This update will kill the game even more lol
This update will kill the game even more lol
Salve - Dragon Sage
Superiors - Guildmaster
New/Returning Player Guide
http://forum.playrohan.com/forum/sho...#axzz5nYmMs51h
How much will an end game weapon cost lol...if I interpreted it correctly, you have to buy the upgrade parts, pay for reinforce + option stones to forge it. Farm your onyx parts, then pay for reinforce + option stones to forge it. Probably pay some cost to for forging/upgrading those further into transcended, and once you get there, you'll get to pay more every month to keep your stuff socketed. Its going to end up being a 400 dollar weapon with a monthly maintenance cost, because we already know the in game socket stones are going to last for 3 days a pop, and probably be impossible to farm quick enough to keep them active just like the spirit stones out of elemental dungeon.
Can some gm make an answer regarding that case? About the skill changes and new transmutation weapons?
Retired/Quit status.
GM's wont say anything, they just mess up the game with new upg sales. I doubt they'll release any info about the skills and if they do it will probably make you cry xD
Salve - Dragon Sage
Superiors - Guildmaster
New/Returning Player Guide
http://forum.playrohan.com/forum/sho...#axzz5nYmMs51h
also the game will probably be dead before we get any of this implemented :P I thought the playerbase was low 2 months ago when i started playing again, but holy crap there is like no one but afk shops and people on hk most of the time.
Well I am not playing and not going to play anymore, but you have more broken stuff guys coming up. Guard,defs, giants can be "happy" Here is the little list for changes, the rest I am going to redirect you to the translated page:
RAW LINK: Critical aura: (boost for critical chance)
1 1% > 5% boost to critical chance
2 2% > 8% boost to critical chance
3 3% > 11% boost to critical Chance
4 4% > 14% boost to critical chance
5 5% > 17% boost to critical chance
6 6% > 20% boost to critical chance
7 7% > 25% boost to critical chance
Empower: (aura for all attack forces):
1 3% > 5% for all attack forces
2 6% > 10% for all attack forces
3 9% > 15% for all attack forces
4 12% > 20% for all attack forces
5 15% > 25% for all attack forces
6 20% > 30% for all attack forces
7 30% > 45% for all attack forces
Stone skin :
One 10 seconds
2 15 seconds
3 20 seconds
4 25 seconds
5 30 seconds
6 35 seconds
7 35 seconds adding resistance to magical damage
Like always it gonna affect us and GG for templars and their 25% crit from guards, 45% empo. They gonna hit now like 30-40k. Like always it's not unconsidered for our version but well, I am done. Good luck
Last edited by Kraszer; 08-28-2015 at 09:05 AM.
Retired/Quit status.
Well.. I was surprised that you guys are looking into KR website like me haha.
I do believe better than nothing on this Thread, I'm writing here.
Let me explain about Buff of Templar first.
Yes, Templar will have the Transcendence skill which gives Critical buff for up to 1 min to itself and party members.
But Templar in KR got nerf for their Transcendence skill. That's now happening by testing at KR server.
Skill duration & Critical rate were increased little bit, however, the % of Critical DMG was nerfed a lot like 50% -> 5%, 100% ->10% which Templar and party member's may get by the skill.
What we're going to do is, we'll keep bring Balance patch for certain classes.
First Patch would be Human & Giant.
Then Half Elves and Dark Elves.
After that, Dhans and Dekans will get patches.
Lastly, Elves and Trinity Class.
Main Concept of the patch is [Giving Buff] to other Classess like "Templar's Blunt Mastery"
We're not going to nerf Teamplar's Blunt Mastery because we all had experienced [Balancing by Nerf] brought really bad result from any other MMOg.
That's why we decided to give(increase/buff) other all Classes to increase their Power to close to Templars.
We're working on [Arena] System which would be new and another system.
But I asked them to postpone its schedule because I thought we'd better have more balancing patches before we have Arena.
Since I presumed that you guys may sneer at the patch with Templar / DK (F.S / W.F.S.).
That's what we'll have in the future.
However, I didn't make any announcement about that because everything including our schedule or details wasn't fixed yet.
I don't like to tease you guys until I can explain to you guys with schedule.
I'll never get tired of you
I've actually had the opposite experience. Every time devs try to balance by buffing the game ends up a giant pile of garbage. Every single time...without fail. Its like saying the solution to fixing something OP is to make everything OP, and that just doesn't work. I don't know why its been so impossible for the devs to realize blunt mastery has scaled with stat inflation way faster than anything else, and to just tone it down...that's all people wanted.
Look its obvious you guys don't have a clue...but the vast majority of complaining has been BLUNT MASTERY IS BROKEN TEMPLARS HIT TOO HARD...so your solution is to not fix blunt mastery and make everyone do more damage? People weren't complaining they wanted their str builds to do 50k regulars...they were complaining its moronic blunt mastery is doing that.