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  1. #6
    Quote Originally Posted by Humanoidz View Post
    Well I see your point, but I got to disagree.

    Guardians are a class that is designed to deal decent damage, but also it should be tanky, especially with upgrades and a good gear.

    But right now Dhans are made to be over powered strong, now any newbie with Opaniel Katars and Onyx set can take on a Guard with endgame gear. This shouldn't be the case, it hasn't been the case before at least.

    But I agree with you regarding the other perks guards can give their party, it is true but well 1 vs 1 battles? Guards suck, if the player is skilled enough he would barely survive but wouldn't be able to fight.

    And by the way, AOE does not affect Guardian's combo, which needless to say Dhan's already have that advantage too with their Combo skill.

    Just a quick insight about Dhan's PVP skills:

    1- Level 7 silence for 40 seconds, is just ridiculous. Any Dhan with Opa Katars can drop any character without Crit immune scroll in 40 seconds.. and in 40 seconds you are literally helpless.
    2- Confusion pouch that can break roha's blessing, this has made Guard's combo completely useless vs dhans. No matter how strong you are, you get pouched and its done you just got to be lucky to be able to runaway after its done.
    3- Now Dhan's have their stun immune skill too.. (Shadow)

    Seriously what balance are you trying to do when you give a class Crazy amount of stuns, crazy damage and on top of all that immunity skill..

    I am not saying you can't kill a Dhan I am just saying that you need to be fully fully geared and with all 7's stones and scrolls to take on a decently geared one, and this alone is just unfair and completely unbalanced.

    And from my point of view I don't believe Guard's need to be buffed. I just think Dhan's regular damage should go back to what it used to be back in the day (regulars 20-150 + invenom), but a dhan with decent gear now hits 1-2k regulars + invenom about another 700-1000. Thats better than most guards with endgame gear. Only removing the amount of Agility added to their regular damage from Katar Mastery would balance things out I think.
    Your opinion is based on assumptions, not facts.


    - Guardian Stone skin = full immunity from magic and melee damage (dhan doesn't even have this)
    - Avenger has 3 stuns which last for 4 seconds 5,5 seconds and 5,5 seconds (predator only has 1 which lasts 5,5 seconds) - guardian has 3 stuns which last 8 seconds, 7 seconds and 5 seconds
    - Dhan blockrate 25%, guardian blockrate 50%
    - Guardian HP buff 40% & you reach self buffed 200% hp cap, Dhan can't get near this unless it has OP scrolls
    - Guard has roha blessing for 30 seconds, avenger has shadow for 25 seconds

    Avenger total stun duration: 15 seconds
    Predator total stun duration: 5,5 seconds
    Guardian total stun duration: 20 seconds


    All I have to do to prove you wrong is just copy-paste the skill descriptions from game, can you read?

    also:
    - as far as I know, roha's blessing blocks the usage of confusion pouch
    - guard's AOE does increase OS damage with an increasing amount of targets hit (which is why they are probably one of the strongest RPK chars you can use)
    Last edited by snipers334; 08-10-2019 at 06:29 AM.
    I don't follow the meta, I create it.

    -Verde-
    -Salve-

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