Salve - Dragon Sage
Superiors - Guildmaster
New/Returning Player Guide
http://forum.playrohan.com/forum/sho...#axzz5nYmMs51h
Keep your friends close - your farmers closer
Leveling slow - to give you a headstart
BlazingSun | Sushi | MischievousGasten die ik droeg en zich nu niet gedragen voor hen werd liefde gekoesterd maar is nu diep begraven
Bladzijde zoveel omgeslaan, de strepen die ik verdiend heb heb ik veel opgestaan
En voor ik ga slapen stel ik u voor aan mijn normen en waardenPeasant | Farmer | Rancher
Defenders are still viable while dual wielding yes althrough for a STR def it might be better to use a shield and mace seen from a defensive point of view. I'm not sure of that tho because I only ever played vit def as support.
I don't see many complaints about Guardians lol idk where you get that information from.
Salve - Dragon Sage
Superiors - Guildmaster
New/Returning Player Guide
http://forum.playrohan.com/forum/sho...#axzz5nYmMs51h
This thread has enough information for me to be able to play this class, but I won't. Not yet. I'm still waiting for Half Elve's patch!![]()
Without Rumirs Disorienting immune party buff Guards are OP with that Rush that i hate so much plus they are tanky as fk so yeah they are OP just look for a strategy and you'll be able to take them down specially those guards that have no idea how to guard. xD
LacieLane 135 Wizard
Priestess 128 Priest
Quit!!!
Why aren't people complaining about Giants? Well, the Life Force buff does help, and Savages should be somewhat good now with nobody else but Warlocks and other Savages to debuff them, but Koreans have already nerfed Pillage it seems. Personally I am a bit disappoint about the changes to Berserkers. + att speed... meh, not such a big change with already lots of att speed, the str/dex buff (and str/vit for Savages) is still pathetic compared to other classes - 15% at level 7, and I say Madness is bugged - it should stun even on AoE crit. Giants should have heavy spike damage just because they are Giants.
power creep is inevitable in all games that last even 1/2 as long as rohan does. The problem with rohan is that they dont even try to fix things.
The original rohan devs who probably dont work on rohan anymore made 2 boss drops with high attack.
1: Feather of the goddess silva (Original stats 20 all stats 300 attack, attack was reduced to 60 later on in our version but not in the other versions)
2: Flame diamond (Original stats 30 all stats 200 attack 500 hp 100 mp) ynk removed the feathers required to obtain flame diamonds for 2 years only to be fixed post templar nerf.
Another problem is that defense doesnt scale nearly as well as attack does.
If 1 point of attack = 1% damage increase then 1 point of defense = 0.0003 % damage mitigation.
Also one more thing I failed to mention is that stats give inflated attack while the "attack" stat gives pure. This distinction is important because pure attack is not affected by pdef the same way inflated attack is. Lets look at that guardian with 13k str you think that is impressive but of that 39k inflated attack 35k of it is reduced by pdef meaning having 39k inflated melee is about the same has having 4k melee when your pdef is 0. Now the pure attack that this person has is a whole different story which he probably has about 5k of making his effective damage output aprox 9k outside of crazy standing.
Last edited by sunnyangel; 01-13-2016 at 08:41 PM.
Iceyy~~No longer a Rohan Expert
ROHAN: Game s0x
Unofficial post count: Whatever it says on the left + 9461