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  1. #111
    Quote Originally Posted by RBNXD View Post
    Good
    That is progress.
    Yea because pressing ctrl + dffs = kill is such nice gameplay, boring AF lol. It's progress but vit dekan owners won't agree for now, maybe after the balance patch
    Salve - Dragon Sage
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  2. #112
    Quote Originally Posted by snipers334 View Post
    Why are all you people complaining about classes that did not have their balance patch yet? Everyone knows by now that pretty much every class will get a rework so why not wait till it's here and then make drama about the changes rather than speculating about hot air beforehand?

    The whole point of this patch and the comming patches seems to be to make every class viable and making pvp about PARTYS with variating classes (self buffed but with party auras) to counter/fight eachother.

    The only thing I could complain about is that they did not patch everything at once but smaller patches, which is presumable to test the effect of one of their patches first before they nuke the server with one huge patch that (might) turn out to be a total failure and give rohan the final blow.

    Instead of complaining about how sh1t your current class is or about how you want to play an OP class, just wait and see what the next patches bring. Gather information about bugs and supply the GM's with that info to fix these things as soon as possible.

    Everyone has been crying (including me) for years to balance rohan, now they finally started doing so and everyone loses their minds.....Just chill, watch what the updates bring, play the class you ENJOY playing (almost all of them will change anyway) and most of all use your frigging brains for once and think before you spread a storm of nonsense on the forums.
    ME too crying to this, some skills becomes bug after the update. But I do BELIEVE to them guys you see they have already doing to fix the classes. The balance patch comes and the skill bug comes. And the for to that balance patch update there is word context "Who's Next?". We all can do now is to wait, wait for the updates and patches to be announced and us to be SURPRISED or to be SHOCKED.
    Lost roaming around as Ghost
    "Don't take it as a reason,

    take it as a compliment,"

  3. #113
    Quote Originally Posted by sunnyangel View Post
    Iceyy's Partially Complete guide to fixing dekans:

    Step 1: Delete FFS DFFS WFFS from the game. Vit builds were a bandaid fix to a class that was broken a long long time ago.

    Dragon Fighter:
    Dragons Power:
    10/15/20/25/30/35/40% Melee attack
    15/20/25/30/35/40/45% Intelligance.

    Forefoot Swing:
    Deals 0.3/0.5/0.7/0.9/1/1.5/2/2.5% target max HP.
    Deals 70/80/90/100/110/125/150% Melee Damage

    Dragons Tail:
    Scaling remains untouched
    Deals 0.3/0.5/0.7/0.9/1/1.5/2/2.5% target max HP.

    Zhen Counter:
    Scaling remains untouched
    Heals 0.5/1/1.5/3/5/7/9% of current HP per target.

    Breath:
    Deals 0.5/0.7/0.9/1.2/1.5/1.8/2.5/2.8% target max HP.
    800/850/900/950/1000/1100/1200% of MATK

    Health Drain:
    Deals 0.5/0.7/0.9/1.2/1.5/1.8/2.5/2.8% target max HP.
    800/830/860/890/920/950/1000% of MATK


    Dragon Knight:

    Dragon Nail:
    Dragon nail probability increased to 15/16/17/18/19/20/25 %
    Dragon nail now applies a 0.3/0.5/0.5/0.7/1/1.5/2 second stun
    Dragon nail now has critical strike of 30/50/70/90/100/150/200% damage
    Dragon nail now has a bleed effect of 1.5% hp for 2/3/4/5/6/7/8 ticks (similar to invenom)


    The following abilities have the ability to proc Dragon Nail bleed effect:
    Penetrate, Divide Flow, Double Forefoot Swing

    Zhen Mastery:
    Scaling Remains unchanged.
    Increased crit rate by 1/1.5/3/4.5/7/10/12%

    Blue Defense:
    35/45/55/60/65/75/85 recieved DMG reduced under attack.

    Critical Immunity:
    400/500/600/700/800/900/1000 Crit damage drop

    EVOLVE:
    15/20/25/30/35/45/55% boost in attack
    10/10/15/15/20/30/40% boost in HP.


