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No. Game's dead.
Wow no way! When did you realize that?
The only way people would start considering to play it again if another company takes over the game, as that is not going to happen...
I was done when they changed the spirit stones etc.
I don't mind to pay for a game, or hence a monthly subscription for that matter - I've payed it for other mmo's so that's not the issue.
The issue is when you have to spend 30-40 dollars / month to be just 'able' to play - and that's without counting in the extra's. I mean, lol, which genius came up with the idea to sell spirit stones for $'s, make it a core gameplay (i.e.: a must have item to actually play the game) and give them a fail-rate besides? Do you really think I throw 15-20 $ just to receive nothing in return? If I wanted to play the lottery, I'd just play that instead.
Mind you, the ROI of that is probably higher as well.
+1 for creativity, I'd say.
That, and I suppose I just generally grew bored of the endless grind, but that's another matter. Not like I've really logged in for anything else but chatter for the past couple of years, anyway.
New players check Exchange Market weapon prices ..... and WTF!!!! 500-990$ for Wepon, 120-300$ for 1 Ring (U need 2-4), and they quit game after hit lvl30 cuz it's sht. Isen is same as Ran (in long term playing).
More Event's will not help this game. When dudes in charge don't care about their community. It's not only Broken Blunt Mastery..
Item mall prices too big , reinforcement rates too low, now even forging rate is so bad, grinding takes too long if u start from lvl 1( it should be like ppl should get to lvl 90 in couple days soloing and then can exp on standart rates), still waiting for skill balance... and yes game need more ppl to play it but first u need to fix the game.All the crap u selling for ppl is annoying like u make available walters +7 or u selling upg parts or epics , it makes those items special which u cant get anymore unless u buy from ppl who have them and new ppl who start the game do not want to spend xxxx dollars on 1 item so they just quit the game, so maybe sell such items on regular basis and every1 can get them sooner or later if they keep playing.
This always confused me about Isen, because I hated craft weapons. I thought they were cool when they first made chimeras since they were more useful for farming then pvp...but then they kept making buffer craft weapons and buffing the stones...so I started to hate them more and more. The fact that craft weapons would be the primary weapons in Isen had me turned off from the start.
That's a Ran problem with the weapons. There's always various glacial/serpent split weapons for sale on Jin for like 1500 rps or less. 5-15 bucks isn't too bad. Isen weapons are dirt cheap but your gonna end up paying for spirit stones.
And rings...I wouldn't expect a noob to be buying +12-18 feathers right from the start. Depending what server, what stats, and on your luck, you can get a set of twins for probably 5-15 bucks. Or you could buy some artisan rings or insurgents...those pop up fairly cheap from time.
Yeah you won't be pro but for a noob to get a sense of the game, and at least be good enough to grind it'll work.
Only thing that really sucks is they made the rates so much worse then they used to be, that if you want to make your own stuff instead of buying someone's leftovers your going to fail so much you'll rage quit.
I know. I gave it a last chance myself, but once I saw those chimera accs I figured it was pretty much the old story.
The fact they were like "oh we will fix it give back crones", meant nothing to me, why would anyone even release new server if everything is not thoroughly planned and examined (esp since this was their last chance of redemption), if they couldn't recognize what was wrong with accs themselves but had to wait for players to tell them like always, means they still have no idea about the game they run, and it took them like 1 month to fix that? Lol.
The fact that the items in the game, that give you the purpose of logging and farming such as armor and weapons became useless...like wtf ??? They say "oh but you have power arena and you can buy free stones", cmon PA is most boring thing I ever saw in this game, and the fact you gotta log on certain time for something that requires no skill, or team play is just a no.
The fact that the last thing 'cuz of some people were playing i.e. boss pvps, made boss drops useless compared to chimera accs, and with some speculations how they will fix the boss drops but till then we will all prolly get to Patient's age.
The fact that the staff is still incompetent (with exception to Atzigan who seems to be really trying, but 1 man can't do it all) and can't solve smth so easy as item reimbursement and that people still have to make threads in order to get their **** fixed by Atzigan.
I don't understand why people keep spamming treads constantly hoping for smth, if they haven't fulfilled our expectations all these years they won't now, no matter how many threads people spam. Not even a blunt mastery fix will bring people back, don't fool yourself. There is far too many things that are wrong with this game.
