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  1. #10
    Quote Originally Posted by Ilithien
    Map control? Protect the noobs? All the noobs in the PA are alt chars of other people, who just sit their char at the fountain or if they see they got more ppl on other side, and enemy is on their side they just suicide their alt chars so the enemy on their side would lose. So much fun and group skill lol
    You dont know how to play PA properly then you dont give people the chance to do those things if you have map control and protecting the noobs means chars that are ACTUALLY being played. The noobs are the main source of points in PA they buff up every time and leave the ramp feeding more and more points maybe they set up a kill 1/10 times with a stun that just happens to be on the right target but overall they are a burden. You wana know how many PAs ive won? I still have not managed to get enough bravery badges to make 1 badge of victory with an almost perfect attendance in PA let me put it to you that way. I win PA versus stacked teams because I co ordinate with who I got to reduce feeding opportunities while sending others on a point farming spree in enemy territory. A well co-ordinated group in PA can win against all odds with the right strategy, also helps knowing who is who which might be harder on isen than it is on ran/jin.

    Quote Originally Posted by Ilithen
    The problem here are not the boss drops but the word elitist. That word, should not exist, but then again that goes on the game management. If you give all people equal gear, and not encourage elitism by pumping items in IM you will not have that issue. People joining 1 sided guild would be solved if there would be more ppl in game. The cheating, scamming, abuse you mention is not encouraged by existence of boss drops but by the bad management who allows such things to happen and doesn't even know how to solve it. Boss drops should be there to give people sense of achievement. By all means I'm for equality as well, but not for such equality give everyone boss drops for free or accs. No, make it challenging and competitive. If everyone would have it for free why would I even play. It's that factor of being unique that encourages people to play and strive for smth.
    Elitists will always exist the difference is that boss drops are the invitation to the elite group of players. Dont have boss drops? you are nothing and its been that way from the start 38 int rings vs crests/silvas? nonfactor plz. 51s vs FD? nonfactor plz. FDs vs rulers? nonfactor plz. Rulers vs chains +14~18? nonfactor plz. Chains vs reinforced drops? nonfactor plz.

    The issue is that an ENTIRE SERVER has to fight over the drop from 1 boss. Only 365 rulers are killed in the standard dungeon add in another 100~200 (assuming 2~4 rulers are spawned every week through various events) and you have 465~565 chances for a single player to get a ring with a drop rate of around 1.2%. And the best players need 8 rulers (god forbid you fail with your 90% pray stone) thats why people flood into single guilds because if 1 guild gets 80% of those 465~565 chances the chain will flow and they will eventually have a "turn" to be the lucky player to pick. How many guilds have you been in? you see guilds have small pockets of friends inside (spanish club, arab club, LoL players, Dota players, Long time guildies etc.) Guild skills are cheap crones are easy to get the only thing preventing people from making guilds for small groups/objectives is the chain of ass kissers waiting for their boss drops. And yeah the desire to become one of the elites with the exclusive boss drop rings is what promotes unfair play. Equalized is the wrong word for this equal opportunity is what this is really about, j-rohan has always had the best pvp and they did one thing ive been asking about for a long time (elemental summoning event). A summon event where all the dungeon bosses (in stage 15 form) are spawned for players to kill. The j-rohan players got their twin auras fast and everybody had them pvp was a lot more fun when you knew everybody was strong enough to kill you instead of just a small pocket of "elite" players. Equal opportunity everybody gets a chance to be the best that sounds much better than the old way.



    Quote Originally Posted by Gadwin83 View Post
    If they REALLY wanted too...one of the best things they could do short of a skill balance would be to make it so melee/magic/ranged/crit scrolls don't stack. Pick one. Part of the problem with our version is too much stat inflation...why multiply the problem with scroll stacking...isn't an alm scroll and one damage type scroll enough?
    That would require korea cmon you are not a first time poster if it involves changing the game engine they need korea.
    Or better yet...they've already proven they can add in behind the scene stat caps, why not put one on pure melee. Just set it to like 5k and the only ones that would notice would be templars...double dipping +attack and having waaaaay to much int to work properly with the current blunt mastery formula wouldn't be as much of an issue anymore if they did that. Two birds with one stone with that one.
    That stat cap was done by korea.