    Suction:
    Scaling Remains Unchanged.
    25/25/50/50/75/100/100% Chance to widen your ATT range
    60/55/45/40/35/30/20% Reduced DMG to targets within 10m range.

    Sudden Death:
    10/15/20/25/30/35/40% additional Damage to your attacks.
    10/15/20/25/30/35/40 health is drained per second

    Blood Effect:
    1/2/3/4/5/9/12% Chance for a cit during evo
    1/2/3/4/5/9/12 mana is drained per second.

    Toxic Potion:
    Now works on teardrops.

    Forced Lock:
    5/10/15/20/25/30/35% Critical Damage boost (no str/dex based boost)
    Critical hits increase Dragon's Nail bleed by 1/1/1/1/1/2/2 seconds.

    Double Forefoot Swing:
    Deals 0.3/0.5/0.7/0.9/1/1.5/2/2.5% target max HP.
    Deals 140/160/180/200/220/250/300% Melee Damage
    15/15/20/20/30/40/50% chance to apply dragon nail bleed for 6 additional seconds.

    DRAGON SAGE: Coming soon.
    nahh, I dont like it, why? because Dekan is one of the races more easy to equip, just twins earth and str or int and he can level everywhere, he have the heal and mana , aoe lvl 58, when I started this game I started with nothing, just a Guard and he die easy everywhere, then I tried ranger, same sh1t, after that DS and I love that race, I know dekan they are op but a Temp is a killing machine, so why instead of more nerf dekan why not a Temp?, after the guard/giant patch, Dk cant hit op like before, a Dk with 250khp he cant hit at least 4k dffs while I see temps hitting 12k per mace -_____-.
    Vengeance is Always an Option

    JustDark server jin (inactive- the most hated DK on server)

    Musician, kickboxer,nurse,Bmet, comedian, Rotary International and a Liar..... any doubt? feel free to pm me


  4. #114
    Quote Originally Posted by brujohechizero View Post
    nahh, I dont like it, why? because Dekan is one of the races more easy to equip, just twins earth and str or int and he can level everywhere, he have the heal and mana , aoe lvl 58, when I started this game I started with nothing, just a Guard and he die easy everywhere, then I tried ranger, same sh1t, after that DS and I love that race, I know dekan they are op but a Temp is a killing machine, so why instead of more nerf dekan why not a Temp?, after the guard/giant patch, Dk cant hit op like before, a Dk with 250khp he cant hit at least 4k dffs while I see temps hitting 12k per mace -_____-.
    This change makes it easier to lvl with sub par gear because a lot of the skills deal damage in max or current hp%. Meaning even if you got 1 melee attack your lvl 1 ffs will still deal 0.3% of the target's max hp + 2.7 damage.

    Iceyy~~No longer a Rohan Expert
    ROHAN: Game s0x
    Unofficial post count: Whatever it says on the left + 9461

  5. #115
    Emperor EaglePhoenix's Avatar
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    Quote Originally Posted by brujohechizero View Post
    nahh, I dont like it, why? because Dekan is one of the races more easy to equip, just twins earth and str or int and he can level everywhere, he have the heal and mana , aoe lvl 58, when I started this game I started with nothing, just a Guard and he die easy everywhere, then I tried ranger, same sh1t, after that DS and I love that race, I know dekan they are op but a Temp is a killing machine, so why instead of more nerf dekan why not a Temp?, after the guard/giant patch, Dk cant hit op like before, a Dk with 250khp he cant hit at least 4k dffs while I see temps hitting 12k per mace -_____-.
    "one of the chars more easy to equip"

    Not sure if you're serious, but how many int/str dekans do you see out there before patch?..or even after?
    Are you seriously saying that a guard dies easily everywhere - when in fact, humans get some serious defense? It's not because you have not got the knowledge on how to equip your guardian.. that it actually makes it a difficult class. However, if you mean to tell that you do not need to put much thought in the gearing and if that is why you chose the one over the other.. I'm fine with that. It's also not quite fair to compare an AOE class with a single target one.
    By that logic, wizards/warlocks are OP, provided people do not go full vit..

