Both invenom and Deadly Blow will get nerfed pretty hard....
Salve - Dragon Sage
Superiors - Guildmaster
New/Returning Player Guide
http://forum.playrohan.com/forum/sho...#axzz5nYmMs51h
Well, while your Dhan is under Over Powered state, ENJOY your dhan while you can because when the time comes you will not so much pissed after. . . .
I know, that day will come, but until then.... SPRAAAAAY THEM FREAKIN' SAAAAAALT!!!!! AAAAAAAAAAAAAAHHHHHHHHHHHHHHH!!!!!! *lolz*
Yes, yes I will! *Mwuahahahahhahaha! *huehuehue*
That drop of Bloodied Crimson which taketh away the sins of the world...
Passives should be a new thing in this game but just for some specific buffs that are a must like defensive buffs and skills.
Last edited by acheter; 01-19-2018 at 10:28 AM.
actually it should happen but the problem is Koreans doesnt know how to apply or to calculate better strategy for defensive skills. . .like some of elf's defense skills like mana shield, whats the use of 10 mana = 10 hp absorb if the sustained mana required is 2500 mana per tick? while they hitting you 30K or 40K damage equivalent to 30K - 40K mana drained also? PLUS a guardian zip your mana drain fast? its still useless defense skill, the priest's obli for example if you compared to Noirs/Rumirs obli is actually less damage reduction compared to rumirs/Noirs who has 80-84 DD on their arrendals imagine when they are +50 trans + OP damage which makes a priest class leaving a useless support compared to RUMIR class as the example, the defense skills shuld be strenghten like obli damage reduction is increased to 90% + invenom should not pass through obli at least a priest can tank similar to stone skin of guardians, and mana shield mana absorb requirement should smaller instead of 10 mana it should be 5 mana or 4 mana = 10 HP at lvl 7 and cannot mana drained while mana shield is on since damage take drains its mana in moderate situations, also magic barrier must at least strenghten its absorb rate and both those shields, invenom/whip cannot pass through while active are the example of skill defenses should improve well I guess Korean Devs must not rely on basic equips for testing for better balance patch output of defensive skills
Last edited by pimoh; 10-15-2016 at 06:24 AM.
-Mandirigmang Mangingibig Officer in the Philippines- <CrussandrAxVLK>
-Descendant of Rohan Online PH Bloodwar Champions 2010 - 2014
-Mandiribig-
knight symbol vs final crush which one is better or need this two skills?Human
Invoke (Boost for our current version - Nerf for KR)
Lv 1 30% boost DEX 150% Dex based Crit
Lv 2 30% boost DEX 300% Dex based Crit
Lv 3 30% boost DEX 500% Dex based Crit
Lv 4 30% boost DEX 700% Dex based Crit
Lv 5 30% boost DEX 900% Dex based Crit
Lv 6 30% boost DEX 1100% Dex based Crit
Lv 7 60% boost DEX 1500% Dex based Crit
Aimed Blow (Boost for our current version - Nerf for KR)
Rq dagger offhand
Lv 1 5% Block Rate 1% Crit