Not even. It's almost a full-time job to play rohan. I've better things to do than spending straight 2 months to level/getting geared and stuff like that. Not gonna happen even with a company overhaul.
If I had to list everything that is wrong :
- spending $40 each month just to be "play'able" and that doesn't even take into account all the reinforcements you need in order to be on the same level with everyone. We all know it takes 2 months to get one abradant at PA, and we all know the rates are like 1 success out of 20 tries, meaning you either gotta pay the abradants (ie : giving free money to YNK because you gonna encounter 15 fails before it works) either spend your life farming items (ie : no1 has the time for and it's boring).
- overall mechanics of events : I don't like the idea of logging ingame at a fixed time to do an event. When I want to play a game, I run it, i get my fun, and it's all good. And no one decides when I want to have fun.
- game's mechanics are broken (blunt mastery, bossdrops with +all atk, overpowered skills (aka shieldstrike and dffs) and terrible imbalance.
plus overall fails rates and pay2win game.
But the forums are cool though, hopefully there isn't a monthly subscription to troll here neither a special service which allows you to write 50 extra more words if you pay 2 dollars.
Hai Ithilliar.
The GMs can fix the game with the tools they got if they REALLY wanted to. (with the exception of skill reviews which would rely on Korea but some class balance changes can be done through items just like the talisman system was intended).
Event server, item creation and quest creation is all you need to make any update independently. Event server being the most under utilized tool, you can test out all items beforehand and test the waters to see how people react and how it will affect class balance as a whole. The development cycle would be something along the lines of: make item, initial testing, test on event server, build implementation system (hidden from players to make it more of a surprise) and finally implement on official server.
Want to make farming a thing again? make exchange quests that require tradable goods (voucher like items think: hween event right now but limited to a SPECIFIC spot) from various dungeons across the game. Connect all the lategame exchange quests together into a web-like structure which requires all the dungeons be farmed adequately (so you never have over-saturation of a certain farm spot/item). Players can sell those items on the EM for ecash and I had an RNG pouch system that I had come up with but im not gonna explain it here.
Want to make class balance? While skill changes themselves are harder (and rely on korea) we can buff various classes with the balance talismans. By giving more bonuses to various classes you will open other players up to play the other classes. There are only 2 classes (save your builds argument for someone else) that are more or less useless in pvp 1st being scouts and 2nd being sages; every other class (guardian, defender, priest, templar, ranger, savage, berserker, wizard, warlock) all have a use in pvp. Minor buffs (like the ones the talisman can deliver) will be more than enough to make them "playable" and I use that word loosely because I know all these classes are already good in group pvp but people are hellbent on 1v1s and who can hit the hardest in 10 seconds which is not what the game is about. My personal recommendation is that talismans be re-explored with some weapon options (mobi/attack speed/block/crit/wa etc.) instead of just giving 300 in their primary stat and some HP.
Want to liven up pvp? dont take a hint from this
Certain situations living on a clock is important it gives people a chance to show their group pvp skill. The boss is at 6:30 pm and all my friends are from the east coast yay lets show the other side what we got! and power arena is a great pvp scenario especially on isen where you cant switch sides. You gotta pvp with whoever you got and most importantly you gotta protect the noobs its a game of exchanges and map control how is that not fun?
Also the idea of boss drops is not really any good for the game it forces people to join a single guild and work their way up the chain to get virtual items who wants to spend a year like that? Also it fuels an elitist fire which encourages unfair play (cheating, scamming, bug abuse, BM play etc.) due to the imminent demand of being level with these elitist players. I think isen had the right idea but crones was the wrong approach id rather the best ring be given through a quest and then the boss drops be exchanged for some of the items needed for the quest (like a faster way to get the same thing).
To liven up pvp and activity in the game as a whole you need to make it so there is always something to do which is what these farming exchange quests do players are scattered across 5+ dungeons gathering those resources and bigger fish are on the hunt to control various supplies for their own gain. Not to mention even bigger fish are out to hunt the pkers in a cycle of cat and mouse. Right now you have a bunch of useless grind/farm spots where people can go uncontested for hours leave come back dead no big deal we start again. Change that to where a player logs in and is instantly called to help out player x whos being hunted by player Y or player x whos guild is in a battle with guild y over dungeon z.
