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  1. #15
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    Quote Originally Posted by robrian03 View Post
    For the GMs convenience,

    Here's the list of bugs and suggestions:
    • Murder Remission feature - Where you can reset your murder kill points.
    • Diconnection when using teleport while walking.
    • PK system - When attacking pink player(the one who first attacks you), You'll turn pink to. Pink players that killed you, won't show up on your vengeance list.
    • Consignment shop - Still can't search the items needs to reconnect few more times.
    • Option menu at the start of the client
    • Fix the F.A.Q. Section - some are really confusing or the translation is not correct and brings issues.
    • Dhan/Dekan Race sepearation - We know it is intended but could you give them more advantages or perks aside from the Assassin mode(a bit risky when your target is near a patrol)
    • Magic Monster Attacks to Mages - This is being abuse right now, It should be balanced with other (Physical based class).
    • Boss Drops - Give us durational epic item drops that the Bosses(high level) would drop to have something to fight for(PVP).
    • Bot Users - We see them everyday, It's either have HK released or have a system to automatically detects them. We know that you guys are busy and won't have time to monitor the whole game 24/7, there's a feature like you did in the web portal login. Captcha Notices in areas with monsters, It will notify the player to enter a captha code in order to verify if they are using macros or not. This would Disconnect the players when not answered after a certain time.
    *If I miss something mention it!.
    Bro, pack that up in a ticket and send it in. the GMs don't give a **** about what is written in the forums. This is the only way they will even consider suggestions.

    Quote Originally Posted by EaglePhoenix View Post
    I reckon it's technically impossible for the option menu to have at the start, unless for a new client - we've been begging for a server button for YEARS as well, but alas.
    Sadly the game client is not moduilar and can't to do 3-part operation

    (part 1) Login - HTTPS request to a web app which drives...
    (part 2) Server selection - 50/50 Web call and stored procedure call to MSSQL which hands off to ...
    (part 3) Game server connection from address obtained in part 2. This is what ultimately connects to the game client using a custom session.

    The problem is that parts 1 & 2 happen in a web server. The transaction is ephemeral. Once the server hand-off happens, the http session ends and the socket is released for someone else to log in. The web session can not be passed on the actual game server component, and the http session must be released to accommodate as many players as possible. Hanging on to http sessions for several hours (or for some players days) is never a smart thing to do in client/server communications.

    part 3 (the game server using a custom protocol) has no idea how to re-establish a destroyed web session and call the server selection web app without forcing another login.
    Last edited by PenguinJoe; 04-27-2017 at 07:25 AM.

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