Quote Originally Posted by Hjinm View Post
im not sure if you know how min dmg works, here i try to be 100% clear so you can understand wat we are talking about here.

if a NORMAL moster hits you 1000, where this 1000 is a sum of 100 min dmg and 900 "melee" dmg, your pdef will reduce the "melee" dmg only
if you pdef pass that dmg will make the final damage 100+0

100+1000 with 0 pdef
100+500 with 500 pdef
100+0 with 999999 pdef

so if you have 50% min dmg drop it will be

50 of 100 + 0 = 50.
(a waste of option if u ask me)

now if the NEW DUNG mobs has, lets say 3000+7000

3000+7000 with 0 pdef
3000+0 with 999999 pdef

dat 3000 will get nerfed to 1500 with the same min dmg drop armor, making those option stone way more effective for the new dung
IF THIS IS THE CASE
I dont have a dd drop set atm, and I cannot test it, i was asking if someone could


as for the SD on those normal attaks, yea i dont know, i tested a couple of time and with 27% SD armor i get like 600-700 dmg less, but it seems too low difference for that %, specially cuz those normals attak has a big gap from higest or lowest dmg

plz keep the testing coming
Your first point(about minm dmg drop) is valid and I wondered this as well. It seems however that pdf in general is ignored by the mirror dungeon mobs, I have no idea what their minimum value is set at but it would surely be worth it to test it with some nice min. dd set.

As for the SD, I've tested this in sunken and it used to lower the damage you received by a lot. This is however quite awhile ago and multiple patches have been applied scince (SD used to drop Invenom dmg too but this was changed). I'd not be suprised if this was changed since well...#Koreans