defenders are great but they need to wear shields why not give them some bonus block rate and some attack speed? a little better at dps and a lot better at winning pvps (I dont need to explain how to pvp with a defender too do I?)

I just listed all the options I think some classes would want like for example guardians might want some mobility and stun resistance so they can get kited less or a ranger might need some attack speed and crit% especially since the only useful skills to use are MS, crit shot and strip shot (for damage) *MAYBE double strike but nah it s0ks*. Some extra attack speed and damage outside of seige would probably be helpful and if you are gonna be shooting fatal crits will help out a lot!

The point is that giving people just <primary stat> and HP is not enough because it doesnt make those classes better at what they do or help overcome some actual weaknesses they have (instead of just oh I hit less than a temp).
The only thing broken about any of those classes is when your hitting 2k regs, then a temp comes over and smacks you for 20k regs. How do you fix that weakness...give them all +1000% attack? Congrats...now everything is broken!

If you had a clue...you'd understand...those classes are working fine...its the one doing the 20k+ regs that is jacked up. Screwing with the ones that are working fine to avoid doing anything to the broken one is just dumb.