You dont know how to play PA properly then you dont give people the chance to do those things if you have map control and protecting the noobs means chars that are ACTUALLY being played. The noobs are the main source of points in PA they buff up every time and leave the ramp feeding more and more points maybe they set up a kill 1/10 times with a stun that just happens to be on the right target but overall they are a burden. You wana know how many PAs ive won? I still have not managed to get enough bravery badges to make 1 badge of victory with an almost perfect attendance in PA let me put it to you that way. I win PA versus stacked teams because I co ordinate with who I got to reduce feeding opportunities while sending others on a point farming spree in enemy territory. A well co-ordinated group in PA can win against all odds with the right strategy, also helps knowing who is who which might be harder on isen than it is on ran/jin.Originally Posted by Ilithien
Elitists will always exist the difference is that boss drops are the invitation to the elite group of players. Dont have boss drops? you are nothing and its been that way from the start 38 int rings vs crests/silvas? nonfactor plz. 51s vs FD? nonfactor plz. FDs vs rulers? nonfactor plz. Rulers vs chains +14~18? nonfactor plz. Chains vs reinforced drops? nonfactor plz.Originally Posted by Ilithen
The issue is that an ENTIRE SERVER has to fight over the drop from 1 boss. Only 365 rulers are killed in the standard dungeon add in another 100~200 (assuming 2~4 rulers are spawned every week through various events) and you have 465~565 chances for a single player to get a ring with a drop rate of around 1.2%. And the best players need 8 rulers (god forbid you fail with your 90% pray stone) thats why people flood into single guilds because if 1 guild gets 80% of those 465~565 chances the chain will flow and they will eventually have a "turn" to be the lucky player to pick. How many guilds have you been in? you see guilds have small pockets of friends inside (spanish club, arab club, LoL players, Dota players, Long time guildies etc.) Guild skills are cheap crones are easy to get the only thing preventing people from making guilds for small groups/objectives is the chain of ass kissers waiting for their boss drops. And yeah the desire to become one of the elites with the exclusive boss drop rings is what promotes unfair play. Equalized is the wrong word for this equal opportunity is what this is really about, j-rohan has always had the best pvp and they did one thing ive been asking about for a long time (elemental summoning event). A summon event where all the dungeon bosses (in stage 15 form) are spawned for players to kill. The j-rohan players got their twin auras fast and everybody had them pvp was a lot more fun when you knew everybody was strong enough to kill you instead of just a small pocket of "elite" players. Equal opportunity everybody gets a chance to be the best that sounds much better than the old way.
The options are intended on making other classes better at certain things. Defenders are great but they need to wear shields why not give them some bonus block rate and some attack speed? a little better at dps and a lot better at winning pvps (I dont need to explain how to pvp with a defender too do I?)
I just listed all the options I think some classes would want like for example guardians might want some mobility and stun resistance so they can get kited less or a ranger might need some attack speed and crit% especially since the only useful skills to use are MS, crit shot and strip shot (for damage) *MAYBE double strike but nah it s0ks*. Some extra attack speed and damage outside of seige would probably be helpful and if you are gonna be shooting fatal crits will help out a lot!
The point is that giving people just <primary stat> and HP is not enough because it doesnt make those classes better at what they do or help overcome some actual weaknesses they have (instead of just oh I hit less than a temp).