View Poll Results: What would you like to happen to DD items?

Voters
106. You may not vote on this poll
  • Removal of DD Stat completely!

    8 7.55%
  • DD Stat Nerf! (Less DD per point of DD)

    2 1.89%
  • DD Stat Cap! (DD caps at certain amount)

    62 58.49%
  • DD is fine/needs no changes!

    28 26.42%
  • Other! Post your own Opinion!

    6 5.66%
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Thread: DD Items Poll~

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  1. #1
    I also support selective cap. There are a few ways to do it (depending which way would technically easiest to implement):

    Method 1: Apply it based on race like Gank83 said and lower the DD most for Elves, then Dekans, then Dhans and a small cap decrease for others. The numbers Gank83 brought out seem to be about right (Templar's hits are roughly 10 times bigger than others and they are not supposed to be damage class in the first place), in addition cap Dekans at around 20-30%.
    Method 2: Dig up your old Class Talisman plan (http://forum.playrohan.com/forum/showthread.php?t=21637) and give every talisman a huge amount of Attack %, for Avengers small Attack % and no Attack for Templar talisman. Example: 900% Attack for everyone, 50-100% Attack and say ~500 Agility for Avengers, 0% Attack for Templar talisman. You can test the exact numbers in event server until every damage class deals comparable damage.
    Method 3: Same as Method 2 except add Attack Speed instead of Attack. In that case the numbers may be a bit different.
    Method 4: Apply the cap onto weapons: Lower the DD on Clubs and Maces to around 15% if it is higher, to 30% for Zhens and others unchanged.

  2. #2
    Quote Originally Posted by bosshunt View Post
    I also support selective cap. There are a few ways to do it (depending which way would technically easiest to implement):

    Method 1: Apply it based on race like Gank83 said and lower the DD most for Elves, then Dekans, then Dhans and a small cap decrease for others. The numbers Gank83 brought out seem to be about right (Templar's hits are roughly 10 times bigger than others and they are not supposed to be damage class in the first place), in addition cap Dekans at around 20-30%.
    Method 2: Dig up your old Class Talisman plan (http://forum.playrohan.com/forum/showthread.php?t=21637) and give every talisman a huge amount of Attack %, for Avengers small Attack % and no Attack for Templar talisman. Example: 900% Attack for everyone, 50-100% Attack and say ~500 Agility for Avengers, 0% Attack for Templar talisman. You can test the exact numbers in event server until every damage class deals comparable damage.
    Method 3: Same as Method 2 except add Attack Speed instead of Attack. In that case the numbers may be a bit different.
    Method 4: Apply the cap onto weapons: Lower the DD on Clubs and Maces to around 15% if it is higher, to 30% for Zhens and others unchanged.
    900% attack? Are you retarded? so what you want is them buffing all other classes and give them the advantage of highest DD too while technically just almost entirely nerfing temps/dhans/dks and call it quits? lol

  3. #3
    Quote Originally Posted by Glamourous View Post
    900% attack? Are you retarded? so what you want is them buffing all other classes and give them the advantage of highest DD too while technically just almost entirely nerfing temps/dhans/dks and call it quits? lol
    If Templar hits ~10 times the damage most damage classes do, then 900% is about right to bring the damage to equal levels. I would like to see you propose better and at least as easy to implement method than one of my 4.

  4. #4
    Quote Originally Posted by bosshunt View Post
    If Templar hits ~10 times the damage most damage classes do, then 900% is about right to bring the damage to equal levels. I would like to see you propose better and at least as easy to implement method than one of my 4.
    Not all the while nerfing their DD too. Any class would hit harder with that much of attack and the least DD on said classes.

  5. #5
    Quote Originally Posted by Glamourous View Post
    Not all the while nerfing their DD too. Any class would hit harder with that much of attack and the least DD on said classes.
    I did not say increase Attack and nerf DD. Those methods are alternatives to each other, meaning increase Attack for others OR nerf DD for the broken OP classes.

  6. #6
    Quote Originally Posted by bosshunt View Post
    I did not say increase Attack and nerf DD. Those methods are alternatives to each other, meaning increase Attack for others OR nerf DD for the broken OP classes.
    Aha I read method 3 and assumed they all were relative because it's not so much of an "alternative" and kinda irrelevant. But still, 900% attack would be about ****ed up lol. Selective DD cap is ok if they scaled and implemented it properly.

  7. #7
    Dear gm Karazy we don't want u to remove the DD on our weapons because we paid alot of money to get this nice DD on our weapons, we just want u to remove the DD armor only, no cap no nerf no remove the DD stones or DD on weapons, just remove the damn DD armor because there is only certain people using it, thank you

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