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  1. #1
    ***All quest in rohan fail*** I will do the quest or title nor the name of the mob, appears in the quest, only the name of the item that will drop the mob ,? Quest of titles happens the same thing, players will kill mob one by one until they find the correct mob of the quest? What a fack, rohan origin and blood feud needs improvement, players when they encounter this type of difficulties stop playing. in other ancient mmorpg like rohan, the quest is detailed the names of the mob are indicated for you to kill or have some ceta and show the locality.Tutorials are for this, when the game has a bad mechanism the tutorials help players!




    As I already said have to improve the mechanisms, especially in quest, put more details or players give up playing

  2. #2
    Quote Originally Posted by sauronbr View Post
    ***All quest in rohan fail*** I will do the quest or title nor the name of the mob, appears in the quest, only the name of the item that will drop the mob ,? Quest of titles happens the same thing, players will kill mob one by one until they find the correct mob of the quest? What a fack, rohan origin and blood feud needs improvement, players when they encounter this type of difficulties stop playing. in other ancient mmorpg like rohan, the quest is detailed the names of the mob are indicated for you to kill or have some ceta and show the locality.Tutorials are for this, when the game has a bad mechanism the tutorials help players!




    As I already said have to improve the mechanisms, especially in quest, put more details or players give up playing
    Quests can kiss my arse, too many games have "grind this mob 1xx times/until level up"
    If you want quests that you can enjoy play something else. I want the social aspect.
    Meet people, chit chat while you grind.. fk quests.
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  3. #3
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    Quote Originally Posted by sauronbr View Post
    ***All quest in rohan fail*** I will do the quest or title nor the name of the mob, appears in the quest, only the name of the item that will drop the mob ,? Quest of titles happens the same thing, players will kill mob one by one until they find the correct mob of the quest? What a fack, rohan origin and blood feud needs improvement, players when they encounter this type of difficulties stop playing. in other ancient mmorpg like rohan, the quest is detailed the names of the mob are indicated for you to kill or have some ceta and show the locality.Tutorials are for this, when the game has a bad mechanism the tutorials help players!

    As I already said have to improve the mechanisms, especially in quest, put more details or players give up playing
    Quote Originally Posted by MrPanix View Post
    Quests can kiss my arse, too many games have "grind this mob 1xx times/until level up"
    If you want quests that you can enjoy play something else. I want the social aspect.
    Meet people, chit chat while you grind.. fk quests.
    Are you kidding? The Quests in Origin are great. imo not only do they give really good exp, they give other rewards such as items and crones. So what if you have to kill x amount of mobs. The drops you need to gather stack so you can bust it out for a few hours and have enough of the drops to turn in and get some dam good exp and or lvl.

    At lvl 70 Im still getting 10% exp through quests and that's pretty dam decent as far as I'm concerned.

    And seriously, who gives a fok if you have to kill the same mobs over and over - your going to do that anyways with regular griding! And it doesn't take a half wit to figgure out which mobs to kill for each quest. Im as thick as a post and I still managed to work it out! And if you party up, theres your "social" asspect and you get to knock out the qs much faster.

    Did you ever play irohan and the repeat qs gave 1%? That was lame, atleast here the qs are sooo much better. So stop your b1tching, we have been given so many dam ez ways to lvl up in Origin!


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