Wizard
Ring burst: 9 targets in a 20 meters receive a 900% of Psy damage
Staff Mastery: 120 minutes 70% damage increase staff, additional damage of 200% of the soul(Psy)
Add temper: Caster for 120 minutes 60% increase in Psy
Mentalriti(Psy) Shield: 400% of casters psy drops damage for 20 seconds.(cooldown 120 seconds)
Diseuteuroyi(Destroy): 60 minutes regular attack widens, 8 targets, added 25% damage increase (cooldown 4 seconds)
Extension spell(Ultimate Skill): Used for 60 seconds and then increase the damage per attack skill 500%, 100% hit
WIZ... OP...?
Lost roaming around as Ghost
"Don't take it as a reason,
take it as a compliment,"
Ooo nice add intention!Give me a sec ill bring a translated Test server change here in a sec.
Titles: New quests in Mirror Dungs
Transcendentalers: All stats + 100, HP + 10000, all ATK + 100, PvP defense 10%
Spearhead: Power(Str) + 1000, HP + 10000, short-range(Melee) attack power + 200, PvP defense 10%
search: Dexterity + 1000, HP + 10000, ranged attack power + 200, PvP defense 10%
command: Stamina(Vit) + 1000, HP + 10000, all ATK + 100, PvP defense 10%
staff: Intelligence + 1000, HP + 10000, magic attack + 200, PvP defense 10%
Sage: Spirit(Psy) + 1000, HP + 10000, magic attack + 200, PvP defense 10%
assassination: Sunbal(Agi) + 1000, HP + 10000, short-range(Melee) attack power + 200, PvP defense 10%
Resent Skill Changes
Scout
Bow Mastery: 120 minutes Bow Damage 70% increase, 70% additional damage agility(Dex)
Ranger
xBow Mastery: 120 minutes Crossbow Damage 70%, 50% attack speed, agility(Dex) 200% additional damage
Speed Wing: Increases the caster's attack speed for 10 seconds 280% (cooldown 10 seconds)
Siege Shot: Instead, unable to move for 10 seconds and 100% increase in damage distance(Ranged Damage) (cooldown 10 seconds)
Els volt car(Ka'el Bolts/Arrows): Damage 100% increase in the final bolt, less than 50% health target damage increased by 50% for 50 seconds
Warlock
Staff Mastery: 120 minutes 70% of the staff of damage, attack speed increased by 50%, Intellect 200% Additional Damage
Add Intention: 60% increase in intelligence caster for 120 minutes
Intelligence Shield: 400% of casters intelligence drops damage for 20 seconds. (cooldown not specified but i guess is 120 seconds like Psy Shield)
Snatch: For 60 minutes, absorbs an opponents skill buff (cooldown 1800 seconds/30 mints).
Wizard
Ring burst: 9 targets in a 20 meters receive a 900% of Psy damage
Staff Mastery: 120 minutes 70% damage increase staff, additional damage of 200% of the soul(Psy)
Add temper: Caster for 120 minutes 60% increase in Psy
Mentalriti(Psy) Shield: 400% of casters psy drops damage for 20 seconds.(cooldown 120 seconds)
Diseuteuroyi(Destroy): 60 minutes regular attack widens, 8 targets, added 25% damage increase (cooldown 4 seconds)
Extension spell(Ultimate Skill): Used for 60 seconds and then increase the damage per attack skill 500%, 100% hit
Savage
Pillage: Colldown in all lvls 1800seconds/30mints lvl1 5% to steal a targets buff, lvl2 10%, lvl3 15%, lvl4 20%, lvl5 25%, lvl6 50%, lvl7 100%
(amount of buffs unspecified but seems to have been changed to)
Some descriptions where changed by myself cause the translator had words in different places and didn't make sense or was confusing, everything else is mostly a copy paste. translation
*You shall never be forgotten*- Victims of gun violence
Dagger, str, and dex buffs aren't usable on other players. A shame that they finally just updated Savages to give them a chance but now they're going to change Pillage's cooldown to 30 minutes?? It's a low chance (if it even hits) to steal 1 to 3 random buffs.
Kinda kills the motivation for players to use this class. I hope they rethink this.
You do realize with the updated skills and buffs Giants will be pretty good, you also realize they have a skill +20-50 (40 or even 60 sec duration im not sure) that accumulates 10%damage on every attack, this would be insane together with being able to snatch basically every buff in game. A neft on Pillage/Snatch is needed and i think making the Cooldowns long isn't a bad thing.
Last edited by White Arctic Fox; 01-20-2016 at 04:43 PM.