Lv 2 7% Block Rate 2% Crit
Lv 3 9% Block Rate 3% Crit
Lv 4 11% Block Rate 4% Crit
Lv 5 13% Block Rate 5% Crit
Lv 6 15% Block Rate 7% Crit
Lv 7 20% Block Rate 10% Crit
Rush (Nerf)
Lv 1 4 sec Paralyze, 60 sec cd
Lv 2 4 sec Paralyze, 55 sec cd
Lv 3 4 sec Paralyze, 50 sec cd
Lv 4 4 sec Paralyze, 45 sec cd
Lv 5 4 sec Paralyze, 40 sec cd
Lv 6 4 sec Paralyze, 35 sec cd
Lv 7 6 sec Paralyze, 30 sec cd
Crazy Swing (Nerf)
Attack speed reduced to 50%
Lv 1 cd 45, hp drained 30%, melee 10%
Lv 2 cd 40, hp drained 30%, melee 15%
Lv 3 cd 35, hp drained 30%, melee 20%
Lv 4 cd 30, hp drained 30%, melee 25%
Lv 5 cd 25, hp drained 30%, melee 30%
Lv 6 cd 20, hp drained 30%, melee 40%
Lv 7 cd 20, hp drained 20%, melee 50%
Heavy Weapon (Nerf)
Duration 30 sec every lv
Lv 1 30% Drop Attack speed, cd 120
Lv 2 35% Drop Attack speed, cd 120
Lv 3 40% Drop Attack speed, cd 120
Lv 4 45% Drop Attack speed, cd 120
Lv 5 50% Drop Attack speed, cd 120
Lv 6 60% Drop Attack speed, cd 120
Lv 7 70% Drop Attack speed, cd 90
Knight Mind & Leader Mind (Nerf)
Lv 1 - 6 60% damage reduction
Lv 7 50% damage reduction
Throw Shield (Nerf)
Lv 1 20% dmg, 2 sec root
Lv 2 50% dmg, 3 sec root
Lv 3 80% dmg, 4 sec root
Lv 4 110% dmg, 5 sec root
Lv 5 140% dmg, 6 sec root
Lv 6 170% dmg, 7 sec root
Lv 7 220% dmg, 9 sec root
Healer
Vacuum (Boost, actually 90 sec cd is better)
Lv 1 8 sec vacuum, 90 sec cd
Lv 2 10 sec vacuum, 90 sec cd
Lv 3 12 sec vacuum, 90 sec cd
Lv 4 14 sec vacuum, 90 sec cd
Lv 5 16 sec vacuum, 90 sec cd
Lv 6 18 sec vacuum, 90 sec cd
Lv 7 20 sec vacuum, 80 sec cd
Marea's Mind (Boost)
Lv 1 1200% Psy
Lv 2 1800% Psy
Lv 3 2400% Psy
Lv 4 3000% Psy
Lv 5 3600% Psy
Lv 6 4200% Psy
Lv 7 6000% Psy
Reflect (Boost lv 7)
Lv 1 - 6 20% Damage reduction dealt
Lv 7 10% Damage reduction dealt
Destruction (Boost)
Lv 1 2000% Int
Lv 2 3000% Int
Lv 3 4000% Int
Lv 4 5000% Int
Lv 5 6000% Int
Lv 6 7000% Int
Lv 7 9000% Int
Equality (Still Boost)
Lv 1 20% Chance aoe, 60% dmg reduc
Lv 2 30% Chance aoe, 60% dmg reduc
Lv 3 40% Chance aoe, 60% dmg reduc
Lv 4 50% Chance aoe, 60% dmg reduc
Lv 5 60% Chance aoe, 60% dmg reduc
Lv 6 80% Chance aoe, 60% dmg reduc
Lv 7 100% Chance aoe, 50% dmg reduc
Last Divine (Boost)
Crit drop stay same
Lv 1 40 sec duration, 5% Crit
Lv 2 45 sec duration, 6% Crit
Lv 3 50 sec duration, 7% Crit
Lv 4 55 sec duration, 8% Crit
Lv 5 60 sec duration, 9% Crit
Lv 6 70 sec duration, 10% Crit
Lv 7 80 sec duration, 12% Crit
Archer
Piercing Root (Boost)
Lv 1 - 5 unchanged
Lv 6 7 sec root
Lv 7 10 sec root
Winged Foot (Huge Nerf)
Lv 1 20% Mobility
Lv 2 30% Mobility
Lv 3 40% Mobility
Lv 4 50% Mobility
Lv 5 60% Mobility
Lv 6 70% Mobility
Lv 7 80% Mobility
Speed Wind (Boost imo)
Duration 30 sec all lv
Lv 1 Attack speed 50%, cd 40 sec
Lv 2 Attack speed 70%, cd 40 sec
Lv 3 Attack speed 90%, cd 40 sec
Lv 4 Attack speed 110%, cd 40 sec
Lv 5 Attack speed 130%, cd 40 sec
Lv 6 Attack speed 150%, cd 40 sec
Lv 7 Attack speed 200%, cd 30 sec
