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  1. #1
    Squire Kraszer's Avatar
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    Apr 2011
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    Upcoming skill changes

    Hello,
    Koreans made a few boosts for few classes and those are:
    -humans (both defenders/guards)
    -Giants (both berserkers/savages)
    We have yet to wait for another classes. Pasting Raw translation. Enjoy:

    7. Skills sueo side is changed.
    Cracking phenomenon has been modified.
    - The skill effect has been changed sueo side.

    Level 1: 40% of the expense of 100% strength, inflicting damage to the enemy's Near offense one people within 15 meters.
    Level 2: 50% of the strength at the expense of inflicting damage of 120% Damage to enemies near-two people within 15 meters.
    3 levels: at the expense of 60% of physical damage inflicts 140% damage to all enemies in close range two people within 15 meters.
    4 levels: at the expense of 70% of the physical damage inflicts 160% damage to all enemies in close range three people within 15 meters.
    Level 5: 80% at the expense of fitness, inflicting 180% damage Damage to enemies near-three people within 15 meters.
    Level 6: 90% at the expense of strength, inflicting 200% damage Damage to enemies near-three people within 15 meters.
    7 levels: at the expense of 99% of inflicting physical damage of the near 250% attack power to an enemy four people within 15 meters.

    ※ sueo side has a pure damage is applied.
    Pure damage ignores damage reduction effects and the skills reflected on the target and applying damage.
    ※ If the dead to apply the experience and skills deurapryul items.
    ※ When current is 0% or less experience can not be used.

    Before change
    Level 1: 20% chance the enemies within 7 meters below level 80 enemy first name to commit suicide.
    Level 2: level during more than 85 enemies within 7 meters to 30 percent probability one name to commit suicide.
    3 Level: 90 Level 2 adults commit suicide than ever to the enemies within 7 meters with 30% probability.
    4 levels: less than 95 levels while enemies within 7 meters to a 40% probability to commit suicide two names.
    Level 5: During the enemies within 7 meters to a 40% probability level less than 100 enemy three people to suicide.
    Level 6: 115 below the level enemies within 7 meters to a 50% probability three people to suicide.
    7 Level: 4 enemies with more than 115 levels to suicide during enemies within 7 meters with 50% probability.

    8. The change is part of the human skills and Giant.
    Human, that change is not confirmed giant skills issues, it may be changed after test progress
    Note, please use the.

    night

    Rising Dynamite
    1 Level: the power of the target 18 minutes 3> 2% increase.
    Level 2: the power of the target 21 minutes [6> 6% increase.
    Level 3: the power of the target 24 minutes [10> 10]% increase.
    Level 4: the power of the target 27 minutes [12> 14]% increase.
    Level 5: the power of the target 30 minutes [15> 18]% increase.
    Level 6: the power of the target 30 minutes [20> 22]% increase.
    Level 7: While the power of the target 90 minutes [30> 30]% increase.

    ※ In order to use the skills you have to select the destination first.

    Protection
    1 Level: armor armor of the target 18 minutes 3> 2% increase.
    Level 2: armor armor of the target 21 minutes [6> 6% increase.
    Level 3: armor armor of the target 24 minutes [10> 10]% increase.
    Level 4: armor armor of the target 27 minutes [12> 14]% increase.
    Level 5: armor armor of the target 30 minutes [15> 18]% increase.
    Level 6: armor armor of the target 30 minutes [18> 22]% increase.
    7 Level: armor armor of the target 90 minutes [21> 30]% increase.

    ※ In order to use the skills you must first select the target.

    Psychic Crash
    Rank 1: Gives your target [60> 100]% more damage to normal attack.
    2 level: to target the general attack [70> 120]% of inflicting additional damage.
    3 levels: general attack on the target, inflicting [80> 160]% of the additional damage.
    Level 4: targets for inflicting [90> 180]% of the additional damage to normal attack.
    Level 5: to target the general attack [100> 200]% of inflicting additional damage.
    Level 6: subject to a general attack [110> 220]% of inflicting additional damage.
    7 levels: to target the general attack [120> 300]% of inflicting additional damage. The cooldown is reduced by 2 seconds.

    ※ In order to use the skills you have to select the destination first.
    ※ In order to use the skills you need to equip your weapon.

    Breath Shield
    Level 1: During a 18-minute beulreokryul of the shield 2> 6% increase.
    2 Levels: 21 minutes while the beulreokryul the shield [4> 8% increase.
    Level 3: During the beulreokryul of the shield 24 minutes 6> 10]% increase.
    Level 4: During the 27 minutes of the shield beulreokryul [8> 12]% increase.
    Level 5: The Shield beulreokryul of 30 minutes [10> 14]% increase.
    Level 6: beulreokryul of the shield 30 minutes [15> 16]% increase.
    Level 7: While the shield beulreokryul of 90 minutes [20> 25]% increase.

    ※ In order to use the skills you need to equip a shield.

    Invoke
    1 Level: the user's critical attack success and agile values ​​[235> 500] increases the damage by%.
    Effect lasts 18 minutes. Add to agile [20> 5 Increases%.
    Level 2: The user's critical attack success and agile values ​​[295> 550]% as increases the damage.
    Effect lasts for 21 minutes. Add to agile [20> 10] Increases%.
    3 levels: the user's critical attack success and agile values ​​[350> 600]% as increases the damage.
    Effect lasts 24 minutes. Add to the agility Increases [20> 15]%.
    Level 4: the user's critical attack success and agile values ​​[410> 650]% as increases the damage.
    Effect lasts 27 minutes. Add to agile [20> 20] Increases%.
    Level 5: The user's critical attack success and agile values ​​[470> 700]% as increases the damage.
    Effect lasts for 30 minutes. Add to agile [20> 25] Increases%.
    Level 6: the user's critical attack success and agile values ​​[520> 750]% as increases the damage.
    Effect lasts for 30 minutes. Add to agile [20> 30] Increases%.
    7 levels: the user's critical attack success and agile values ​​[530> 800]% as increases the damage.
    Effect lasts for 90 minutes. Add to agile [25> 40] Increases%.

