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  1. #541
    Quote Originally Posted by Yg99gY View Post
    But what if you use the ignore damage drop???
    like the---

    Human Guardian "Knight Symbol" skill - disables opponents DEF and damage reduction effect.
    Lost roaming around as Ghost
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  2. #542
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    we shoud use 700k melee in real life on gms.


    they'd feel what it is.

























    NUCLEAR BOMB.

  3. #543
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    that topic thou.

    10k views
    55 pages
    lotsa screenshots
    one gif of a děck (GM Strellan lick/likes it)

    and one epic ticket answer "we have no idea how this could happen and we are investigating at the moment" ayyyy lmao

  4. #544
    Guardian of Knowledge RBNXD's Avatar
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    Quote Originally Posted by OrdinoArcalis View Post
    that topic thou.

    10k views
    55 pages
    lotsa screenshots
    one gif of a děck (GM Strellan lick/likes it)

    and one epic ticket answer "we have no idea how this could happen and we are investigating at the moment" ayyyy lmao
    Ofc they don't know how that happened they aren't keeping an eye on what things they sell and how it affects each class. They should at least told us the truth and answer with that^ specially because we have upgrades that kRohan doesn't have.
    Still it's always fun to see what they answer and you know from the answer if it was a copy and pasted answer or just a we have no idea or don't know T_T
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  5. #545
    Quote Originally Posted by OrdinoArcalis View Post
    one epic ticket answer "we have no idea how this could happen and we are investigating at the moment" ayyyy lmao
    Probably they are still testing about the bug (on that time). It seems like its been a long time this happened and now they're fixing it, when all the balance patches comes out then we all surely know what will happen on the 700K melee.

    Quote Originally Posted by RBNXD View Post
    Ofc they don't know how that happened they aren't keeping an eye on what things they sell and how it affects each class. They should at least told us the truth and answer with that^ specially because we have upgrades that kRohan doesn't have.
    Still it's always fun to see what they answer and you know from the answer if it was a copy and pasted answer or just a we have no idea or don't know T_T
    Hmm.... I guess this is why they have stopped on the + Events like the Walter's Medal and the Talismans. Then this means they already knew in my opinion.
    Lost roaming around as Ghost
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    take it as a compliment,"

  6. #546
    Quote Originally Posted by lostghost View Post
    Probably they are still testing about the bug (on that time). It seems like its been a long time this happened and now they're fixing it, when all the balance patches comes out then we all surely know what will happen on the 700K melee.
    I think we all agree that the situation with Templars is not right. Ever since from the beginning every update has been one nerf after another - first staff buffing disabled, then teleport removal and reflect and debuffs all nerfed. Back when vit dekans were nerfed and skill defense added Templars had a bit of hope for a brief moment, but now with all those Human skill changes they can be killed again. Upcoming Elf buff changes are no good either - they can't get Alm any more so it is 25% all stat lost... well, with the buffs being increased to +60% they get 25% int back and +25% magic attack which helps a bit but clearly not enough, and now they are bugged too; this is all highly unfair for Templars. I suggest add Ranged att modifier to Blunt Mastery for balance. Of course, then their attacks need to be changed to ranged (distance) type or it would not make sense; I would then also suggest renaming the skill to Boomerang Mastery so that they throw the weapon, it hits Ranged dmg and comes back. They can still use mace, because they being mages would be using magic to call the mace back after each attack

  7. #547
    Honestly the best solution to the situation is to just buff everyone else and leave templars where they are.

    Only thing that seriously needs nerfs right now is rumirs.

    Vine stun is broken and loop is just stupid.

    Anyone remember how we all petitioned to get rid of crit immunity scroll? like srsly.

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  8. #548
    Quote Originally Posted by sunnyangel View Post
    Honestly the best solution to the situation is to just buff everyone else and leave templars where they are.

    Only thing that seriously needs nerfs right now is rumirs.

    Vine stun is broken and loop is just stupid.

    Anyone remember how we all petitioned to get rid of crit immunity scroll? like srsly.
    Vine stun is broken totally agree, Loop isn't that bad as long as it isn't cast as dark side lol. With the incomming agi dhan buff loop will be too strong lel.....
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  9. #549
    Guardian of Knowledge RBNXD's Avatar
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    Pfft Vine only think about Zerkers Retaliate 5 sec stun. If I'm not too careful ill make its combo too easy.
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  10. #550
    Quote Originally Posted by snipers334 View Post
    Vine stun is broken totally agree, Loop isn't that bad as long as it isn't cast as dark side lol. With the incomming agi dhan buff loop will be too strong lel.....

    What do you mean loop isnt that bad it shuts crit classes down completely.

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