The wraiths hit hard mostly because of their stupidly high attack speed. I spend about 2 hrs farming/leveling there yesterday evening. You have to stay on your toes.
The wraiths hit hard mostly because of their stupidly high attack speed. I spend about 2 hrs farming/leveling there yesterday evening. You have to stay on your toes.
not sure where those are. mobs have been scrambled around af in R:O. Used to be that enraged had flame sprites. now it has wraiths.
IMO psy adds mdef. int adds mattk. For old Rohan. R:O i'm not sure anymore. could be rules have changed.
vit and str seem to add pdef. dex adds melee accuracy and more chance to crit. agi lets you dodge melee.
As far as I have seen so far dex adds nothing to magic attack auto attack. seems to hit 100% on my soon-to-be lock.
i'm not sure if psy is related to resist either but the stats show the psy as (resist) and the int as (all). And yes int is related to resist.
I haven't noticed pdef increasing with Strength. Not sure about dex/crit chance. I think the baseline crit chance in the game is just lower and weapons make a bigger difference.
baseline on chars for crits is 0%
str does increase pdf but only slightly it's not anywhere near 1:1
I'm not sure either about dex = crit chance, could test it with a char tho, just give it a few 100 dex and make sure you have no buffs on and use no gear with crit chance, if you crit. dex gives crit...
Salve - Dragon Sage
Superiors - Guildmaster
New/Returning Player Guide
http://forum.playrohan.com/forum/sho...#axzz5nYmMs51h
Fair. I haven't been paying much attention to Str's effects on pdef; my test run was for melee attack and I just noticed it didn't seem to bump up at all/didn't notice it changed.baseline on chars for crits is 0%
str does increase pdf but only slightly it's not anywhere near 1:1
I'm not sure either about dex = crit chance, could test it with a char tho, just give it a few 100 dex and make sure you have no buffs on and use no gear with crit chance, if you crit. dex gives crit...
I think original RBF crit chance was 2% on AA's - characters could crit without option items/buffs. I would be able to believe it's 0% in R:O, however; my guard until getting a crit sword/dagger never crit. I haven't really noticed much of an effect of leveling on crit rate on my ranger. 6% on a crosbsow and 6% on EA kind of make it hard to tell, though.
You have r two columns for your pdef, left your actual and right your increased stats. Sometimes adding strength will increase the left by one but will keep your actual stationary.
Don't ask me why tho.
Keep your friends close - your farmers closer
Leveling slow - to give you a headstart
BlazingSun | Sushi | MischievousGasten die ik droeg en zich nu niet gedragen voor hen werd liefde gekoesterd maar is nu diep begraven
Bladzijde zoveel omgeslaan, de strepen die ik verdiend heb heb ik veel opgestaan
En voor ik ga slapen stel ik u voor aan mijn normen en waardenPeasant | Farmer | Rancher
The column on the right side bumps up for me by one. And then if I close and re-open the character menu it goes back down to what it was, lol.
Something odd I have noticed is that despite my accuracy dropping to the point where I'm maybe hitting mobs around 50% of the time, my skills never miss. Ever. I'm wondering if there's something wrong with the AA code.
Skills hitrate isn't based on your accuracy it's got it's own hitrate, which is 100%.The column on the right side bumps up for me by one. And then if I close and re-open the character menu it goes back down to what it was, lol.
Something odd I have noticed is that despite my accuracy dropping to the point where I'm maybe hitting mobs around 50% of the time, my skills never miss. Ever. I'm wondering if there's something wrong with the AA code.
Salve - Dragon Sage
Superiors - Guildmaster
New/Returning Player Guide
http://forum.playrohan.com/forum/sho...#axzz5nYmMs51h