    The Guardian

    Sword Mastery
    Level 1: 18 minutes, while the target dagger, sword in one hand and the damage [8> 5% increase.
    2 Levels: 21 minutes on the target during a dagger, sword in one hand and the damage [11> 10]% increase.
    Level 3: 24 of the subject for a minute dagger, sword in one hand and the damage [14> 15]% increase.
    4 Level: the target 27 minutes daggers, one-handed sword of the damage [17> 20]% increase.
    Level 5: 30 minutes on the target during a dagger, sword in one hand and the damage [20> 25]% increase.
    Level 6: 30-minute target for daggers, one-handed sword of the damage [25> 30]% increase.
    7 Level: 120 minutes while the target dagger, sword in one hand and the damage [30> 40]% increase.

    ※ In order to use the skills you need to select a destination.

    Walk Raleigh
    7 Level: 90 seconds a near attack of all targets within 15 meters [35> 40]% decrease.

    Crazy Strength
    Level 1: 18 minutes, while the power of the target [5> 5% increase.
    Level 2: the power of the target 21 minutes [10> 5% increase.
    Level 3: the power of the target 24 minutes [15> 20]% increase.
    Level 4: the power of the target 27 minutes [20> 20]% increase.
    Level 5: the power of the target 30 minutes [25> 35]% increase.
    Level 6: the power of the target 30 minutes [30> 35]% increase.
    7 levels: the power of the target 120 minutes [35> 50]% increase.

    ※ In order to use the skills you have to select the destination first.

    Final Crash
    Level 1: The target to damage [120> 150]% increase attack. [As much as 100% of the force, inflicting additional damage.]
    Level 2: Damage to the target [130> 200]% increased attack. [As much as 100% of the force, inflicting additional damage.]
    Level 3: The target to damage [150> 250]% increase attack. [As much as 200% of the force, inflicting additional damage.]
    Level 4: The target to damage [170> 300]% increase attack. [As much as 200% of the force, inflicting additional damage.]
    Rank 5: The damage to the target [180> 350]% increase attack. [As much as 300% of the force, inflicting additional damage.]
    Level 6: The target to damage [200> 400]% increased attack. [As much as 300% of the force, inflicting additional damage.]
    Level 7: Target for damage [220> 500]% increase attack. [As much as 400% of the force, inflicting additional damage.]

    ※ In order to use the skills you have to select the destination first.

    Crazy Standings
    1 level: 50% instead of the attack speed and damage that can not be moved 10 seconds [5> 10]% increase.
    2 level: 66% instead of attack speed and damage that can not be moved 10 seconds [10> 20]% increase.
    Level 3: Instead of an attack rate of 80% and the damage can not go 10 seconds [15> 30]% increase.
    4th level: instead of 100% attack speed and damage that can not be moved 10 seconds [20> 40]% increase.
    - The cooldown is reduced by 5 seconds.]
    Level 5: 122% instead of the attack speed and damage that can not be moved 10 seconds [25> 50]% increase.
    Level 6: 150% instead of the attack speed and damage that can not be moved 10 seconds [30> 60]% increase.
    7 Level: instead of the attack speed can not go 10 seconds [150> 200]% and the damage [35> 80]% increase.
    The cooldown is reduced by 5 seconds.

    The effect of the skill ※ only applies when worn dagger, sword in one hand.

    Orders swing
    Rank 1: Whenever you attack 30 seconds to 2% of the cumulative damage increases the damage on the next attack.
    Level 2: Each time you attack 30 seconds to 3% of the cumulative damage increases the damage on the next attack.
    Level 3: Each time you attack 30 seconds to 4% of cumulative damage to increase the damage to the next attack.
    - The cooldown is reduced by 20 sec.]
    Level 4: Each time you attack 30 seconds to 5% of the cumulative damage to increase the damage to the next attack.
    Level 5: every time you attack 30 seconds to 6% of the cumulative damage increases the damage on the next attack.
    - The cooldown is reduced by 20 sec.]
    Level 6: every time you attack 30 seconds to 7% of the cumulative damage to increase the damage to the next attack.
    7 Level: 30 seconds whenever an attack by a cumulative 8% of the damage increases the damage on the next attack.
    The reuse time [60> 40] seconds to decrease.

    Heavy Weapon
    1 Level: the attack speed of the target 30 seconds [10> 10]% decrease.
    Level 2: the attack speed of the target 30 seconds [20> 25]% decrease.
    Level 3: the attack speed of the target 30 seconds [30> 40]% decrease.
    Level 4: the attack speed of the target 60 seconds [40> 55]% decrease.
    Level 5: the attack speed of the target 60 seconds [50> 70]% decrease.
    Level 6: attack speed of the target 60 seconds [60> 85]% decrease.
    7 levels: the attack speed of the target 60 seconds [70> 100]% decrease.

    ※ bosses, named monsters have the effect of skill does not apply.
    ※ In order to use the skills you have to select the destination first.

    Defender

    Shield Mastery
    1 Level: the target of the shield defense. [20> 10]% increase.
    Level 2: Target of the shield defense. [30> 25]% increase.
    Level 3: Target of the shield defense [40> 40]% increase.
    Level 4: Shield Defense of the target [50> 55]% increase.
    Level 5: Increases the target's Shield Defense [60> 70]%.
    Level 6: Target of the shield defense [70> 85]% increase.
    Level 7: Shield Defense of the target [80> 100]% increment.

    ※ In order to use the skills you have to select the destination first.

    Shout
    Rank 1: Reduces the physical defense of any target within 15 meters of 5% for 30 seconds.
    2 Levels: 30 seconds to all targets within 15 meters of Physical Defense decrease of 10%.
    Level 3: Reduces the physical defense of any target within 15 meters 15% for 30 seconds. - The cooldown reduced to 10 seconds.]
    Level 4: Reduces the physical defense of any target within 15 meters 20% for 30 seconds.
    Rank 5: Reduces the physical defense of any target within 15 meters 25% for 30 seconds. - The cooldown reduced to 10 seconds.]
    Level 6: The physical defense of any target within 15 meters 60 seconds to decrease by 30%.
    7 Level: 90 seconds all the physical defense of target within 15 meters [35> 50]% decrease.
    - The cooldown is reduced by 20 sec.]

