+ Reply to Thread
Results 1 to 10 of 80

Hybrid View

  1. #1
    The problem that I'm noticing is that stats seem to scale 1:1 with their effected stats, like melee attack, accuracy, and evasion.

    It seems to be 1 dex = 1 accuracy, which is not how the old formula worked at all. This makes things with higher evasion values much harder to hit.

    It's possibly a bug, but there's not much of a way to really tell as of now. It very well could be that mobs need some changes in their stats.

  2. #2
    Emperor EaglePhoenix's Avatar
    Join Date
    Apr 2011
    Location
    Belgium - In the sky, looking down upon you.
    Posts
    11,192
    Quote Originally Posted by soulholder View Post
    The problem that I'm noticing is that stats seem to scale 1:1 with their effected stats, like melee attack, accuracy, and evasion.

    It seems to be 1 dex = 1 accuracy, which is not how the old formula worked at all. This makes things with higher evasion values much harder to hit.

    It's possibly a bug, but there's not much of a way to really tell as of now. It very well could be that mobs need some changes in their stats.
    Yeh, accuracy is a PIA. I almost put more dex than str on my guard - which doesn't leave much room for vit (which doesn't help too much anyway). Interesting though, i'm not sure if it's so much a bug as it is intended.
    Keep your friends close - your farmers closer
    Leveling slow - to give you a headstart

    BlazingSun | Sushi | Mischievous
    Gasten die ik droeg en zich nu niet gedragen voor hen werd liefde gekoesterd maar is nu diep begraven
    Bladzijde zoveel omgeslaan, de strepen die ik verdiend heb heb ik veel opgestaan
    En voor ik ga slapen stel ik u voor aan mijn normen en waarden
    Peasant | Farmer | Rancher

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
modify