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  1. #1
    Murdershot wasnt nerfed at all in fact it was buffed since it does more damage with 10 possibles than 1. This was a change made to fix a bug in the pvp/honor system where you would some times lose possibles with MR as a ranger.

    Having said that the main balance issue that a lot of people miss is that the real OP thing about temps/dekans is you do more with less. All other DPS classes (exclude: wizz) need max gear to be effective while a temp/dekan can run with +8s (thats the bare minimum for pvp nowadays right? or was it +10) and still wreck fools.


    Put full silva +10 on a ranger? weak A F jsut an anti pot bitch boi

    Put full silva +10 on a temp? ez game ez lyfe I rekt fools with worse gear than that.

    Iceyy~~No longer a Rohan Expert
    ROHAN: Game s0x
    Unofficial post count: Whatever it says on the left + 9461

  2. #2
    Quote Originally Posted by sunnyangel View Post
    Murdershot wasnt nerfed at all in fact it was buffed since it does more damage with 10 possibles than 1. This was a change made to fix a bug in the pvp/honor system where you would some times lose possibles with MR as a ranger.

    Having said that the main balance issue that a lot of people miss is that the real OP thing about temps/dekans is you do more with less. All other DPS classes (exclude: wizz) need max gear to be effective while a temp/dekan can run with +8s (thats the bare minimum for pvp nowadays right? or was it +10) and still wreck fools.


    Put full silva +10 on a ranger? weak A F jsut an anti pot bitch boi

    Put full silva +10 on a temp? ez game ez lyfe I rekt fools with worse gear than that.
    Yes, that's what I am saying. I am doing more damage when it's not charged. And each time I kill someone, I do less. But the damage with 10 possibles isn't as much as it used to be with zero possibles. Am I correct? If so, it shouldn't be like that.

  3. #3
    Quote Originally Posted by C0rndog View Post
    Yes, that's what I am saying. I am doing more damage when it's not charged. And each time I kill someone, I do less. But the damage with 10 possibles isn't as much as it used to be with zero possibles. Am I correct? If so, it shouldn't be like that.
    How can you compare what you hit before the nerf when the average non upg DD was 35% to today when the average non upg DD is 52%.

    Not to mention the widespread availability of these epics/upgs/upg 2.0s. This is not a fair comparison and there is no more charging for murdershot, instead its a penalty for not using MR in the 1st place.

    Iceyy~~No longer a Rohan Expert
    ROHAN: Game s0x
    Unofficial post count: Whatever it says on the left + 9461

  4. #4
    Quote Originally Posted by sunnyangel View Post
    How can you compare what you hit before the nerf when the average non upg DD was 35% to today when the average non upg DD is 52%.

    Not to mention the widespread availability of these epics/upgs/upg 2.0s. This is not a fair comparison and there is no more charging for murdershot, instead its a penalty for not using MR in the 1st place.
    So, you are saying that there is not difference in damage dealt between 10 possibles vs 0 possibles? In other words, the damage of Murder Shot is not dependent on my possibles? And what do you mean by penalty of not using MR? I do less damage if I'm not buffed MR?

  5. #5
    Quote Originally Posted by C0rndog View Post
    So, you are saying that there is not difference in damage dealt between 10 possibles vs 0 possibles? In other words, the damage of Murder Shot is not dependent on my possibles? And what do you mean by penalty of not using MR? I do less damage if I'm not buffed MR?
    ok since you seem to not understand.


    Murdershot's possible:damage addition was REVERSED! it now does max damage with TEN (10) possibles


    Its a penalty for not using MR because if you are losing possibles you are losing damage on murdershot.

    Iceyy~~No longer a Rohan Expert
    ROHAN: Game s0x
    Unofficial post count: Whatever it says on the left + 9461

  6. #6
    Quote Originally Posted by sunnyangel View Post
    ok since you seem to not understand.


    Murdershot's possible:damage addition was REVERSED! it now does max damage with TEN (10) possibles


    Its a penalty for not using MR because if you are losing possibles you are losing damage on murdershot.
    You're the one who's not understanding, he said this change has provided less damage when using Murder Shot like it was before.
    Do not get in my way swine! The crows will pick at your flesh!
    Lucas wannabe.

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