    Shield Burden
    Level 1: Target to [100> 500], dealing additional damage by% and reduces the power of the moving rate of 10% for 10 seconds.
    Level 2: dealing subject to [150> 550]% additional damage as much force and reduces movement speed by 20% for 15 seconds.
    Level 3: The destination to [200> 600], dealing additional damage as much as the power of% movement speed 20 seconds to decrease by 30%.
    Level 4: Target to [250> 650] movement speed for 25 seconds, dealing additional damage by 40% and reduces the power of%.
    Level 5: Target to [300> 700], dealing additional damage as much as the power of% movement speed 30 seconds to decrease by 50%.
    Level 6: subject to [400> 750], dealing additional damage as much as the power of% movement speed 40 seconds to decrease by 60%.
    Level 7: Target to [500> 900], dealing additional damage as much as the power of% movement speed 50 seconds to decrease by 70%.

    ※ In order to use the skills you have to select the destination first.
    ※ In order to use the skills you need to equip a shield.

    Orientation pikse
    Level 1: ATK rather than a local area unable to move 10 seconds, increase of 100%.
    Rank 2: a place near the attack can not be moved 10 seconds to increase 120%.
    Level 3: instead of short-range offense can not go 10 seconds a 140% increase.
    4th level: instead of short-range offense can not go 10 seconds to increase by 150%. - The cooldown is reduced by 5 seconds.]
    Level 5: Near the place of the offense can not go 10 seconds 160% increase.
    Level 6: Near the place of the offense can not go 10 seconds 180% increase.
    Level 7: Increase 200% attack power instead of a local area unable to move for 10 seconds.
    The reuse time [10> 5 seconds to decrease.

    ※ The effect of the skill will be in effect only for one-handed blunt wear.
    Only basic attacks apply not overlap with another attack skill ※.
    ※ cooldown of the skill will be [40> 30] Change in seconds.

    Metal Protection
    Rank 1: Increases the Physical Defense of party members and caster 3> 5]%.
    Rank 2: Increases the Physical Defense of party members and caster 6> 10]%.
    3 levels: the party and the caster's physical defense. [9> 15]% increase.
    Level 4: Physical Defense of party members and caster [12> 20]% increase.
    Level 5: Increases the Physical Defense of party members and caster [15> 25%.
    Level 6: party members to the caster's Physical Defense and [20> 30]% increase.
    Level 7: Physical Defense of party members and caster [30> 50]% increase.

    ※ If you use your skills to enable / disable it can be.

    Rojas shelter
    Level 1: Create a party given for 10 seconds invincible, stun resets aggro.
    Level 2: Create the specified 13 seconds to party members invincible, stun resets aggro.
    Level 3: 16 seconds to create an invincible party specified, stun resets aggro.
    Level 4: Create a party given 21 seconds into invincible, stun resets aggro.
    - The cooldown reduced to 10 seconds.]
    Level 5: Create a party given 24 seconds into invincible, stun resets aggro.
    Level 6: Create a party given for 30 seconds invincible, stun resets aggro.
    Level 7: Create a party given 60 seconds to invincible, stun resets aggro.
    - The cooldown is reduced by 20 sec.]

    ※ In order to use the skills you need to select the party.

    Whirlwind
    1 Level: Around target and deal four [100> 50]% increase in damage. It pushed back 15 meters.
    2nd level: Target and Target for around five people [120> 100]% increase in damage. It pushed back 15 meters.
    Level 3: a target and around six people [140> 150]% increase in damage. It pushed back 15 meters.
    Level 4: to target and surrounding seven people [160> 200]% increase in damage. It pushed back 15 meters.
    - The cooldown is reduced by 5 seconds.]
    Level 5: 8 people around a target and [180> 250]% increase in damage. It pushed back 15 meters.
    Level 6: 9 around the target and to [200> 300]% increase in damage. It pushed back 15 meters.
    7 Level: 9 people to target and surrounding [230> 400]% increase in damage. It pushed back 15 meters.
    - The cooldown is reduced by 5 seconds.]

    ※ In order to use the skills you have to select the destination first.
    ※ In order to use the skills you need to equip a shield.

    Giant

    Warriors

    Non-ribs
    Rank 1: Gives target to the [160> 50]% damage increase as the general attack.
    Level 2: Damage to the target, inflicting increased by [170> 100]% of the general attack.
    3 levels: a general targets [180> 150], inflicting increased damage by%.
    4 Level: the target, inflicting damage to the increase of as much as [190> 200]% of the general attack.
    Rank 5: The damage to the target, inflicting increased by [200> 250]% of the general attack.
    Level 6: to the general target [210> 300]% by inflicting increased damage.
    7 Level: target, inflicting damage to the increase of as much as [220> 500]% of the general attack.

    ※ In order to use the skills you have to select the destination first.
    ※ In order to use the skills you need to equip a dual-sword.

    Battle Chant
    1 Levels: 18 minutes of caster level [15> 5-fold increase as much as the HP.
    2 Levels: 21 minutes of caster level [20> 15] times as increases HP.
    Level 3: The caster level 24 minutes [25> 25] times as increases HP.
    Level 4: The caster level 27 minutes [30> 35] times as increases HP.
    Level 5: The caster level 30 minutes [35> 45] Increases HP by boat.
    Level 6: the caster level 30 minutes [40> 55] Increases HP by boat.
    Level 7: The caster level 90 minutes [50> 70] times as increases HP.

    Lip
    1 Level to the target, inflicting [60> 50]% damage increase as the general attack.
    Level 2: Damage to the target, inflicting increased by [70> 100]% of the general attack.
    Level 3: Gives target to the [80> 150] increased by% of normal attack damage.
    4 Level: the target, inflicting damage to the increase of as much as [90> 200]% of the general attack.
    Level 5: the target of regular attacks [100> 250]% by inflicting increased damage.
    Level 6: target, inflicting damage to an increase of as much as [110> 300]% of the general attack.
    7 Level: target, inflicting damage to the increase of as much as [120> 500]% of the general attack.

    ※ In order to use the skill, you must first select the target.
    ※ In order to use the skills you need to mount a polearm.

    Rage
    1 Level: Critical Success of strength and agility during 18 minutes [100> 230]% by inflicting additional damage.
    2 level: the strength and agility during the critical success 21 minutes [120> 260], inflicting additional damage by%.
    Level 3: the strength and agility during 24 minutes, inflicting critical success [140> 290]% additional damage as much.
    Level 4: Critical Success of strength and agility during 27 minutes, inflicting [160> 320]% additional damage as much.
    Level 5: Critical Success of strength and agility during 30 minutes, inflicting [180> 350]% additional damage as much.
    Level 6: Critical Success of strength and agility during 30 minutes, inflicting [230> 380]% additional damage as much.
    7 Level: 90 minutes of strength and agility critical to the success [300> 450]% by inflicting additional damage.

