Quote Originally Posted by Atzigan View Post
In a world where everything's easy, the game health is drastically reduced. The rates of forging/reinforcing are low yes but why? Maybe...because the items that go past Chimeras are as many mentioned, very strong. It would make little to no sense making it easier to obtain a strong piece of equipment. Not even just that, but the item devaluation would be catastrophic. The problem in the other servers was, whether pay or not, everything was too easy at one point. Everyone geared itself with the maximum gear and there was nothing left to look forward to because the updates took longer than the obtainment of items. I personally feel that the rates are fine as they keep players with the same equipment that's not mega bloated and players are able to fight with almost the same stats. Monsters and Boss monsters are harder as it gives an incentive for players to party up instead of going commando. Back then the monsters ended up being so weak that there was no risk to the PKer and there was no challenge when killing a boss monster giving a drastic devaluation of boss drops. In the future we might increase the forging/reinforce rates but for now, while there's plenty players looking to even get their first chimera item, it doesn't look like the brightest move to do. Is it possible to reinforce them? Yes, but of course it's hard to enhance them.
As for Chimera Accessories, Decoration, Tali's weapons and Opaniels, we have plans for them that I cannot yet reveal but we have a scheduled "tone them down" update.
Several changes that are coming such as option stone changes have been requested and approved but it is a matter of waiting for them to arrive.
A Crafting revamp has also been requested to make it easier for users, and all of this came by player suggestions.
If you would like to read constructive suggestions, my ears (well...eyes)..are wide open for suggestions and feedback.
If your sole purpose is to bash and bash without being constructive (I'm looking at you Gadwin) we all already know how you feel,
If your main goal is to just bash us without helping us improve everyone's experience and putting everyone down, prepare to face a forum ban.
I'm open to suggestions and open to discussions, but you will not achieve anything just raging your life away.
Join us to improve the service, don't bash at us just because you love controversy inside the forums.
We give a lot of freedom in our forums that not every community forum does.
If you don't play, haven't experienced anything, and you just love creating turmoil in the forums, forum ban incoming.
This is not a threat, it is a be warned post.
As for all of those who support us, give awesome ideas and suggestions, we thank you.
You should replace the word easy with inexpensive. There is nothing about this game that is difficult anymore...it all relates to your ability to charge. Its not hard to forge/refine something because you failed 19 times in a row, its expensive, and it leaves you feeling ripped off. You should at least have the decency to state success rates in items descriptions in the item mall so that new players at least know what they are getting in to. Every time you get some new guy charge 50 bucks and try to forge or reinforce something and all they end up with is a bunch of fails...I'm pretty sure you just managed to lose a potential future player/customer who would have spent/played more in the future if you didn't make things so gambly/expensive...I mean..."hard."

If you want some constructive criticism...please, stop making socket gear so epic, and forged stuff so bad(and expensive to even forge up) its all garbage. Back in the day, I'd log in, and I'd farm for hours hoping that next drop would be the last dual statted piece I needed to finish up my latest toy on a just for fun character. Farming for your gear was a huge time sink. You have entirely removed this aspect of the game. What do people do now...go isolationist mode and run lowbie parties through elemental dungeons for easy crones for your chimera, then spend a ton of money if you want to reinforce it. Want to socket it? No problem, just multibox power arenas. The beauty of it...you don't even have to try when you have alts on both teams, either way you win.

Pay to win and class balance rants aside...under old system when forging was pro, I wanted to be on as much as possible, if there was an event cool if not it was always worthwhile to go hunting drops. With what Rohan has evolved in to once I'm leveled I have no reason to log on for anything other then events, and from a player perspective, how great of a game design is that if I only really have any reason to log in most days for a very brief period of time on specific days for an event? Maybe I'll log on and do a quick ele dung for the ctds or twins to sell, and then if its the wrong night or the wrong time its just like eh...guess I'm going to go play something else since there isn't really anything for me to do on here, and considering I'm not going to plan my life around being home at specific times for events on this game...its become incredibly easy to just go play other games. Yeah good riddance, we're sick of your forum bitching anyhow, right? Come on, I know your thinking that...but problem is your losing more and more people and seem to be obliviously doubling down on what's driving people away.

Just think about what I've just said...and now ask yourself, where will this server be in 6 months? The rat race to level is going to be over, people are going to have capped toons, so people won't be logging on just to level anymore. They'll be logging on just to play events(and even this is questionable if we don't get a skills patch), and left with that feeling wtf there isn't anything for me to do on this game anymore like 95% of the time. Even hk'ign ring drops for crones will be pointless...might as well just drag alt parties through ele dungeons or park as many alts as possible in power arena for easy badges. You'll be making more crone that way and not even have to pay for hks or leave your computer running all day.

And lastly...I'd just like you to think about what made certain forged gear valuable vs what makes craft items valuable. Forged items were all about the base items and a little luck on your option stone rolls. If you forged mediocre base items with IM option stones it cost the same amount of money as forging the most pro of pro glacials. The difference was in who spent more time farming/trading for the better base items, which relates back to why, in the past, I wanted to play as much as I had time to. What makes the difference between a cheap craft weapon and a pro one? Cash, nothing else. If you were a gamer why would you rather have a better item...because you spent a lot of time farming and buying/selling/trading with other players, or because you spent more cash on the game?