Want to make the game more fun? streamline the lower lvling process with boost quests at certain milestones. (lvl to 30 get boosted to 40, 45 boosted to 55, 60 boosted to 80, 85 boosted to 95 etc.) Get people up to the endgame lvl faster so they are not alone like they are at lvl 40.
We went a bit offtopic but I want to answer OP's suggestion: Gambling on a side is just not viable because people will end up throwing to get the most out of it. (especially in an isen-version power arena where you cant switch sides) a guild would just assure the side with the most guildies wins in exchange for profit sharing. You dont make as much off your bets but you are guaranteed to make crones which means you will never lose out.
It would still be subject to fixing :P ever try the old survival arena? XD
I think you have a good idea with a party-exclusive pvp scenario but the idea of gambling is just too risky for the game economy. This is why the pvp scenarios like SA and PA give power badges instead of crones. Separate currency separate value than that of crones.
And when will you have a real life, Strellan ?
just turn back to game how it was 6 year ago and put epic,upgrades on item mall permanent so people can buy anytime. thats all u need,clear trash shiits on game lol 99 patch was best.
Agreed.
and put them(epics only since the new shiny option stones would be insane for upgrades) up for an ridiculous low price like 10k rps so everyone can get those so upgraded bossdrops gonna become the main target / difference between players again.
After all, merge the fvkking servers and try to save what can be still saved
No it's not. One of the reasons why I like Rohan and why I always went back to it, because I'm so familiar with the content of the game and unlike any other new MMO I would start, I don't have or have to spend time actively exploring a new game. I just like to have smth in the background of my screen, because a lot of work is on pc. If I'm active 1-2h for boss pvp or some other pvp, which is the main fun in game for me, I don't need anything else. With HK around it's not a full time job at all. Plus if you don0t have time, or don't want to dedicate certain amount of time to the game, simply don't play it instead of qq'ing how you have a life and no one else does.
All other things you mentioned I would put under polishing ideas, but this game doesn't even have the pillars that would hold those ideas, so it's pointless to even talk about it.
If they REALLY wanted too...one of the best things they could do short of a skill balance would be to make it so melee/magic/ranged/crit scrolls don't stack. Pick one. Part of the problem with our version is too much stat inflation...why multiply the problem with scroll stacking...isn't an alm scroll and one damage type scroll enough?
Or better yet...they've already proven they can add in behind the scene stat caps, why not put one on pure melee. Just set it to like 5k and the only ones that would notice would be templars...double dipping +attack and having waaaaay to much int to work properly with the current blunt mastery formula wouldn't be as much of an issue anymore if they did that. Two birds with one stone with that one.
The event server really kind of sucks for testing stuff, because its so far off what any of the servers are like. Compare it to Isen...nobody gets +18 gear there its all capped at 12. Compare it to Jin...only ones using craft weapons are templars and since the +attack stones changed some of them are switching to glacials, and I think +6-15 gear is way more common then +18. Compare it to Ran and people have way more dd on Ran. Plus, unless they've changed something since the last time I did something on event server...there isn't any scrolls on test server, and we all know scrolls favor templars in the most ridiculous way because you can stack melee and magic ones. Whatever they do on the event server isn't going to really apply to any server.
If they want to test something out why not just add them to the live servers for a maintenance then wipe them like they've done in the past with walters events or talisman events. They are going to get better feedback if its used in an environment we actually play in vs some make believe server that is really irrelevant to either of the 3 existing servers.
All that needs to be done to keep farming relevant is to stop buffing craft crap/spirit stones so stuff you can make via forging isn't all second rate. Well, and stop raping Jin with impossible rates. I'd love to make some more combine armor, and I'd be farming my nuts off right now for some of the new onyx armors if the forge/refine rates won't so awful. I'm not gonna spend money on pres/option stones just to not get anything but fails out of it, if they wanna fix the rates I'll gladly be forging up so gear though. If the gm's are competent at all they'll fix this quickly if they want any of the ph transfers to stick around for any length of time.
Wtf? You accuse people of being hellbent on 1vs1 right after you claim two classes that are more useful in group fights then 1v1 are useless?