Salve - Dragon Sage
Superiors - Guildmaster
New/Returning Player Guide
http://forum.playrohan.com/forum/sho...#axzz5nYmMs51h
Added to my post so it's the first thing people read, thanks for the additional info.Give me a sec ill bring a translated Test server change here in a sec.
Titles: New quests in Mirror Dungs
Transcendentalers: All stats + 100, HP + 10000, all ATK + 100, PvP defense 10%
Spearhead: Power(Str) + 1000, HP + 10000, short-range(Melee) attack power + 200, PvP defense 10%
search: Dexterity + 1000, HP + 10000, ranged attack power + 200, PvP defense 10%
command: Stamina(Vit) + 1000, HP + 10000, all ATK + 100, PvP defense 10%
staff: Intelligence + 1000, HP + 10000, magic attack + 200, PvP defense 10%
Sage: Spirit(Psy) + 1000, HP + 10000, magic attack + 200, PvP defense 10%
assassination: Sunbal(Agi) + 1000, HP + 10000, short-range(Melee) attack power + 200, PvP defense 10%
Resent Skill Changes
Scout
Bow Mastery: 120 minutes Bow Damage 70% increase, 70% additional damage agility(Dex)
Ranger
xBow Mastery: 120 minutes Crossbow Damage 70%, 50% attack speed, agility(Dex) 200% additional damage
Speed Wing: Increases the caster's attack speed for 10 seconds 280% (cooldown 10 seconds)
Siege Shot: Instead, unable to move for 10 seconds and 100% increase in damage distance(Ranged Damage) (cooldown 10 seconds)
Els volt car(Ka'el Bolts/Arrows): Damage 100% increase in the final bolt, less than 50% health target damage increased by 50% for 50 seconds
Warlock
Staff Mastery: 120 minutes 70% of the staff of damage, attack speed increased by 50%, Intellect 200% Additional Damage
Add Intention: 60% increase in intelligence caster for 120 minutes
Intelligence Shield: 400% of casters intelligence drops damage for 20 seconds. (cooldown not specified but i guess is 120 seconds like Psy Shield)
Snatch: For 60 minutes, absorbs an opponents skill buff (cooldown 1800 seconds/30 mints).
Wizard
Ring burst: 9 targets in a 20 meters receive a 900% of Psy damage
Staff Mastery: 120 minutes 70% damage increase staff, additional damage of 200% of the soul(Psy)
Add temper: Caster for 120 minutes 60% increase in Psy
Mentalriti(Psy) Shield: 400% of casters psy drops damage for 20 seconds.(cooldown 120 seconds)
Diseuteuroyi(Destroy): 60 minutes regular attack widens, 8 targets, added 25% damage increase (cooldown 4 seconds)
Extension spell(Ultimate Skill): Used for 60 seconds and then increase the damage per attack skill 500%, 100% hit
Savage
Pillage: Colldown in all lvls 1800seconds/30mints lvl1 5% to steal a targets buff, lvl2 10%, lvl3 15%, lvl4 20%, lvl5 25%, lvl6 50%, lvl7 100%
(amount of buffs unspecified but seems to have been changed to)
Some descriptions where changed by myself cause the translator had words in different places and didn't make sense or was confusing, everything else is mostly a copy paste. translation
Salve - Dragon Sage
Superiors - Guildmaster
New/Returning Player Guide
http://forum.playrohan.com/forum/sho...#axzz5nYmMs51h
not much users like giants to pvp cuz they sucks, so the pillage nerf is unfair, the skill +20-50? haaaaaaaaaa it takes long months full level and level to reach that. Did u noticed some players getting bored they start a new character to have a little fun?You do realize with the updated skills and buffs Giants will be pretty good, you also realize they have a skill +20-50 (40 or even 60 sec duration im not sure) that accumulates 10%damage on every attack, this would be insane together with being able to snatch basically every buff in game. A neft on Pillage/Snatch is needed and i think making the Cooldowns long isn't a bad thing.
Vengeance is Always an Option
JustDark server jin (inactive- the most hated DK on server)
Musician, kickboxer,nurse,Bmet, comedian, Rotary International and a Liar..... any doubt? feel free to pm me
Good to see ranger damage going up... but wai not just nerf elemental resist instead? seems like a lot of fixes that could all be repaired with 1 stupid change.
Iceyy~~No longer a Rohan Expert
ROHAN: Game s0x
Unofficial post count: Whatever it says on the left + 9461
I don't think with just just lowering elemental resist ranger will be fixed tho but it's a good point, not just for rangers but for all classes to be looked at.
Salve - Dragon Sage
Superiors - Guildmaster
New/Returning Player Guide
http://forum.playrohan.com/forum/sho...#axzz5nYmMs51h