Critical Shot (Boost)
Does aoe, cd 5 sec all lv
Scatter Shot (Boost)
Lv 1 2 targets, 20% boost dmg
Lv 2 2 targets, 30% boost dmg
Lv 3 2 targets, 40% boost dmg
Lv 4 2 targets, 50% boost dmg
Lv 5 3 targets, 60% boost dmg
Lv 6 3 targets, 80% boost dmg
Lv 7 4 targets, 100% boost dmg
Giant
Life Force (Boost)
Lv 1 500 HP / hit
Lv 2 1500 HP / hit
Lv 3 2500 HP / hit
Lv 4 3500 HP / hit
Lv 5 4500 HP / hit
Lv 6 6000 HP / hit
Lv 7 10000 HP / hit
Rage (Boost)
Lv 1 230% STR/DEX based crit
Lv 2 280% STR/DEX based crit
Lv 3 330% STR/DEX based crit
Lv 4 380% STR/DEX based crit
Lv 5 430% STR/DEX based crit
Lv 6 500% STR/DEX based crit
Lv 7 600% STR/DEX based crit
Berserk (Boost)
Mobility changed :
Lv 1 5%
Lv 2 8%
Lv 3 11%
Lv 4 14%
Lv 5 17%
Lv 6 20%
Lv 7 30%
Snare axe (Boost lv 7)
Lv 7 cd 20 sec
Madness (Somehow Nerf)
Cd 90 sec all lv
Lv 1 Duration 15 sec, stun duration 2 sec
Lv 2 Duration 18 sec, stun duration 2 sec
Lv 3 Duration 21 sec, stun duration 3 sec
Lv 4 Duration 24 sec, stun duration 3 sec
Lv 5 Duration 27 sec, stun duration 4 sec
Lv 6 Duration 30 sec, stun duration 4 sec
Lv 2 Duration 35 sec, stun duration 5 sec
Brandish Weapon (Boost imo)
Same change as everyone (go look Equality or LM)
Gigantic Storm (Boost)
Lv 1 Attack speed reduction 50%, dmg 600%
Lv 2 Attack speed reduction 45%, dmg 750%
Lv 3 Attack speed reduction 40%, dmg 900%
Lv 4 Attack speed reduction 35%, dmg 1050%
Lv 5 Attack speed reduction 30%, dmg 1200%
Lv 6 Attack speed reduction 25%, dmg 1350%
Lv 7 Attack speed reduction 10%, dmg 1800%
Gail's Bless (Boost)
Lv 1 1000HP
Lv 2 3000HP
Lv 3 5000HP
Lv 4 7000HP
Lv 5 9000HP
Lv 6 11000HP
Lv 7 20000HP
Gail's Wash (Boost)
Lv 1 to 6 = 3 minutes to 8 minutes
Lv 7 10 minutes duration
Desperate Assault (Boost)
35 sec cd every lv
Barbaric Cry (Boost imo)
Targets number unchanced, 100 sec cd
Lv 1 5 seconds vacuum
Lv 2 7 seconds vacuum
Lv 3 9 seconds vacuum
Lv 4 11 seconds vacuum
Lv 5 13 seconds vacuum
Lv 6 15 seconds vacuum
Lv 7 20 seconds vacuum
Pillage ( ? )
Doesn't debuff anymore but
Lv 1 25 sec cd, 1000% dmg, 1000% pdef as damage (sage like)
Lv 2 25 sec cd, 1600% dmg, 1600% pdef as damage
Lv 3 25 sec cd, 2200% dmg, 2200% pdef as damage
Lv 4 25 sec cd, 2800% dmg, 2800% pdef as damage
Lv 5 25 sec cd, 3400% dmg, 3400% pdef as damage
Lv 6 25 sec cd, 4000% dmg, 4000% pdef as damage
Lv 7 15 sec cd, 5000% dmg, 5000% pdef as damage
Dhan
Invenom & crit rate unchanged ( QQ )
Parry (Boost)
Lv 1 4% Block
Lv 2 7% Block
Lv 3 10% Block
Lv 4 13% Block
Lv 5 16% Block
Lv 6 19% Block
Lv 7 30% Block
Mana drain (Huge Boost)
Lv 1 25x lvl abs, 3 sec stun
Lv 2 50x lvl abs, 3 sec stun
Lv 3 75x lvl abs, 4 sec stun
Lv 4 100x lvl abs, 4 sec stun
Lv 5 125x lvl abs, 5 sec stun
Lv 6 150x lvl abs, 5 sec stun
Lv 7 200x lvl abs, 7 sec stun
Confusion Pouch (Nerf)
Lv 1 5 sec
Lv 2 7 sec
Lv 3 9 sec
Lv 4 11 sec
Lv 5 13 sec
Lv 6 15 sec
Lv 7 20 sec
Free Up (Boost)
Lv 1 30 sec cd
Storm assault (Stack with Parry so...)