    Dekans need both nerfing and boosting. How is that for a contrast?
    I'll give you a moment to think about that one.

    As for ranger, they're not even a farm class. This is also the reason it was a party class and people used to go full vit for pulling purposes only. After leveling, they would then change to (full) dex.
    Unfortunately, there are not enough players to do much partying and, since the introduction of HK's - partying is no longer something one should count upon.

    A dekan with over 12k melee, still hits half the damage of say a templar with 5k..
    You keep forgetting that dekans are more than a VIT shell. Characters with 250-300k hp and a crapton of defense+DD aren't supposed to be nukers/offensive and yes, you're correct.. templars shouldn't either. But that we have been saying since '08
    Keep your friends close - your farmers closer
    Leveling slow - to give you a headstart

    BlazingSun | Sushi | Mischievous
    Gasten die ik droeg en zich nu niet gedragen voor hen werd liefde gekoesterd maar is nu diep begraven
    Bladzijde zoveel omgeslaan, de strepen die ik verdiend heb heb ik veel opgestaan
    En voor ik ga slapen stel ik u voor aan mijn normen en waarden
    Peasant | Farmer | Rancher

  6. #116
    Quote Originally Posted by EaglePhoenix View Post
    "one of the chars more easy to equip"

    Not sure if you're serious, but how many int/str dekans do you see out there before patch?..or even after?
    Are you seriously saying that a guard dies easily everywhere - when in fact, humans get some serious defense? It's not because you have not got the knowledge on how to equip your guardian.. that it actually makes it a difficult class. However, if you mean to tell that you do not need to put much thought in the gearing and if that is why you chose the one over the other.. I'm fine with that. It's also not quite fair to compare an AOE class with a single target one.
    By that logic, wizards/warlocks are OP, provided people do not go full vit..

    Dekans need both nerfing and boosting. How is that for a contrast?
    I'll give you a moment to think about that one.

    As for ranger, they're not even a farm class. This is also the reason it was a party class and people used to go full vit for pulling purposes only. After leveling, they would then change to (full) dex.
    Unfortunately, there are not enough players to do much partying and, since the introduction of HK's - partying is no longer something one should count upon.

    A dekan with over 12k melee, still hits half the damage of say a templar with 5k..
    You keep forgetting that dekans are more than a VIT shell. Characters with 250-300k hp and a crapton of defense+DD aren't supposed to be nukers/offensive and yes, you're correct.. templars shouldn't either. But that we have been saying since '08
    its not the knowledge, if a new player with no $$$$ what he would do? how can equip a guard to farm? he will die easy and u need to pot everytime, with a dk/ds is only twin and u can farm nice,(earth +int or str). Other fact is.... if u will pvp with a Temp he will kill u fast just a few hits, damnn at least a DK with dffs/ffs can make a decent pvp, DS were nerfed wffs, and now after the guard/giant patch they are nerfed again, or u didnt noticed? before patch a DK with 250k hp they dffs 85k, and now 45k or less. Btw im not talking about current players, im talking about new players.
    Vengeance is Always an Option

    JustDark server jin (inactive- the most hated DK on server)

    Musician, kickboxer,nurse,Bmet, comedian, Rotary International and a Liar..... any doubt? feel free to pm me


  7. #117
    Quote Originally Posted by sunnyangel View Post
    This change makes it easier to lvl with sub par gear because a lot of the skills deal damage in max or current hp%. Meaning even if you got 1 melee attack your lvl 1 ffs will still deal 0.3% of the target's max hp + 2.7 damage.
    and for pvp? like I said before, after patch DK are hitting half dffs , no more decent pvp with a temp, not fair, what if someone pk u, u cant defend urself cuz ur nerfed???.
    Vengeance is Always an Option

    JustDark server jin (inactive- the most hated DK on server)

    Musician, kickboxer,nurse,Bmet, comedian, Rotary International and a Liar..... any doubt? feel free to pm me


  8. #118
    Emperor EaglePhoenix's Avatar
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    Basically you get any gear and you're set. If anything, you forge the cheapest dagger ever (you don't even need it high level) and you forge it with any option stone you get your hands one: 1x HP/MP leech, 1x crit %, 1x attack speed, 1x whatever.
    You then level the knight aoe skill by 1 level.

