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  1. #1
    Quote Originally Posted by knuffl88 View Post
    Hellas! It's about time for another question

    Any idea how attack speed is calculated? We were chatting in guild how it works out since there are 2 different numbers for it.

    Mine for example say 571 and -429. Is there any logic behind this?
    Like 571 - 429 = gives an attack speed of 142 at the end?

    Hulp :3
    The numbers you see in Character window is the attack delay. It is the number of milliseconds counted between every two attacks.

    Attack Delay = D / (1 + Total Attack Speed)
    Where: D = weapon base attack delay in milliseconds (bow is 1000, dagger is 700, etc...)

    So Erdi, you're equipped with upg bow (60%) and trans guarder (15%)
    Total Attack Speed = 75% = 0.75

    Attack Delay = 1000 / (1 + 0.75) = 571.43 = 571 (rounded down)


    The Attack Delay will never reach 0 because, as we all know, rational functions of this form, 0 is an asymptote. You need infinite attack speed for it to be done.

  2. #2
    Quote Originally Posted by petebebz View Post
    The numbers you see in Character window is the attack delay. It is the number of milliseconds counted between every two attacks.

    Attack Delay = D / (1 + Total Attack Speed)
    Where: D = weapon base attack delay in milliseconds (bow is 1000, dagger is 700, etc...)

    So Erdi, you're equipped with upg bow (60%) and trans guarder (15%)
    Total Attack Speed = 75% = 0.75

    Attack Delay = 1000 / (1 + 0.75) = 571.43 = 571 (rounded down)


    The Attack Delay will never reach 0 because, as we all know, rational functions of this form, 0 is an asymptote. You need infinite attack speed for it to be done.
    Thank you, you are legend

  3. #3
    Quote Originally Posted by petebebz View Post
    The numbers you see in Character window is the attack delay. It is the number of milliseconds counted between every two attacks.

    Attack Delay = D / (1 + Total Attack Speed)
    Where: D = weapon base attack delay in milliseconds (bow is 1000, dagger is 700, etc...)

    So Erdi, you're equipped with upg bow (60%) and trans guarder (15%)
    Total Attack Speed = 75% = 0.75

    Attack Delay = 1000 / (1 + 0.75) = 571.43 = 571 (rounded down)


    The Attack Delay will never reach 0 because, as we all know, rational functions of this form, 0 is an asymptote. You need infinite attack speed for it to be done.
    You, I like you, your explanation is on point. And here I thought I was the only one using math to understand this game
    Salve - Dragon Sage
    Superiors - Guildmaster



    New/Returning Player Guide
    http://forum.playrohan.com/forum/sho...#axzz5nYmMs51h

  4. #4
    Quote Originally Posted by White Arctic Fox View Post
    You, I like you, your explanation is on point. And here I thought I was the only one using math to understand this game
    When did you ever use math to understand this game?

    Iceyy~~No longer a Rohan Expert
    ROHAN: Game s0x
    Unofficial post count: Whatever it says on the left + 9461

  5. #5
    Quote Originally Posted by sunnyangel View Post
    When did you ever use math to understand this game?
    Mostly statistics (I don't call that math but it is lol) you can calculate successrates of ses/forging etc or calculate the rate on tickets +12/18/21 or opaniel tickets etc etc.

    Also the attackspeed, blunt/zhen mastery, scaling of stats through different amplifiers (attack + all stats + melee).

    estimate damage given/received with specific sets of debuffs and so on lol
    Salve - Dragon Sage
    Superiors - Guildmaster



    New/Returning Player Guide
    http://forum.playrohan.com/forum/sho...#axzz5nYmMs51h

  6. #6
    Quote Originally Posted by petebebz View Post
    The numbers you see in Character window is the attack delay. It is the number of milliseconds counted between every two attacks.

    Attack Delay = D / (1 + Total Attack Speed)
    Where: D = weapon base attack delay in milliseconds (bow is 1000, dagger is 700, etc...)

    So Erdi, you're equipped with upg bow (60%) and trans guarder (15%)
    Total Attack Speed = 75% = 0.75

    Attack Delay = 1000 / (1 + 0.75) = 571.43 = 571 (rounded down)


    The Attack Delay will never reach 0 because, as we all know, rational functions of this form, 0 is an asymptote. You need infinite attack speed for it to be done.
    Ohooo, okay. Sounds quite logic, thanks for the explanation. So using Silva + buffs lowers the delay between attacks further, currently on 448. Mystery from the first field is solved now

    The second field is still weird though, not really sure what it's supposed to say. If it even says something useful x)

    PW: woops, used the wrong forum account
    Last edited by RadnomOne; 06-18-2019 at 03:47 AM.

  7. #7
    Quote Originally Posted by RadnomOne View Post
    Ohooo, okay. Sounds quite logic, thanks for the explanation. So using Silva + buffs lowers the delay between attacks further, currently on 448. Mystery from the first field is solved now

    The second field is still weird though, not really sure what it's supposed to say. If it even says something useful x)

    PW: woops, used the wrong forum account
    You mean the negative value?

    AchanClub answers that already so its not really a mystery at all.

    The negative value is the decrease in Attack Delay due to the increase in attack speed.

    If you add the absolute value of numbers in two fields, you'll always get the value D (base Attack Delay of the weapon you use) which is 1000 in your case.

  8. #8
    Quote Originally Posted by petebebz View Post
    If you add the absolute value of numbers in two fields, you'll always get the value D (base Attack Delay of the weapon you use) which is 1000 in your case.
    Ow, that was my blonde moment of the day. Could have figured that out myself lol. Thanks!

  9. #9
    im sure the negative value is an overflow the character window is mostly inaccurate with all the stat inflation in the game.

    Iceyy~~No longer a Rohan Expert
    ROHAN: Game s0x
    Unofficial post count: Whatever it says on the left + 9461

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