Game Balancing (Skill Improvement/Changes)!
Game Balancing (Damage Formula Rework for PvP + PvE)!
New Boss Monster w/ New Drops + Improved AI!
New PvP Item Sets (Armors/Weapons) obtainable through PVP/Dungeons!
New Item Sets (Armors/Weapons)!
New Dungeons/Maps (Including Renewal of Old Content)!
you are all over the place in fact after reading and re reading 4 times I still dont get what you are saying.I didn't mean that type of stat inflation, I was referring to stat points increasing, like how you can + Artisan Rings. It doesn't really matter if you have 51's or 150's, all classes and builds will benefit somewhat equally, except for two things.: Templars (because the Melee attack they gain is pure, and defense has a negligible effect on their damage after a certain point), and Vit Dekans, because as people gained more max HP, potions did not become stronger. Teardrops don't count, they are game-breaking. Back when the level cap was 99 and people had 51's, the forged pots that recovered 7.5k HP were just right. When the level cap was raised to 110 and people had 68% Glacial equipment, YNK should have realized that people would have more health, and they should have added stronger potions. Teardrops and higher Option percentages should have NEVER been added into the game.
You also talked about Higher DD and option stone percentages, I don't consider that "stat inflation", but yea, it IS a problem. I just hated when I played on private servers, people complained about dying too fast and blamed "stat inflation". They talked about Artisans being +ed too high, too much all stat stuff, and even said that Glacial itself was OP, when that wasn't the case. The real problem was Heroic Power combined with a ****-ton of pure attack. <--- Which has not been fixed in 5 years.
Iceyy~~No longer a Rohan Expert
ROHAN: Game s0x
Unofficial post count: Whatever it says on the left + 9461
He hates all stat and all atk that's what he wants to say. I don't find them game breaking but the only one benefiting from it is Templar other than that if it get fixed the next move would be caping max HP or FFs damage, Dhans PP/DPP and Noirs damage.
LacieLane 135 Wizard
Priestess 128 Priest
Quit!!!
What RBNXD said. The lack of balance in this game is caused by so many things. When you bring up the topic, it can get complicated. I got on a tangent about the Exp rates, but basically i'm comparing how the exp gain speed gets slower and slower and slower, like how BM makes a Templar stronger and stronger and stronger as their Int increases. For BM to work, the Int Divisor should be removed because exponential values don't turn out well in the long run. It becomes uncontrollable.
Back..when people didn't have 51's.. =)
Keep your friends close - your farmers closer
Leveling slow - to give you a headstart
BlazingSun | Sushi | MischievousGasten die ik droeg en zich nu niet gedragen voor hen werd liefde gekoesterd maar is nu diep begraven
Bladzijde zoveel omgeslaan, de strepen die ik verdiend heb heb ik veel opgestaan
En voor ik ga slapen stel ik u voor aan mijn normen en waardenPeasant | Farmer | Rancher
What is wrong with the "damage formula"? Its new for me, never had a problem with it. I voted for New Dungeons/Maps, everyone voted for balancing anyway (which is really impotant). The renewal of old content sounds good too. But i thought new dungeons/maps=new boss monsters too. And whats the point of making new bosses? There are already a lot of bosses in this game without any drops. Why don't they just update their drops?
Plus there should be an option for game contents too. New maps and dungeons are okay, but we need more thing to do in this game.
I think they should focus on game balancing, since everybody is crying about it and it's obvious why a lot of people are leaving. Then next is the new content. Last, market the game, maybe release it on Steam. This game will gain a lot of players again.
Release on steam is a great idea but yeah focusing on that skill balance is top priority right now.
LacieLane 135 Wizard
Priestess 128 Priest
Quit!!!