Lv 1 20% Block
Lv 2 25% Block
Lv 3 30% Block
Lv 4 35% Block
Lv 5 40% Block
Lv 6 45% Block
Lv 7 60% Block
Shadow (Boost)
80 sec cd every lv
Lv 1 10 sec duration
Lv 2 13 sec duration
Lv 3 16 sec duration
Lv 4 19 sec duration
Lv 5 22 sec duration
Lv 6 25 sec duration
Lv 7 35 sec duration
Awareness (Boost)
Lv 1 - 2 30 sec cd
Premium Slash (Boost)
Lv 1 100% Agi to Bosses
Lv 2 200% Agi to Bosses
Lv 3 300% Agi to Bosses
Lv 4 400% Agi to Bosses
Lv 5 500% Agi to Bosses
Lv 6 600% Agi to Bosses
Lv 7 1000% Agi to Bosses
Octopus (Nerf)
Same as other classes
Dekan
Dragon Power (Boost)
Lv 1 10% Melee
Lv 2 15% Melee
Lv 3 20% Melee
Lv 4 25% Melee
Lv 5 30% Melee
Lv 6 35% Melee
Lv 7 45% Melee
Critical Immunity (both classes same ratio INT sage or for VIT dk) (Nerf)
Lv 1 80%
Lv 2 120%
Lv 3 160%
Lv 4 200%
Lv 5 240%
Lv 6 280%
Lv 7 400%
Extricate (Boost)
Lv 1 & 2 30 sec cd
Fast Shadow (Nerf)
Cd 35 every lv
Lv 4 95% att sp
Lv 5 110% att sp
Lv 6 125% att sp
Lv 7 150% att sp, 25 sec cd, 20 sec duration
Dragon's Nail (Boost)
Lv 5 6% Chance stun
Lv 6 7% Chance stun, 2 sec stun
Lv 7 10% Chance stun, 3 sec stun
Moving Shadow (Nerf)
Duration 45 sec, cd 60 sec every lv
Lv 7 50 cd
Splitter (Nerf)
same as other aoe classes
Impenetrable (Nerf)
Lv 6 100% Boost
Lv 7 140% Boost
Mage
Taming Mind (Huge Boost)
Lv 1 4 sec duration
Lv 2 7 sec duration
Lv 3 10 sec duration
Lv 4 13 sec duration
Lv 5 16 sec duration
Lv 6 19 sec duration
Lv 7 25 sec duration
Strong Mind (Boost)
Lv 1 50% Int 90% Psy
Lv 2 105% Int 200% Psy
Lv 3 160% Int 310% Psy
Lv 4 215% Int 420% Psy
Lv 5 270% Int 530% Psy
Lv 6 325% Int 640% Psy
Lv 7 450% Int 850% Psy
Impervious shield (both classes) (Boost)
Lv 1 cd 60 sec, duration 30 sec
Magic Push (Boost)
Lv 1 150% dmg
Lv 2 175% dmg
Lv 3 200% dmg
Lv 4 225% dmg
Lv 5 250% dmg
Lv 6 275% dmg
Lv 7 325% dmg
Psyche Shield (Boost)
Lv 1 20% drop psy
Lv 2 30% drop psy
Lv 3 40% drop psy
Lv 4 50% drop psy
Lv 5 60% drop psy
Lv 6 70% drop psy
Lv 7 100% drop psy
Multi Magic Arrow (Boost)
Lv 1 2 shots 200% dmg
Lv 2 3 shots 250% dmg
Lv 3 4 shots 300% dmg
Lv 4 5 shots 350% dmg
Lv 5 6 shots 400% dmg
Lv 6 7 shots 450% dmg
Lv 7 8 shots 500% dmg
Ring Burst (Boost)
Lv 1 500% dmg
Lv 2 800% dmg
Lv 3 1100% dmg, 5 targets
Lv 4 1400% dmg, 6 targets
Lv 5 1700% dmg, 7 targets
Lv 6 2000% dmg, 8 targets
Lv 7 2300% dmg
Destroy (Boost)
Lv 1 2 targets, 20% boost dmg
Lv 2 2 targets, 30% boost dmg