But besides that...no thanks on the options. One of the big reasons they were adding them was to make people more survivable. If your gonna start tossing around attack speed, crit, and wa on them that kind of defeats the purpose of making them. The intent of them was to make classes more resilient, not balance them with templars, because quite frankly 800ish armor isn't going to be noticeable on the 20k+ regs temps can dish out, and 300-350 to your damage stat really isn't going to close the gap much when class x hits for 2k and temps are hitting for 20k+.
I was kinda let down with that too. I actually liked farming glacial parts, it was something I could do when I was semi-afk doing homework or something. Check back every once in a while see if I got anything good...recycle junk parts. The thing was I could log in and do it 24/7, whenever I felt like it. Luckily though it seems like glacial weapons are still relevant and with the new armor farming armors may be relevant again.
With the PA though...my god is its boring as ****. It always amounts to one of two things. People try to stack the teams every week by quitting and rejoining. If they stack one team its such a lop sided event it really don't matter what you do because your team is going to either win or lose by such a huge margin it just doesn't matter. If they fail at stacking a team one side eventually gets the upper hand on the other side. All their templars respawn with the double stat buff and wtf pwn everyone they get next to with ridiculous amounts of damage as they drive the other team back. That team's templars then respawn with double stat buff as the other teams is wearing off and they wtf pwn everyone. Either way there is no skill involved, and the extent of team play amounts to whether or not teams were successfully stacked.
Plus they made everything so expensive its almost not even worth bothering anymore. 10 badges just to roll one armor piece? You can win 3 nights in a row and not even get enough pieces to roll up one piece of armor even if you were willing to forge with w/e you got on the first roll. Come on...seriously? If you want to roll something decent its gonna take like a year just for one piece, and by the time you get a full set there is probably going to be something better then the new onyx armor to chase after. 12 badges for a weapon roll. Its especially stupid after prices were already much cheaper for like a year...way to screw over potential new players. GM's seriously need to reconsider that. People weren't even using the weapons when they were cheaper...they should just make everything in the power badge shop 1 badge. You guys are gonna make your money when people actually get something they want to forge, what is there to gain by annoying players with ridiculous badge prices and not letting people even get stuff that's even worth trying to forge? If it wasn't for the titles I wouldn't bother with this event at all.
You dont know how to play PA properly then you dont give people the chance to do those things if you have map control and protecting the noobs means chars that are ACTUALLY being played. The noobs are the main source of points in PA they buff up every time and leave the ramp feeding more and more points maybe they set up a kill 1/10 times with a stun that just happens to be on the right target but overall they are a burden. You wana know how many PAs ive won? I still have not managed to get enough bravery badges to make 1 badge of victory with an almost perfect attendance in PA let me put it to you that way. I win PA versus stacked teams because I co ordinate with who I got to reduce feeding opportunities while sending others on a point farming spree in enemy territory. A well co-ordinated group in PA can win against all odds with the right strategy, also helps knowing who is who which might be harder on isen than it is on ran/jin.Quote:
Originally Posted by Ilithien
Elitists will always exist the difference is that boss drops are the invitation to the elite group of players. Dont have boss drops? you are nothing and its been that way from the start 38 int rings vs crests/silvas? nonfactor plz. 51s vs FD? nonfactor plz. FDs vs rulers? nonfactor plz. Rulers vs chains +14~18? nonfactor plz. Chains vs reinforced drops? nonfactor plz.Quote:
Originally Posted by Ilithen
The issue is that an ENTIRE SERVER has to fight over the drop from 1 boss. Only 365 rulers are killed in the standard dungeon add in another 100~200 (assuming 2~4 rulers are spawned every week through various events) and you have 465~565 chances for a single player to get a ring with a drop rate of around 1.2%. And the best players need 8 rulers (god forbid you fail with your 90% pray stone) thats why people flood into single guilds because if 1 guild gets 80% of those 465~565 chances the chain will flow and they will eventually have a "turn" to be the lucky player to pick. How many guilds have you been in? you see guilds have small pockets of friends inside (spanish club, arab club, LoL players, Dota players, Long time guildies etc.) Guild skills are cheap crones are easy to get the only thing preventing people from making guilds for small groups/objectives is the chain of ass kissers waiting for their boss drops. And yeah the desire to become one of the elites with the exclusive boss drop rings is what promotes unfair play. Equalized is the wrong word for this equal opportunity is what this is really about, j-rohan has always had the best pvp and they did one thing ive been asking about for a long time (elemental summoning event). A summon event where all the dungeon bosses (in stage 15 form) are spawned for players to kill. The j-rohan players got their twin auras fast and everybody had them pvp was a lot more fun when you knew everybody was strong enough to kill you instead of just a small pocket of "elite" players. Equal opportunity everybody gets a chance to be the best that sounds much better than the old way.
