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  1. #1
    It scales slightly better with INT. But the combos are much stronger now since we can hit 200% Combo damage. Despite this, the skill damage we do now is half comparing to pre-maint. damage. The skills damages should of been buffed not nerfed in half.

  2. #2
    Conscript amalager's Avatar
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    Quote Originally Posted by Youknowho View Post
    It scales slightly better with INT. But the combos are much stronger now since we can hit 200% Combo damage. Despite this, the skill damage we do now is half comparing to pre-maint. damage. The skills damages should of been buffed not nerfed in half.
    I agree with the overall damage being off before MT. I sent a ticket asking about the changes in damage out put and Winter replied that this latest patch is not the entire patch yet so we may see several adjustments along the way before this year ends. I only have my Assassin and Swordmaster to play so I don't mind waiting for the future patch. I also don't PVP much so I'm okay with the output VS monsters, but I would also welcome improvements if there will be any.



    Amalager - Assassin
    Arus Server

  3. #3
    Quote Originally Posted by amalager View Post
    I agree with the overall damage being off before MT. I sent a ticket asking about the changes in damage out put and Winter replied that this latest patch is not the entire patch yet so we may see several adjustments along the way before this year ends. I only have my Assassin and Swordmaster to play so I don't mind waiting for the future patch. I also don't PVP much so I'm okay with the output VS monsters, but I would also welcome improvements if there will be any.

    I want my damage back so I don't have to spend 2x the effort just to level up. A bit sad I'm horribly under powered.

  4. #4
    Playing berserker who also overpowered also not fun.
    3-4 hit for killing 10-20 monster level above (I dont even use 2nd class XG weapon)

  5. #5
    Quote Originally Posted by ashmstrike View Post
    Playing berserker who also overpowered also not fun.
    3-4 hit for killing 10-20 monster level above (I dont even use 2nd class XG weapon)
    no thats a good thing. comboing is slower than casting, hence most zerks switch from sm after gaining a lot of levels.

    The combo buffs are intentional and working. Don't ask for a change on that lool.

  6. #6
    I play a craftsman. And now, I can throw bomb without losing any HP(only indicate red miss on my character).
    The bomb damage is also increased. My damage is 320 .I can throw npc bomb to kill a group of dancing pumpkins with 2 hits with only Lv1 skill(around 1400 per hit).
    However, the npc doesn't sell the actual bomb manual at all.
    The 300 dusk bomb manual that he sell is a manual to make head of pumpkin ghost.
    While the 300 laxative bomb manual is a manual to make randomly part of box costume(beginner armor).
    Luckily, he sell a bomb which is 200 cegels each too.

  7. #7
    I'm going review some gunner skill

    Pro for Gunner
    First, I love new skill of gunner which is leeching damage with 10% healing (i forgot what it called.. is Kill Shot?), while my damage is 30k it's heal me 3k.. for that thank God i didn't have to bring red potion anymore for grinding,
    Second, Headshot skill damage UNBELIEVEABLE! 330k when it's critical like every single monster on shiltz just 1 hit (no bosses)
    Third, Reload skill AWESOME for PVP while the headshot damage got UNBELIEVEABLE, this skill is passive make reset headshot skill duration (when it's not update it doesn't work at all), and if you luck you can hit with the Headshot skill 3 times in a row (as far as i got), I believe no one could survive that
    Fourth, Siege Mode THIS SKILL IS CRAZY! it make us cannot move but increase damage on stat 150 points!

    Cons for Gunner

    I didn't see any Cons for this update

    last word is.. CMIIW!

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