Lv 3 2 targets, 40% boost dmg
Lv 4 2 targets, 50% boost dmg
Lv 5 3 targets, 60% boost dmg
Lv 6 3 targets, 80% boost dmg
Lv 7 3 targets, 100% boost dmg
Trinity
Tune of Life (Boost)
Lv 1 10% boost all attacks
Lv 2 14% boost all attacks
Lv 3 18% boost all attacks
Lv 4 22% boost all attacks
Lv 5 26% boost all attacks
Lv 6 30% boost all attacks
Lv 7 40% boost all attacks
Prism Sphere (Nerf)
Like Destroy (targets changed), rest unchanged
Lv 1 2 targets
Lv 2 2 targets
Lv 3 3 targets
Lv 4 3 targets
Lv 5 4 targets
Lv 6 4 targets
Lv 7 5 targets
Mana Bombing (Boost)
Lv 1 100% (from 100%)
Lv 2 250% (from 200%)
Lv 3 400% (from 300%)
Lv 4 550% (from 400%)
Lv 5 700% (from 450%)
Lv 6 850% (from 550%)
Lv 7 1200% (from 600%)
Revive Force (Huge Nerf)
Tp used 800 all lv
Lv 1 - 6 cd 60 sec
Lv 7 cd 45 sec
Causal Loop (Huge Nerf)
Duration 20 sec every lv
Lv 1 2% crit heal
Lv 2 4% crit heal
Lv 3 6% crit heal
Lv 4 8% crit heal
Lv 5 10% crit heal
Lv 6 12% crit heal
Lv 7 20% crit heal, 25 sec duration
Arrendal Mastery (Noir) (Huge Boost)
Lv 1 100% STR in melee
Lv 2 170% STR in melee
Lv 3 220% STR in melee
Lv 4 270% STR in melee
Lv 5 320% STR in melee
Lv 6 370% STR in melee
Lv 7 500% STR in melee
Trinity Force (Noir) (Nerf)
Lv 1 - 4 Damage reduction aoe 70%
Lv 5 - 6 Damage reduction aoe 60%
Lv 7 Damage reduction aoe 50%
Phantom Spirit (Nerf)
Lv 1 Duration 25 sec, TP used 600
Penetrate Darkness (Boost)
Generate 0 tp every lv, ignore def
Lv 1 35% dmg
Lv 2 50% dmg
Lv 3 65% dmg
Lv 4 80% dmg
Lv 5 95% dmg
Lv 6 110% dmg
Lv 7 140% dmg
Dimensional Coat (Nerf ? But really doesn't matter)
Generate 0 tp every lv
Lv 1 duration 10 sec, cd 45 sec
Lv 2 duration 11 sec, cd 45 sec
Lv 3 duration 12 sec, cd 45 sec
Lv 4 duration 13 sec, cd 45 sec
Lv 5 duration 14 sec, cd 45 sec
Lv 6 duration 15 sec, cd 45 sec
Lv 7 duration 20 sec, cd 35 sec
Silent Noise (Tweak I guess)
Lv 1 duration 60 sec, Mobility 25%, Att Sp 40%
Lv 2 duration 60 sec, Mobility 30%, Att Sp 50%
Lv 3 duration 60 sec, Mobility 35%, Att Sp 60%
Lv 4 duration 60 sec, Mobility 40%, Att Sp 70%
Lv 5 duration 70 sec, Mobility 45%, Att Sp 80%
Lv 6 duration 70 sec, Mobility 50%, Att Sp 90%
Lv 7 duration 80 sec, Mobility 60%, Att Sp 110%
patch for 2099
So the dark elf balance has come alive and we can see the differences are big, also compared to what Korea has released and our current balance patching. I'm curious to see what's next with dhan update