    Power Surge
    1 Level: dealing damage to enemies in a line including the target to increase attacks as [200> 400]% of the caster force.
    Located behind enemy targets are progressively [10> 10] shown a decrease by% damage.
    Level 2: The caster forces [220> 440] dealing damage to enemies in a line including the target attacks increased by%.
    Located behind enemy targets are progressively [10> 10] shown a decrease by% damage.
    Level 3: [240> 480] dealing damage to enemies in a line including the target to increase attack power by% of the caster.
    Located behind enemy targets are progressively [10> 8% is shown a decrease by damage.
    Level 4: The caster forces [260> 520] dealing damage to enemies in a line including the target attacks increased by%.
    Located behind enemy targets are progressively [10> 7 is shown a decrease by% damage.
    Level 5: [280> 560] strength of the caster, inflicting damage to enemies in a line including the target attacks increased by%.
    Located behind enemy targets are progressively [10> 6% each receive a reduced damage.
    Level 6: dealing damage to enemies in a line of targets, including an increase in attacks by [300> 600]% of the caster force.
    Located behind enemy targets are progressively [10> 5% damage each receive a reduction.
    Level 7: [350> 700] of the caster, inflicting damage to the enemy forces in a line including the target to increase attacks by%.
    Located behind enemy targets are progressively [10> 3% each receive a reduced damage.

    ※ In order to use the skill, you must first select the target.
    ※ In order to use the skill, you must first mount the dual-sword.
    ※ cooldown has been changed to [15> 10 seconds].

    Life Force
    Level 1: When attacked from the target 15 seconds [50> 10] to recover your HP by [20> 500]% chance to.
    2 Levels: 18 seconds from when attacked targets [50> 15]% chance to [50> 1000] as to restore HP.
    Level 3: When attacked from the target 21 seconds [50> 20] to recover your HP by [80> 1500 - as a% probability.
    Level 4: When attacked from the target 24 seconds [50> 25]% chance to [110> 2000] enough to restore HP.
    Level 5: 27 seconds in [50> 30]% chance to be attacked from the destination to the [140> 2500] as you recover HP.
    Level 6: City under attack from the target 30 seconds [50> 35]% chance to [170> 3000] to recover as much as the HP.
    7 Level: City under attack from the target 45 seconds [50> 50]% to recover as HP [200> 5000] chance.

    Rampage
    1 Level: the caster agile to target [150> 300]% by inflicting increased damage.
    Level 2: agile caster to target [200> 400]% by inflicting increased damage.
    Level 3: target, inflicting damage to the increase of as much as [250> 500]% of the caster agile.
    4 Level: the target of the caster agile [300> 600]% by inflicting increased damage.
    Rank 5: Gives the target to the [350> 700]% damage increase as the caster agile.
    Level 6: Agile to target the caster [400> 800]% by inflicting increased damage.
    7 Level: inflicting the target to the [450> 1000] increased by% damage of the caster agile.

    ※ In order to use the skill, you must first select the target.
    ※ In order to use the skills you need to mount a polearm.

    ※ cooldown is [15> 10] Change in seconds.

    Shoulder Charge
    1 Level: Rushing to target the causes paralysis for two seconds.
    Level 2: Rushing to target the causes paralysis for three seconds.
    Level 3: Rushing to target the causes paralysis for four seconds.
    Level 4: The rush to target causes paralysis for 5 seconds.
    Level 5: Target and will rush to attack for 6 seconds.
    Level 6: The target will rush to attack seven seconds.
    7 Level: Rushing to target the causes numbness for eight seconds. - The cooldown reduced to 10 seconds.]

    ※ In order to use the skill, you must first select the target.
    ※ reuse time [40> 30] will be changed in seconds.

    Giant shift
    1 Level: 10 seconds of normal attacks around the target, [50> 100] wide-area attacks increased by%
    Reduces all attributes of target by 5> 10].
    2 Levels: 10 seconds into the general attack around the target, [60> 150] wide-area attacks increased by%
    All stats of the target [10> 15] decreases by.
    Level 3: 10 seconds of normal attack around the target [70> 200]% increased attack and wide enough
    Reduces all attributes of target by [15> 20].
    Level 4: 10 seconds of regular attacks around the target, [80> 250] wide-area attacks increased by%
    Reduces all attributes of target by [20> 25].
    Level 5: 10 seconds of normal attacks around the target, and the area of effect attacks increased by [90> 300]%
    Reduces all attributes of target by [25> 30].
    Level 6: 10 seconds of regular attacks around the target [100> 350]% increased attack and wide enough
    All stats of the target [30> 35] decreases by.
    7 Level: 10 seconds of regular attacks around the target [110> 500]% and increased by a wide attack
    Reduces all attributes of target by [35> 50].

    ※ In order to use the skills you have to select the destination first.
    ※ cooldown is [24> 20] Change in seconds.

    Berserker

    Polearm Mastery
    1 Levels: 18 minutes a Polearm Damage [3> 4] Increases%.
    2 Levels: 21 minutes a Polearm Damage 6> 10] Increases%.
    Level 3: Increases the damage Polearm 24 minutes as [9> 15]%.
    Level 4: 27 minutes a polearm damage [12> 20] Increases%.
    Level 5: Polearm Damage to 30 minutes [15> 25] Increases%.
    Level 6: Polearm Damage to 30 minutes [20> 40] Increases%.
    7 Level: 120 minutes a polearm damage [30> 40] Increases%.

    Snare X
    1 Level: the target to throw an ax, reducing movement speed by 20% for 10 seconds.
    Level 2: The target to throw the ax reduces movement speed by 30% for 11 seconds.
    Level 3: The target to throw an ax, reducing movement speed by 40% for 12 seconds.
    Level 4: targets to throw an ax, reducing movement speed by 50% for 13 seconds.
    Level 5: Target to throw an ax, reducing movement speed by 60% for 14 seconds.
    Level 6: Target to throw an ax reduces movement speed by 70% 15 seconds.
    Level 7: Target to throw your ax and reduces movement speed by 90% for 18 seconds. - The cooldown reduced to 10 seconds.]

