Quote Originally Posted by ashmstrike View Post
Im not an expert, but if the root is because the player base possess too much money, then reduce it by :
1. Remove cegel item from grabbit or any cash item (waterdrop diamond etc)
2. Cut player money by 90% (for example if player possess 30B, then reduce it to 3B), i know its crazy, but if all lose, then nobody lose.
3. More in game expensive item, for example increase potion price to 1000% (max red pot from 1500 cegel to 15.000)
4. Any cegel trading will pay for extra tax (deducing 10% from total transction just like purcashing on vending)
5. in game gambling with cegel, the price is cheap cash item like stat booster or pet food (up to fruities),
jackpot is G item for middle level class equip (for example astraeus boost.G etc)
6. limit transaction and vending to 9.99 B

Prevent RMT is another level, my idea is creating trading cegel handicaped by level.
Below 100 : only up to 10m cegel with tax 5%
Below 150 : only up to 100m cegel with tax 5%
below 200 : only up to 1B cegel with tax 10%
below 250 : only up to 2B cegel with tax 10%
251 will granted special to trade up to 10B at one transaction

Each character also limited to bring money (think of wallet and will encourage bank deposit and will make trading more annoying for large sum)
Below 100 : max 50m cegel
Below 150 : max 200m cegel
Below 200 : max 2B cegel
Below 250 : max 5B cegel
251 can bring up to 10B cegel
of course developer can sell cash item with cheap rps for double this wallet cap

Ignore my post if look stupid
It's a good solution to limit cegels, but players may go to RMT after that. :l