The options are intended on making other classes better at certain things. Defenders are great but they need to wear shields why not give them some bonus block rate and some attack speed? a little better at dps and a lot better at winning pvps (I dont need to explain how to pvp with a defender too do I?)
I just listed all the options I think some classes would want like for example guardians might want some mobility and stun resistance so they can get kited less or a ranger might need some attack speed and crit% especially since the only useful skills to use are MS, crit shot and strip shot (for damage) *MAYBE double strike but nah it s0ks*. Some extra attack speed and damage outside of seige would probably be helpful and if you are gonna be shooting fatal crits will help out a lot!
The point is that giving people just <primary stat> and HP is not enough because it doesnt make those classes better at what they do or help overcome some actual weaknesses they have (instead of just oh I hit less than a temp).
The codes already obviously there, and its one of the few things in the past they've actually taken player feedback on.
Who really cares when the gear load outs don't represent what people are actually using on any of the servers. They might get good feedback on the event server and applied to the actual servers might be negligible on one and broken on another.
Wtf? You accuse people of being hellbent on 1vs1 right after you claim two classes that are more useful in group fights then 1v1 are useless?
I'm glad your reply just rephrased my statement, I had no idea what I was typing the first time. But please elaborate...why are dragon sage and scout suck in pvp? I'm gonna guess because they aren't really capable of bursting anyone down who's willing to pot, and they aren't really all that great at playing any kind of support role? That's right...that's because they are aoe damage classes...you know...classes good at damaging groups...which makes it pretty comical that you complain about people being fixated on 1v1 comparisons right after claiming 2 aoe classes that become more effective with more targets are useless in pvp lol.
The only thing broken about any of those classes is when your hitting 2k regs, then a temp comes over and smacks you for 20k regs. How do you fix that weakness...give them all +1000% attack? Congrats...now everything is broken!
If you had a clue...you'd understand...those classes are working fine...its the one doing the 20k+ regs that is jacked up. Screwing with the ones that are working fine to avoid doing anything to the broken one is just dumb.
20k+ regs because you people BEGGED ynk to give you 3x DD after 6 years of powercreep. Ive played a defender, agi dhan, guardian and a ranger in pvp and I can tell you that you dont need to hit like a templar to win in group pvp. Only a monkey who doesnt know how to use his skills needs to auto attack for 15k to be useful especially fking como classes. This is why we cant have nice things because ****ty people like you dont know how to play and have the audacity to come here and talk balance about **** you dont know a thing about. Do everybody a favor and shut up last thing YNK needs is more idiots telling them what to do (think: isen server as a whole) :|
What it take...like two updates to get offhands nerfed because moronic upgrades were pushing people over 100dd lol. Same for the stat caps...what that take to revert after mass forum rage...like 2 updates? They'll do things for us...just a blunt nerf for some reason isn't one.
IF Isen is their chosen server to move ahead with they should at least be giving people Isen load outs on the event server vs the fairy tale garbage they give now that aren't anywhere close to any set ups people actually use.
A scout/sage hitting groups of people with their aoe's are more useful then a scout/sage when you only have one person to hit...therefore, scouts/sages are more useful in groups. If your only hitting one person with your scout/sage all your doing the entire time is thinking wtf why didn't I just make a ranger/dk.
Haha...are you serious? "Scouts are weak" literally on the same line as "rhio's scout with 4+18 feathers raped face." I'd hate to burst your burble but anything undergeared is going to suck...