    ※ In order to use the skill, you must first select the target.
    ※ In order to use the skill, you must first have to wear an ax.
    ※ You can add short-range damage of the ranged damage and attack power.
    ※ The cooldown [40> 30] has changed in seconds.

    Berserk
    1 Level: 5> 1 minutes Attack Speed ​​[40> 50]% increase attack power [5> 20]% increase,
    Speed ​​[20> 5% increase and geodaehwa.
    2 Level: 5> 1 minutes Attack Speed ​​[50> 60]% increase attack power. [10> 30]% increase,
    Speed ​​[20> 6% increase and geodaehwa.
    3 Level: 6> 1 minutes Attack Speed ​​[60> 70]% increase attack power. [15> 40]% increase,
    Speed ​​[20> 7% ​​increase and geodaehwa.
    Level 4: 7> 1 minutes Attack Speed ​​[70> 80]% increase attack power. [20> 50]% increase,
    Speed ​​[20> 8% increase, and geodaehwa.
    5 Level: 8> 1 minutes Attack Speed ​​[80> 90]% increase attack power. [25> 60]% increase,
    Speed ​​[20> 10]% increase and geodaehwa.
    Level 6: 9> 1 minutes Attack Speed ​​[90> 100]% increase attack power. [30> 70]% increase,
    Speed ​​[20> 10]% increment and geodaehwa.
    7 levels: [10> 2 minutes Attack Speed ​​[100> 150]% increase attack power [35> 100]% increase,
    Speed ​​[30> 15]% increment and geodaehwa.

    ※ The cooldown [610> 130] has changed in seconds.

    Snare X
    1 Level: the target to throw an ax, reducing movement speed by 20% for 10 seconds.
    Level 2: The target to throw the ax reduces movement speed by 30% for 11 seconds.
    Level 3: The target to throw an ax, reducing movement speed by 40% for 12 seconds.
    Level 4: targets to throw an ax, reducing movement speed by 50% for 13 seconds.
    Level 5: Target to throw an ax, reducing movement speed by 60% for 14 seconds.
    Level 6: Target to throw an ax reduces movement speed by 70% 15 seconds.
    Level 7: Target to throw your ax and reduces movement speed by 90% for 18 seconds. - The cooldown reduced to 10 seconds.]

    ※ In order to use the skill, you must first select the target.
    ※ In order to use the skill, you must first have to wear an ax.
    ※ You can add short-range damage of the ranged damage and attack power.
    ※ The cooldown [40> 30] has changed in seconds.

    Berserk
    1 Level: 5> 1 minutes Attack Speed ​​[40> 50]% increase attack power [5> 20]% increase,
    Speed ​​[20> 5% increase and geodaehwa.
    2 Level: 5> 1 minutes Attack Speed ​​[50> 60]% increase attack power. [10> 30]% increase,
    Speed ​​[20> 6% increase and geodaehwa.
    3 Level: 6> 1 minutes Attack Speed ​​[60> 70]% increase attack power. [15> 40]% increase,
    Speed ​​[20> 7% increase and geodaehwa.
    Level 4: 7> 1 minutes Attack Speed ​​[70> 80]% increase attack power. [20> 50]% increase,
    Speed ​​[20> 8% increase, and geodaehwa.
    5 Level: 8> 1 minutes Attack Speed ​​[80> 90]% increase attack power. [25> 60]% increase,
    Speed ​​[20> 10]% increase and geodaehwa.
    Level 6: 9> 1 minutes Attack Speed ​​[90> 100]% increase attack power. [30> 70]% increase,
    Speed ​​[20> 10]% increment and geodaehwa.
    7 levels: [10> 2 minutes Attack Speed ​​[100> 150]% increase attack power [35> 100]% increase,
    Speed ​​[30> 15]% increment and geodaehwa.

    ※ The cooldown [610> 130] has changed in seconds.

    Find route
    1 Level: the target to throw an ax [3> 2 seconds tied the legs, inflicting as much damage [100> 500].
    Level 2: Throw an ax to target [4> 2 seconds tied the legs, inflicting as much damage [200> 1000].
    Level 3: Throw an ax to target [5> 2 seconds tied the legs, inflicting as much damage [300> 1500].
    Level 4: targets to throw an ax. [6> 2 seconds tied the legs [400> 2000], inflicting as much damage.
    Level 5: Target to throw an ax [7> 2 seconds tied the legs, inflicting as much damage [500> 2500].
    Level 6: Target to throw an ax [8> 2 seconds tied the legs [600> 3000], inflicting as much damage.
    Level 7: Throw an ax to the target [10> 4 seconds tied the legs, inflicting as much damage [700> 5000].

    ※ In order to use the skill, you must first select the target.
    ※ In order to use the skill, you must first have to wear an ax.
    ※ You can add short-range damage of the ranged damage and attack power.
    ※ cooldown is [30> 10] Change in seconds.


    Sweep
    1 Level: the target and normal to around four enemy attack. [50> 50]%, as an increase in wide area, inflicting damage.
    Level 2: the destination for around five enemy attacks and general [60> 100]% as the increase in wide area, inflicting damage.
    3 levels: the general attack to target and enemies around 6 [70> 150] wide area, inflicting damage increased by%.
    4 Level: the target and enemies around seven general attack [80> 200]% as the increase in wide area, inflicting damage.
    Rank 5: Gives the target and enemies around eight wide area damage increased by [90> 250]% of the general attack.
    Level 6: Target and around nine enemy attacks in general [100> 300]% as the increase in wide area, inflicting damage.
    Level 7: 9, inflicting the target and enemies around the Greater Damage increased by [110> 400]% of the general attack.

    ※ In order to use the skill, you must first select the target.
    ※ In order to use the skill, you must first have to wear a polearm.

    Pre-Season
    1 Level: the target, inflicting damage to the increase of as much as [200> 550]% of Agility.
    Level 2: Damage to the target, inflicting increased by [250> 600]% of Agility.
    Level 3: agile to target [300> 650] dealing damage increased by%.
    4 Level of Agility to target [350> 700]% by inflicting increased damage.
    Level 5: The nimble to target [400> 750]% by inflicting increased damage.
    Level 6: agile to target [450> 800]% by inflicting increased damage.
    7 Level: target, inflicting damage to the increase of as much as [500> 900]% of Agility.

    ※ In order to use the skill, you must first select the target.
    ※ In order to use the skills you need to equip the Polearm.

