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  1. #1
    Quote Originally Posted by aliencreature View Post
    NOt really, its just that they were boosted because of the balance patch. Let us just wait for the other classes to be boosted as well then we will see if guardians are still OP.
    He used the word ''now''
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  2. #2
    Quote Originally Posted by snipers334 View Post
    He used the word ''now''
    Then why are so many COMPLAINING ABOUT Guardians?
    Lost roaming around as Ghost
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    take it as a compliment,"

  3. #3
    Emperor EaglePhoenix's Avatar
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    Quote Originally Posted by lostghost View Post
    Then why are so many COMPLAINING ABOUT Guardians?
    Who's complaining?
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  4. #4
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    Quote Originally Posted by lostghost View Post
    Then why are so many COMPLAINING ABOUT Guardians?
    You won't see me complain about guardians or defenders since I have one of each

  5. #5
    Quote Originally Posted by lostghost View Post
    So that's the reason why they are not that played before... I see.. but Is it alright that I use two swords to a defender..? like a mace and a dagger to a defender...? is it applicable..?
    Defenders are still viable while dual wielding yes althrough for a STR def it might be better to use a shield and mace seen from a defensive point of view. I'm not sure of that tho because I only ever played vit def as support.

    Quote Originally Posted by lostghost View Post
    Then why are so many COMPLAINING ABOUT Guardians?
    I don't see many complaints about Guardians lol idk where you get that information from.
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  6. #6
    This thread has enough information for me to be able to play this class, but I won't. Not yet. I'm still waiting for Half Elve's patch!

  7. #7
    Guardian of Knowledge RBNXD's Avatar
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    Without Rumirs Disorienting immune party buff Guards are OP with that Rush that i hate so much plus they are tanky as fk so yeah they are OP just look for a strategy and you'll be able to take them down specially those guards that have no idea how to guard. xD
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  8. #8
    Why aren't people complaining about Giants? Well, the Life Force buff does help, and Savages should be somewhat good now with nobody else but Warlocks and other Savages to debuff them, but Koreans have already nerfed Pillage it seems. Personally I am a bit disappoint about the changes to Berserkers. + att speed... meh, not such a big change with already lots of att speed, the str/dex buff (and str/vit for Savages) is still pathetic compared to other classes - 15% at level 7, and I say Madness is bugged - it should stun even on AoE crit. Giants should have heavy spike damage just because they are Giants.

  9. #9
    power creep is inevitable in all games that last even 1/2 as long as rohan does. The problem with rohan is that they dont even try to fix things.


    The original rohan devs who probably dont work on rohan anymore made 2 boss drops with high attack.

    1: Feather of the goddess silva (Original stats 20 all stats 300 attack, attack was reduced to 60 later on in our version but not in the other versions)
    2: Flame diamond (Original stats 30 all stats 200 attack 500 hp 100 mp) ynk removed the feathers required to obtain flame diamonds for 2 years only to be fixed post templar nerf.


    Another problem is that defense doesnt scale nearly as well as attack does.

    If 1 point of attack = 1% damage increase then 1 point of defense = 0.0003 % damage mitigation.



    Also one more thing I failed to mention is that stats give inflated attack while the "attack" stat gives pure. This distinction is important because pure attack is not affected by pdef the same way inflated attack is. Lets look at that guardian with 13k str you think that is impressive but of that 39k inflated attack 35k of it is reduced by pdef meaning having 39k inflated melee is about the same has having 4k melee when your pdef is 0. Now the pure attack that this person has is a whole different story which he probably has about 5k of making his effective damage output aprox 9k outside of crazy standing.
    Last edited by sunnyangel; 01-13-2016 at 08:41 PM.

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