Quote Originally Posted by RBNXD View Post
I personaly don't think that posting the actual rates will be bad for the server in the contrary posting good(decent?) rates will probably attract players from pservers that will come and try them out just to play in a real stable server.
For example when i see stat refine being 25% I say "holy sh1t that's fked up" (yeah i have tried them in a pserver and it was the best crone sink hole ever) as for level refine being 40-60% is more than enough it will fail but not a lot nor it will succeed too much that it will be very easy. Forging being 60% rare, 50% unique, 40% ancient is the best rates a server could have. Anything less than 35% is going to piss off players for sure and I am not sure if the rates in this server runs around those numbers but who ever made them like that has no idea how the games roulette works.
Part of the marketing for this game should be posting how good rates are, events, prices for playing and logging in, "balanced" game play, etc etc etc.
It is bad. Just like what PJ stated, it could get them into trouble. That marketing strategy is only for Pservers. Ever wonder why other mmorpgs run by legit companies don't post this exact rate as well? Let's be real here, if pwi post their rates and we know it's pretty low compared to private server, would they ever attract players? I guess no. Now on the other side, if pwi has 95% success rates and decided to advertise it, of course many players will join but no one would avail the stuff that pays the bill to run this server. It's like no money, no honey XD