    Clive 1 level: target general attack damage increased as much as 50 percent to heap. The doze off in the city, 100 & gt; 1,000 additional damage, but a heap.
    Level 2: target to 60 percent of the general strike as a heap damage increased. The doze off in the city, 200 & gt; 1,500 additional damage, but a heap. reuse time. Second decremented. 3 level: target to 70 percent of the general attack damage increased as a heap. The doze off in the city, 300 & gt; 2000, but since the damage. reuse decreases. Time is 1 seconds.
    Level 4: target to 80 percent of normal attack damage increased as a heap. The doze off in the city, 400 & gt; 2,500 additional damage, but a heap. reuse time. Second decremented.
    5 level: 90 percent of the general attack damage increased as a heap.
    Level 6: Target the general attack damage increased by 100 percent to the heap. The doze off in the city, 600 & gt; 3,500 additional damage, but a heap. reuse time. Second decremented. 7 level: target general attack damage increased 110 percent to the heap. The doze off in the city, 700 & gt; 4,000 additional damage, but a heap. reuse time decreases. Two seconds. * skills in order to use the target must be selected. * skills in order to use the first Paul cancer must be wearing.

    Battle koltu
    1 Level: 30 seconds by 10% raises the damage of party members.
    2 Levels: 30 seconds by 12% raises the damage of party members.
    Level 3: 30 seconds will rise as much as 14% attack power of party members.
    Level 4: 30 seconds will rise as much as 16% attack power of party members.
    Level 5: 18% by 30 seconds will increase the attack power of party members.
    Level 6: 30 seconds by 20% raises the attack power of party members.
    7 Level: 1 minutes will rise by 20% attack power of party members. - The cooldown reduced to 30 seconds.]

    ※ You can use your skills only in the state party.


    Premium strike
    1 level:,, universal, using arms in the simulation, the target of the attack on general 100 & GT 100 ] damage increased by a heap.
    2 level:,, universal, the simulation using arms in the target of the attack on general 110 & GT 130 ] damage increased by a heap.
    3 level:,, universal, using arms in the simulation, the target of the attack on general 120 & GT 160 ] damage increased by a heap.
    4 level:,, universal, using arms in the simulation, the target of the attack on general 130 & GT 190 ] percent increase from the damage.
    5 level:,, universal, using arms in the simulation, the target of the attack on general 140 & gt; 210 percent increase from the damage.
    6 level:,, universal, using arms in the simulation, the target of the attack on general 150 & GT 240 ] percent increase from the damage.
    7 level:,, universal, using arms in the simulation, the target of the attack on general 160 & GT 300 ] percent increase from the damage.

    Magnitude swing
    1 Level: the target to the caster weapon level [8> 15] times, inflicting as much damage increased.
    Level 2: Levels to target the caster weapons. [10> 20], inflicting damage increased by ship.
    3 levels: to target the caster weapon level [12> 25] times, inflicting as much damage increased.
    Level 4: to target the caster weapon level [14> 30] times, inflicting as much damage increased.
    Level 5: weapons to target the caster level [16> 35] times as much, inflicting increased damage.
    Level 6: weapons to target the caster level [18> 40], inflicting damage increased by ship.
    7 Level: weapons to target the caster level [20> 50] times as inflicting increased damage.

    ※ In order to use the skill, you must first have to wear a polearm

    Ice Willy Willy
    Level 1: Nearby enemies to a general attack of broadband [10> 10]% by dealing increased damage
    By 5% to absorb the damage they gave.
    Level 2: around enemies to a general attack of broadband [20> 20]% by dealing increased damage
    He gave absorb damage by 10%.
    3 levels: as a general attack to surrounding enemies in a wide area [30> 40]% by dealing increased damage
    15% of the damage absorbed by his standards.
    4 levels: as a general attack to surrounding enemies in a wide area [40> 60]% by dealing increased damage
    He gave absorb damage by 20%.
    Level 5: Nearby enemies to a general attack of broadband [50> 80]% by dealing increased damage
    He gave absorb damage by 25%.
    Level 6: surrounding enemies to a general attack of broadband [60> 100]% by dealing increased damage
    He gave absorb damage by 30%.
    7 levels: as a general attack to surrounding enemies in a wide area [70> 150]% by dealing increased damage
    As much as 35 per cent to absorb the damage they gave.

    ※ In order to use the skill, you must first have to wear a polearm

    Savage

    Monster Mind
    Level 1: Increase attack point during the [20> 50]% of the caster's damage by current Monster Kill Count.
    Level 2: Kill monsters attack during the current count [40> 100]% by increasing the caster's damage points.
    3 Levels: attack points increase during the [60> 150]% of the damage as much as the caster of the current Monster Kill Count.
    Level 4: Attack Points to increase the success [80> 200]% of the damage as much as the caster of the current Monster Kill Count.
    Level 5: Upon successful completion of the current Monster Attack Kill Count [100> 250]% by increasing the caster's damage points.
    Level 6: Kill monsters attack during the current count [120> 300]% by increasing the caster's damage points.
    Level 7: Kill monsters attack during the current count [140> 400]% by increasing the caster's damage points.


    Expandable Trek Sean
    1 Level: the target, inflicting damage to the increase of as much as [180> 200]% of the general attack. It extracts the long-term probability of 30%.
    Level 2: Damage to the target, inflicting increased by [190> 210]% of the general attack. It extracts the long-term probability of 30%.
    Level 3: target, inflicting damage to the increase of as much as [200> 220]% of the general attack. It extracts the long-term probability of 30%.
    Level 4: Gives target to the [210> 230] increased by% of normal attack damage. It extracts the long-term probability of 40%.
    Level 5: to the general target [220> 240]% by inflicting increased damage. It extracts the long-term probability of 40%.
    Level 6: Gives the target to the [230> 250] increased by% of normal attack damage. It extracts the long-term probability of 40%.
    7 levels: a general targets [240> 300]% by inflicting increased damage. It extracts the long-term probability of 50%.

    ※ In order to use the skill, you must first select the target.
    ※ In order to use the skills you need to equip a dual-sword.