    There you go, you just got yourself hp/mp leech sufficient for grinding.
    In order to save money, you forge yourself a sword with full armor defense (leech is already on the dagger), rather than damage drop. Bam, there you go - no mental barrier, almighty, defense scrolls or wiz/lock shield required. All you need are Fire twins, if you want more DPS - get yourself Water Twins. You don't even need the VIT ones for starters.

    You do not make a guard to 'farm', you make it to pvP and thus it needs to grind, which works perfectly with the above.
    If you want a farming char, you should be making one that can actually aoe.


    Know your role in PvP. Not every class is even supposed to counter every other class in the game. That's why there are classes. Now, we only need to convince PWi of that fact.
    Hitting 85k, hence even 45k is beyond ridicule.
    Keep your friends close - your farmers closer
    Leveling slow - to give you a headstart

    BlazingSun | Sushi | Mischievous
    Gasten die ik droeg en zich nu niet gedragen voor hen werd liefde gekoesterd maar is nu diep begraven
    Bladzijde zoveel omgeslaan, de strepen die ik verdiend heb heb ik veel opgestaan
    En voor ik ga slapen stel ik u voor aan mijn normen en waarden
    Peasant | Farmer | Rancher

  9. #119
    Quote Originally Posted by EaglePhoenix View Post
    Basically you get any gear and you're set. If anything, you forge the cheapest dagger ever (you don't even need it high level) and you forge it with any option stone you get your hands one: 1x HP/MP leech, 1x crit %, 1x attack speed, 1x whatever.
    You then level the knight aoe skill by 1 level.

    There you go, you just got yourself hp/mp leech sufficient for grinding.
    In order to save money, you forge yourself a sword with full armor defense (leech is already on the dagger), rather than damage drop. Bam, there you go - no mental barrier, almighty, defense scrolls or wiz/lock shield required. All you need are Fire twins, if you want more DPS - get yourself Water Twins. You don't even need the VIT ones for starters.

    You do not make a guard to 'farm', you make it to pvP and thus it needs to grind, which works perfectly with the above.
    If you want a farming char, you should be making one that can actually aoe.


    Know your role in PvP. Not every class is even supposed to counter every other class in the game. That's why there are classes. Now, we only need to convince PWi of that fact.
    Hitting 85k, hence even 45k is beyond ridicule.
    when was the last time you play Rohan? when was the last time u forge ? are u really currently playing this game? have u seen the rates? everything is fail fail and fail, and I like said before im talking about new players, how they supposed to forge that? and if talking about farmin u said about making aoe, lets take example of scout ...I have seen new players with abs and they died easily...... So if hitting 45k is beyond ridicule how can I call a 85k shield strike????
    Vengeance is Always an Option

    JustDark server jin (inactive- the most hated DK on server)

    Musician, kickboxer,nurse,Bmet, comedian, Rotary International and a Liar..... any doubt? feel free to pm me


  10. #120
    Quote Originally Posted by EaglePhoenix View Post
    It's not that it's complete bullshit, but that it is too much of a fundamental reorganisation of skills that makes it nigh impossible to have it implemented.

    Any changes should be small, but significant.
    Change of values, copy-paste of skills (of other classes) like they already do with different name/values.. stuff like that. Why? Not because I like that better..but because chances for it to happen increase as the amount of work decreases.
    Yeah... Any changes may affect the class character itself or even become BUGGED...
    Lost roaming around as Ghost
    "Don't take it as a reason,

    take it as a compliment,"

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