Quote Originally Posted by Gank83 View Post
I've actually had the opposite experience. Every time devs try to balance by buffing the game ends up a giant pile of garbage. Every single time...without fail. Its like saying the solution to fixing something OP is to make everything OP, and that just doesn't work. I don't know why its been so impossible for the devs to realize blunt mastery has scaled with stat inflation way faster than anything else, and to just tone it down...that's all people wanted.

Look its obvious you guys don't have a clue...but the vast majority of complaining has been BLUNT MASTERY IS BROKEN TEMPLARS HIT TOO HARD...so your solution is to not fix blunt mastery and make everyone do more damage? People weren't complaining they wanted their str builds to do 50k regulars...they were complaining its moronic blunt mastery is doing that.
It might be too simple to you guys. But it's not for programming haha.
I know you points, since I'm playing at KR server as well with Templar and Scout nowadays. And know how it is easy to control Templar with Blunt Mastery.

But Balancing isn't easy work like you're thinking.
I'm respecting our players as Veteran, however we have to do what we can do.
I had discussed with Developers about possibility to change Blunt Mastery as [Switching Melee <-> Magical Attack] or [Tone Down % of Blunt Mastery].
However, it wasn't easy to make it happen.

It may sounds like Fix OP by OP but it won't be like that.
I also do not preferred ONE-SHOT PVP/PK, since there is no chance to control.
It might be OP as increasing Attack Force, but I hope you guys are understanding we're starting to step for Balancing as you guys wanted, and it wouldn't be just one-time Balancing Patch and we'll try to find any proper solution by keep patching of Balance.