    Gayle's shock
    Rank 1: Summons a totem 180 seconds to reduce the target's accuracy in Totem range 3> 5]% by.
    Level 2: Summons a totem 180 seconds to reduce the target's accuracy in Totem range 6> 10]% by.
    Level 3: 180 seconds to summon the totem Totem and target accuracy in the range [10> 15]% decrease as much.
    Level 4: 180 seconds Summons a totem totem reduces the target's accuracy in the range of [12> 20]% by.
    Level 5: 180 seconds to summon a Totem Totem inside the target accuracy range [15> 25]% decrease as much.
    Level 6: 180 seconds to summon a Totem Totem inside the target accuracy range [18> 30]% decrease as much.
    7 Level: 240 seconds Summons a totem totem reduces the target's accuracy in the range [20> 50]% by.

    ※ In order to use the skills you need totem bar.
    ※ cooldown is [30> 300] Changing seconds.

    Lunge
    Rank 1: Gives target to the [180> 50]% damage increase as the general attack.
    Built-consuming additional effect to the movement speed of the target to reduce 30% of five seconds.
    Level 2: Damage to the target, inflicting increased by [190> 100]% of the general attack.
    Built-consuming additional effect to the movement speed of the target to reduce 30% of five seconds.
    Level 3: Gives target to the [200> 150]% as increased damage of normal attack.
    Built-consuming additional effect to the movement speed of the target to reduce 30% of five seconds.
    Level 4: to the general target [210> 200]% by inflicting increased damage.
    Built-consuming additional effect to the movement speed of the target to reduce 40% of five seconds.
    Level 5: to the general target [220> 250]% by inflicting increased damage.
    Built-consuming additional effect to the movement speed of the target to reduce 40% of five seconds.
    Level 6: to the general target [230> 300]% by inflicting increased damage.
    Built-consuming additional effect to the movement speed of the target to reduce 40% of five seconds.
    7 Level: target, inflicting damage to the increase of as much as [240> 400]% of the general attack.
    Built-consuming additional effect to the movement speed of the target to reduce 50% of five seconds.

    ※ In order to use the skill, you must first select the target.
    ※ In order to use the skills you need to equip a dual-sword.
    ※ cooldown is [24> 20] Change in seconds.

    Ruth-less
    Level 1: The surrounding enemies to the increased area of effect attacks by 150% of normal attack.
    Heart consumption by an additional effect during the target and reduces their armor by 20 seconds [50> 50].
    Level 2: The surrounding area of effect attacks by enemies to increase as much as 160% of normal attack.
    While consumption in the heart of the defense to add effects to the target 20 seconds [50> 60] decreases by.
    3. Level: a wide area around the enemy to attack increased by 170% of normal attack.
    While consumption in the heart of the defense to add effects to the target 20 seconds [50> 70] decreases by.
    Level 4: The surrounding area of effect attacks by enemies to increase by 180% of normal attack.
    Heart consumption by an additional effect during the defense of the target 20 seconds [50> 80] decreases by.
    Level 5: The surrounding enemies to the increased area of effect attacks by 190% of normal attack.
    While consumption in the heart of the defense to add effects to the target 20 seconds [50> 90] decreases by.
    Level 6: The near enemies to the increased area of effect attacks by 200% of normal attack.
    While consumption in the heart of the defense to add effects to the target 20 seconds [50> 100] decreases by.
    7 levels: a general attack of enemies around [210> 300] to an increased area of effect attacks by%.
    Heart consumption by an additional effect by the subject of defense 20 seconds [50> 150] decreases by.
    - The cooldown is reduced by 5 seconds.]

    ※ In order to use the skills you need to equip a dual-sword.
    ※ cooldown is [28> 25] Change in seconds.


    Gail's beulraeseu
    1 Level: 180 seconds Summons a totem totem to the HP of party members in range every three seconds to recover as much as [200> 500].
    Level 2: 180 seconds Summons a totem HP, [250> 1000] of party members in range every three seconds to recover as much as totems.
    Level 3: 180 seconds Summons a totem totem HP of party members in range every three seconds [300> 1500] to recover as much.
    Level 4: Summons a totem of 180 seconds for the HP of party members in range every three seconds totem [350> 2000] to recover as much.
    Level 5: Summons a totem 180 seconds and the HP of party members in range every three seconds totem [400> 2500] to recover as much.
    Level 6: Summons a totem of 180 seconds for the HP of party members in range every three seconds totem [450> 3000] to recover as much.
    7 Level: Summons a totem 240 seconds to the HP of party members in the Totem range every three seconds to recover as much as [500> 4000].

    ※ In order to use the skills you need totem bar.
    ※ cooldown is [30> 300] Changing seconds.


    Brainstorming Cross
    1 Level: the power of enemies, including targets [120> 500] wide-area attacks increased by%.
    The brain consumes an additional effect, inflicting additional damage as much as [100> 1000].
    Level 2: the power of enemies, including targets [140> 550] wide-area attacks increased by%.
    The brain consumes an additional effect, inflicting additional damage as much as [100> 1000].
    Level 3: the power of enemies, including targets [160> 600] wide-area attacks increased by%.
    The brain consumes an additional effect, inflicting additional damage as much as [200> 2000].
    Level 4: the power of enemies, including targets [180> 650] wide-area attacks increased by%.
    The brain consumes an additional effect, inflicting additional damage as much as [200> 2000].
    Level 5: The enemies including the target area of ​​effect attacks increased by [200> 700]% of the power.
    The brain consumes an additional effect, inflicting additional damage as much as [300> 3000].
    Level 6: the power of enemies, including targets [220> 750] to an increased area of ​​effect attacks by%.
    The brain consumes an additional effect, inflicting additional damage as much as [300> 3000].
    7 levels: the power of enemies, including targets [240> the area of ​​effect attacks increased by 900%.
    The brain consumes an additional effect, inflicting additional damage as much as [500> 5000].

    ※ In order to use the skills you need to equip a dual-sword.
    ※ cooldown is [22> 20] Change in seconds.


    Gail subscriber
    1 Level: 180 seconds Summons a totem totem attack rate of party members in range [5> 15] Increases%.
    Level 2: 180 seconds Summons a totem Increases [10> 20]% attack rate of party members in the Totem range.
    Level 3: 180 seconds Summons a totem totem attack rate of party members in range [15> 35] Increases%.
    Level 4: 180 seconds Summons a totem totem attack rate of party members in range [20> 40] Increases%.
    Level 5: 180 seconds Summons a totem increases the attack rate of party members in the Totem range by [25> 45]%.
    Level 6: 180 seconds Summons a totem totem attack rate of party members in range [30> 50] Increases%.
    7 Level: 240 seconds Summons a totem totem attack rate of party members in range [35> 60] Increases%.

