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  1. #1
    Quote Originally Posted by Melloncollie View Post
    Hello,

    We have taken note of this concern and it has already included in our report.

    For the meantime, we would like you to give us other suggestions how can we improve in managing the cegels in Duran and prevent the players from RMT?
    Im not an expert, but if the root is because the player base possess too much money, then reduce it by :
    1. Remove cegel item from grabbit or any cash item (waterdrop diamond etc)
    2. Cut player money by 90% (for example if player possess 30B, then reduce it to 3B), i know its crazy, but if all lose, then nobody lose.
    3. More in game expensive item, for example increase potion price to 1000% (max red pot from 1500 cegel to 15.000)
    4. Any cegel trading will pay for extra tax (deducing 10% from total transction just like purcashing on vending)
    5. in game gambling with cegel, the price is cheap cash item like stat booster or pet food (up to fruities),
    jackpot is G item for middle level class equip (for example astraeus boost.G etc)
    6. limit transaction and vending to 9.99 B

    Prevent RMT is another level, my idea is creating trading cegel handicaped by level.
    Below 100 : only up to 10m cegel with tax 5%
    Below 150 : only up to 100m cegel with tax 5%
    below 200 : only up to 1B cegel with tax 10%
    below 250 : only up to 2B cegel with tax 10%
    251 will granted special to trade up to 10B at one transaction

    Each character also limited to bring money (think of wallet and will encourage bank deposit and will make trading more annoying for large sum)
    Below 100 : max 50m cegel
    Below 150 : max 200m cegel
    Below 200 : max 2B cegel
    Below 250 : max 5B cegel
    251 can bring up to 10B cegel
    of course developer can sell cash item with cheap rps for double this wallet cap

    Ignore my post if look stupid

  2. #2
    Quote Originally Posted by ashmstrike View Post
    Im not an expert, but if the root is because the player base possess too much money, then reduce it by :
    1. Remove cegel item from grabbit or any cash item (waterdrop diamond etc)
    2. Cut player money by 90% (for example if player possess 30B, then reduce it to 3B), i know its crazy, but if all lose, then nobody lose.
    3. More in game expensive item, for example increase potion price to 1000% (max red pot from 1500 cegel to 15.000)
    4. Any cegel trading will pay for extra tax (deducing 10% from total transction just like purcashing on vending)
    5. in game gambling with cegel, the price is cheap cash item like stat booster or pet food (up to fruities),
    jackpot is G item for middle level class equip (for example astraeus boost.G etc)
    6. limit transaction and vending to 9.99 B

    Prevent RMT is another level, my idea is creating trading cegel handicaped by level.
    Below 100 : only up to 10m cegel with tax 5%
    Below 150 : only up to 100m cegel with tax 5%
    below 200 : only up to 1B cegel with tax 10%
    below 250 : only up to 2B cegel with tax 10%
    251 will granted special to trade up to 10B at one transaction

    Each character also limited to bring money (think of wallet and will encourage bank deposit and will make trading more annoying for large sum)
    Below 100 : max 50m cegel
    Below 150 : max 200m cegel
    Below 200 : max 2B cegel
    Below 250 : max 5B cegel
    251 can bring up to 10B cegel
    of course developer can sell cash item with cheap rps for double this wallet cap

    Ignore my post if look stupid
    It's a good solution to limit cegels, but players may go to RMT after that. :l

  3. #3
    Quote Originally Posted by hoomans View Post
    It's a good solution to limit cegels, but players may go to RMT after that. :l
    I actually dont really know much about RMT, i always thought some new player just want to quickly "powered up", so many of them are lower level character.
    But yeah, my solution doesnt solve high level trading/ transaction.

  4. #4
    Quote Originally Posted by ashmstrike View Post
    I actually dont really know much about RMT, i always thought some new player just want to quickly "powered up", so many of them are lower level character.
    But yeah, my solution doesnt solve high level trading/ transaction.
    RMT case isnt only case why new player is powered up so fast

    the backer did!!

    lets say that new player may still new on BOD. but he/she had a quite big connection already with higher ups player. so getting high end equipment is relatively easy task for him/her

  5. #5
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    Oct 2014
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    Quote Originally Posted by ashmstrike View Post
    Im not an expert, but if the root is because the player base possess too much money, then reduce it by :
    1. Remove cegel item from grabbit or any cash item (waterdrop diamond etc)
    2. Cut player money by 90% (for example if player possess 30B, then reduce it to 3B), i know its crazy, but if all lose, then nobody lose.
    3. More in game expensive item, for example increase potion price to 1000% (max red pot from 1500 cegel to 15.000)
    4. Any cegel trading will pay for extra tax (deducing 10% from total transction just like purcashing on vending)
    5. in game gambling with cegel, the price is cheap cash item like stat booster or pet food (up to fruities),
    jackpot is G item for middle level class equip (for example astraeus boost.G etc)
    6. limit transaction and vending to 9.99 B

    Prevent RMT is another level, my idea is creating trading cegel handicaped by level.
    Below 100 : only up to 10m cegel with tax 5%
    Below 150 : only up to 100m cegel with tax 5%
    below 200 : only up to 1B cegel with tax 10%
    below 250 : only up to 2B cegel with tax 10%
    251 will granted special to trade up to 10B at one transaction

    Each character also limited to bring money (think of wallet and will encourage bank deposit and will make trading more annoying for large sum)
    Below 100 : max 50m cegel
    Below 150 : max 200m cegel
    Below 200 : max 2B cegel
    Below 250 : max 5B cegel
    251 can bring up to 10B cegel
    of course developer can sell cash item with cheap rps for double this wallet cap

    Ignore my post if look stupid
    This is a good suggestion but still, we have to go back to the main things they trade which is EQ. If we cant some how block that, no matter how much tax we implies to the player, we cant get rid of RMT. Btw is GM and Seal team reading this chat? Please be more active.. this is a really important discussion that we are having to save the game.

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