    The event server really kind of sucks for testing stuff, because its so far off what any of the servers are like. Compare it to Isen...nobody gets +18 gear there its all capped at 12. Compare it to Jin...only ones using craft weapons are templars and since the +attack stones changed some of them are switching to glacials, and I think +6-15 gear is way more common then +18. Compare it to Ran and people have way more dd on Ran. Plus, unless they've changed something since the last time I did something on event server...there isn't any scrolls on test server, and we all know scrolls favor templars in the most ridiculous way because you can stack melee and magic ones. Whatever they do on the event server isn't going to really apply to any server.
    Event server is the best place to test because you can wipe all chars and change the items given in event bag. And there are scrolls but it varies for each race.


    All that needs to be done to keep farming relevant is to stop buffing craft crap/spirit stones so stuff you can make via forging isn't all second rate. Well, and stop raping Jin with impossible rates. I'd love to make some more combine armor, and I'd be farming my nuts off right now for some of the new onyx armors if the forge/refine rates won't so awful. I'm not gonna spend money on pres/option stones just to not get anything but fails out of it, if they wanna fix the rates I'll gladly be forging up so gear though. If the gm's are competent at all they'll fix this quickly if they want any of the ph transfers to stick around for any length of time.
    The players already have the gear which is superior to forged weapons its kind of too late (depends on your class). The rates on jin I wont comment on because I dont play there. Anyways farming weaps/armour is so volatile which is why I would rather farm quest items and build them into a web-like structure. The value can be boosted even more by making the rewards char bound. (lets say its a ferkhan-esque weapon for example). By doing this it means there is more commitment (of money or time) to your char which makes a player value his char and the game more. Forged gear and boss drops would still be a thing (as tradable but second rate gear) for those who are not completely commited to their char meanwhile an entire server full of chars know the best helmet will be from quest X that requires you to farm dungeon Y or you can buy the items from gadwin83. The other thing I think the game needs is less of a chokehold on the IM and ecash. Playwith has done this with the isen scroll shop and the updated badge exchange on isen. My RNG box idea (which I wont explain in this post) aims to fix that problem in a unique way tailored to a few different scenarios.


    Wtf? You accuse people of being hellbent on 1vs1 right after you claim two classes that are more useful in group fights then 1v1 are useless? I accuse people of being hellbent on 1v1s and before that I explain that there are only 2 classes (scouts and sages) that are trash at pvp.

    But besides that...no thanks on the options. One of the big reasons they were adding them was to make people more survivable. If your gonna start tossing around attack speed, crit, and wa on them that kind of defeats the purpose of making them. The intent of them was to make classes more resilient, not balance them with templars, because quite frankly 800ish armor isn't going to be noticeable on the 20k+ regs temps can dish out, and 300-350 to your damage stat really isn't going to close the gap much when class x hits for 2k and temps are hitting for 20k+.
    The options are intended on making other classes better at certain things. Defenders are great but they need to wear shields why not give them some bonus block rate and some attack speed? a little better at dps and a lot better at winning pvps (I dont need to explain how to pvp with a defender too do I?)

    I just listed all the options I think some classes would want like for example guardians might want some mobility and stun resistance so they can get kited less or a ranger might need some attack speed and crit% especially since the only useful skills to use are MS, crit shot and strip shot (for damage) *MAYBE double strike but nah it s0ks*. Some extra attack speed and damage outside of seige would probably be helpful and if you are gonna be shooting fatal crits will help out a lot!

    The point is that giving people just <primary stat> and HP is not enough because it doesnt make those classes better at what they do or help overcome some actual weaknesses they have (instead of just oh I hit less than a temp).
    Last edited by ShadowAce; 11-03-2014 at 09:27 PM.

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