    ※ In order to use the skills you need totem bar.
    ※ cooldown is [30> 300] Changing seconds.


    Freezing tornado
    1 level: to the general target [110> 220]% to the increase in area of effect attacks.
    Add effects to the brain, heart, consuming every 3 seconds for 30 seconds built by inflicting more damage [100> 200].
    Level 2: a general target [120> 240]% to the increase in area of effect attacks.
    Add effects to the brain, heart, consumed by the built-in inflicting more damage [150> 300] every 3 seconds for 30 seconds.
    3 levels: a general targets [130> 260]% to the increase in wide-area attacks.
    Add effects to the brain, heart, consuming every 3 seconds for 30 seconds built by inflicting more damage [200> 400].
    Level 4: to the general target [140> 280>% increase to the area of effect attacks.
    Add additional effects of the brain, heart, consuming every 3 seconds for 30 seconds built-in [250> 500]
    5 levels: a general attack targets [150> 300]% increase in the area of effect attacks.
    Add effects to the brain, heart, consuming every 3 seconds for 30 seconds built by inflicting more damage [300> 600].
    Level 6: to the general target [160> 320]% to the increase in wide-area attacks.
    Add effects to the brain, heart, consumed by the built-in inflicting more damage [350> 700] every 3 seconds for 30 seconds.
    7 levels: a general targets [170> 340]% to the increase in wide-area attacks.
    Add effects to the brain, heart, consuming every 3 seconds for 30 seconds built by inflicting [400> 800] of additional damage.

    ※ In order to use the skill, you must first select the target.
    ※ In order to use the skills you need to equip a dual-sword.
    ※ cooldown is [45> 60] Change in seconds.
    Last edited by Kraszer; 06-19-2015 at 07:39 PM.
    Retired/Quit status.

  2. #2
    Commoner
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    Too bad they already ruined the game with upgrades again or this might have been a step in the right direction.

  3. #3
    Guardian of Knowledge RBNXD's Avatar
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    My God those Savage skill boosts
    Berserk got nerfed to the ground like old times and Invok got a huge boost GG
    That boost in all Str Yeezus!
    Looks like good news from Korea, too bad Upgrds will make Humans over OP and Giants wont be able to do much :l
    Thx Kraszer

    Btw for those that read Agility = Dexterity if anyone asks, this is raw translation
    Last edited by RBNXD; 06-19-2015 at 08:46 PM.
    LacieLane 135 Wizard
    Priestess 128 Priest



    Quit!!!

  4. #4
    Great I've always wanted to try out Savages because Giant women are hot and interesting to look at~





    Oh and Savage skills I like tbh.

  5. #5
    Squire Kraszer's Avatar
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    Quote Originally Posted by RBNXD View Post
    Thx Kraszer
    No problem at all... I didn't even read those that much and properly cuz it does not include templar. Hope we gonna see within few days new balance for other classes. We gonna see onyx weapons soon and prolly upgrades of them as well. But you say giant got nerfed? That's lol cuz no one gonna play berserker like no one plays it now.
    Retired/Quit status.

  6. #6
    Most changes seem nice, i like humans/Giants boosted in damage but better buffs (str buff and sword mastery buff) will only make STR dhans and NOIRS more OP....
    Salve - Dragon Sage
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  7. #7
    Indeed thank you Kraszer, keep up the good work . I'd hope to see some changes for rangers as well (one of my favorite classes) but they are so underpowered right now
    Salve - Dragon Sage
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  8. #8
    If blunt mastery was fixed in this all players would be like this XD

    https://youtu.be/ybTUm_jwy6w?t=35s
    Last edited by LordTone; 06-20-2015 at 08:31 AM.
    The game enhancements did exactly what the name says, It enhanced this player base all the way to a new game.

  9. #9
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    Quote Originally Posted by Kraszer View Post
    No problem at all... I didn't even read those that much and properly cuz it does not include templar. Hope we gonna see within few days new balance for other classes. We gonna see onyx weapons soon and prolly upgrades of them as well. But you say giant got nerfed? That's lol cuz no one gonna play berserker like no one plays it now.
    Its interesting seeing as to how they boosted the crit boosting skills of these classes, yet in the new skills coming out templars got one that greatly boosted crit %. It seems like the perfect time to tone down blunt mastery damage and then class diversity within a party would actually be rewarded instead of templars being dominant dps...meaning a guardian and a templar teaming up would be more damage than 2 guardians or 2 templars(which has been the situation for way too long).

    But...they still ****ed this version with upgrades...even if we get a couple balance patches, they will be based on the Korean version, which to the best of my knowledge is what Jin server was(with 50% human offhands) before they merge ****ed Jin. Isen's closer to the Korean version than Jainus...but meh...I doubt I'd start over on Isen knowing its dead, expensive, has awful rates, and for this version of Rohan in general nearing the end of the line.

  10. #10
    Guardian of Knowledge RBNXD's Avatar
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    Quote Originally Posted by LordTone View Post
    If blunt mastery was fixed in this all players would be like this XD

    https://youtu.be/ybTUm_jwy6w?t=35s
    I loled soo hard xD

    Quote Originally Posted by Gank83 View Post
    Its interesting seeing as to how they boosted the crit boosting skills of these classes, yet in the new skills coming out templars got one that greatly boosted crit %. It seems like the perfect time to tone down blunt mastery damage and then class diversity within a party would actually be rewarded instead of templars being dominant dps...meaning a guardian and a templar teaming up would be more damage than 2 guardians or 2 templars(which has been the situation for way too long).

    But...they still ****ed this version with upgrades...even if we get a couple balance patches, they will be based on the Korean version, which to the best of my knowledge is what Jin server was(with 50% human offhands) before they merge ****ed Jin. Isen's closer to the Korean version than Jainus...but meh...I doubt I'd start over on Isen knowing its dead, expensive, has awful rates, and for this version of Rohan in general nearing the end of the line.
    Well there are 2 things they can do. Either give new upgrds with same stats like make it a cosmetic change rather than another boost to the broken already stat inflation or tune down all upgrds atk spd and atk % to make up for the bad decision. It will piss off some cry baby players but it will tune down how fast pvp lasts. DD can stay how it is.
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