Greetings Rohanians!
Today we bring important news about the balance patch for the Elves. As mentioned before the patch will be applied on the 30th of July and will hold a total of 16 reworked buffs & skills!
Below an overview is given of the skills/buffs which will be adjusted. Some key-changes are discussed as well.
The following table will include all skills/buffs that are going to be adjusted. On the right side it will either show: Buff, Nerf or Tweak. On the left side it shows the buff/skill name.
Buff – A skill or buff is increased in power
Nerf – A skill or buff is decreased in power
Tweak – A skill or buff is neither (really) increased nor (really) decreased in power but underwent multiple changes
General Focus:
We have observed Templar and priest and have noticed a few issues. Templars can obtain too much mana and use this as a defensive shield. The Templar class is already quite ‘’tanky’’ because they can heal and have a lot of health absorption & good damage. Priest can obtain too much psych which scales too well with their defensive abilities. Also some of priest’s CC-oriented abilities had too high durations. The Area Of Effect Buffs/Skills of both classes received a boost.
Cooldowns:
The cooldowns for the skills/buffs of both classes have roughly remained the same. The biggest change can be found in both Heaven’s Dawn & Last Divine (The Priest & Templar’s Ultimate abilities). The cooldowns of these skills were reduced and so was the duration to make it more compatible with other classes combo’s which are, in general also shorter in duration and cooldown. This change mainly affects Priest & Templar
Crowd-Control:
Crowd-Control effects such as Mind-Air & Vacuum have a reduced duration. Previously these skills could be spammed/carelessly cast. We want Player-Versus-Player (PVP) interactions to be more challenging and thus nerfed the duration. This means you have to think carefully before casting those skills! This change affects Priests only.
Damage:
The self-buffed damage of Templars increased slightly but their attack speed became slightly (s)lower. Priest Judgement skill got a proper buff.
Defence:
Both mana shield & blue fountain got a nerf in order to reduce the effectiveness of Templars ability to soak up damage utilising only their mana bar. Priests will have slightly less psyche but slightly more all stats (vitality included). Priest also had a small nerf on the Soul Meditation skill since this is a very low cooldown ability and the psyche scaling was too high especially compared to all the other defensive abilities priest already possesses. Last but not least, the conversion of Psyche & Intelligence to Physical defence was increased which mainly helps in the Player-Versus-Environment (PVE) scenario. These mentioned changes affect both Templar & Priest
AOE (Area Of Effect):
The AOE skill Judgement got a damage buff, we hope this damage buff will suffice for priest to be able to obtain their Power Arena points. Templar class got increased change for AOE effect on their regular-attacks. This change affects Templar & Priest
We will continue working on balancing the other classes to improve this game and enhance the gaming experience for all players. We will soon have more news about the other classes!
More Power & Love Rohan!
Best regards
-R.O.H.A.N. Blood Feud & R.O.H.A.N. Balance Team-