But moving on...these classes don't need what your claiming they do. You keep claiming its a team based game...why don't you just group with another class that's really good in disables, and stick to what your class is good at. If your really good at ranged aoe damage take advantage of that. Stand behind your close range fighters and keep the pressure up. Or you know...maybe your a VIT sage and can stand up front being a distraction for your squishier team mates.
The only thing that ruins these classes, just like most others...you guessed it...TEMPLARS! Its kind of pointless trying to hide in the rear of your group and launch arrows when a few swings with equality can literally level your entire group. Same for sages...its kind of tough to be a meatshield when your getting bombed by a temp for 20-30k regs right after you get afed a 70k shield strike. Its amazing your so blind to how many aspects of this game blunt mastery is ruining.
*Yawn* back to the dd argument eh? Class x hits for 3k regs, temp hits for 30k through 30dd. 1000% difference. Let's move everyone from 30dd to 65dd. You just moved them from taking 70% incoming damage to 35%, or an effective 50% damage reduction from 30%. So in other words...class x now hits for 1.5k regs and temps 15k regs through the 65dd. Imagine that...still a 1000% difference...that's what needs to be addressed.
But yeah...that part where everyone is an idiot but you and only you could balance the game...haha...says the only person on the forums who doesn't want bm fixed. Its like your totally oblivious to the reason Isen flopping is it lasted about as long as it took for the majority of the population to see templars were just as broken as on Jin.
If everybody has upg-esque DD/HP you have ample time to react and execute a strategy. Jin/Isen pvp lasts seconds because people not only dont have the DD but the health pool to sustain damage for more than 3 seconds. On ran you got 500 vit costumes 58-69% dd (I will exclude myself and the 1 other player with 71% dd) higher reinforcement rates and stronger scrolls. All players have a chance to use their key skills that win pvps and people have this illusion that older pvp was more balanced when it was just full of players who didnt know wtf they were doing (and got away with it).
Also players have proven time and time again that there is nothing wrong with these other DPS classes in time periods where they were weaker and temps were stronger. Go look up pvp vids from imba (on his guard darkii) and tom (on his ranger meriana) and will (on his beserker femur). If I IM my def again I should fraps but I need 2 more silva rings to make the video any good. And its only getting better onyx set str is gonna be real fun to play with :P
Its not about everyone else being an idiot its about YOU being an idiot and other good players not bothering to post on the forums. Its not a coincidence that most of the people you find on the forums are complainers its kind of what forums are mainly used for.
I first thought I was reading these forums through my rose-colored glasses - then I realized it's just the abundant text color, and that things aren't all that optimistic after all.
Bummer.
I really do have to look for those glasses, I guess.
So let me get this straight...he makes a make believe fairy tale land on the event server where every templar has lesser gear and no scrolls, and you think it somehow represents anything close to the live servers where templars are going to have equal gear and more benefit from scrolls then other classes?
lol. Its funny you actually believe this when so many people have quit because BM is stupidly broken, and BM was one of the big reasons Isen is turning out to be a flop. Lot's of people left Jin to go play on Isen hoping temps would be more balanced with the weaker scrolls and lack of upg boss drops...they realize BM was still broken as ****...so now they just quit. GG.
*Yawn* back to the dd argument eh? Class x hits for 3k regs, temp hits for 30k through 30dd. 1000% difference. Let's move everyone from 30dd to 65dd. You just moved them from taking 70% incoming damage to 35%, or an effective 50% damage reduction from 30%. So in other words...class x now hits for 1.5k regs and temps 15k regs through the 65dd. Imagine that...still a 1000% difference...that's what needs to be addressed.
Funny how you won't address that^. Just rant and rave and complain about templar haters and act like they're balanced we're all just stupid lol.
Why would I care at all about people's highlight videos from 4 or 5 years ago? They aren't at all relevant to the current state of the game. And quite frankly...you can make any class look good if you want to shoot a highlight video and only splice in the parts where you did something awesome.
The whole issue is blunt mastery is scaling up waaaaaaaay faster then other skills with the stat inflation that was introduced on our version. So you tell me...go watch videos from before a lot of that stat inflation was introduced? Come on...seriously? For someone calling people an idiot that's some pretty stupid advice to give.
And for the onyx armor...funny how a thread popped up shortly after it was introduced bitching about how its just another booster that's gonna push templars that much more ahead of other classes lol.