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  1. #1
    If you think back to when staff buffing was fixed, when we only had crafteds and not everyone had bezes (and there were no ralers), it was almost balanced.

    However the stat inflation started going out of control which showed up the flaws in blunt mastery (and proved what I was saying about the equation being written and only suitable for the previous meta) along with dekans throwing around their 1-hit phalluses.

    You have to start using the old "why?" trick to find your solutions:
    Templars have access to too much attack power. Why? Because the blunt mastery formula was written for a previous meta where there wasn't such stat inflation.
    Templars claim this attack power is currently necessary. Why? Because it would otherwise be impossible to kill vitties.
    It's impossible to kill vitties. Why? There's too much vit/HP out there along with insane pots which are easy to obtain.

    You start at the end and work your way back. Fix the healing issue > look at changing how vit/HP works by potentially reducing the vit to HP bonus (also helps with dem pesky wizzords) > reduce templar melee > apply additional fixes (D/W FFS, wiz reraise etc.) > happy peoples.

  2. #2
    Quote Originally Posted by Neophyte28 View Post
    If you think back to when staff buffing was fixed, when we only had crafteds and not everyone had bezes (and there were no ralers), it was almost balanced.

    However the stat inflation started going out of control which showed up the flaws in blunt mastery (and proved what I was saying about the equation being written and only suitable for the previous meta) along with dekans throwing around their 1-hit phalluses.

    You have to start using the old "why?" trick to find your solutions:
    Templars have access to too much attack power. Why? Because the blunt mastery formula was written for a previous meta where there wasn't such stat inflation.
    Templars claim this attack power is currently necessary. Why? Because it would otherwise be impossible to kill vitties.
    It's impossible to kill vitties. Why? There's too much vit/HP out there along with insane pots which are easy to obtain.

    You start at the end and work your way back. Fix the healing issue > look at changing how vit/HP works by potentially reducing the vit to HP bonus (also helps with dem pesky wizzords) > reduce templar melee > apply additional fixes (D/W FFS, wiz reraise etc.) > happy peoples.
    Quoted for the truth.

    @otto: as much as id love it if dffs was reduced by DD what I feel really has to happen is dffs needs to just get nerfed in damage. Yes you wont be able to kill people solo and that is fine your the one who picked the stupid nuke class in the first place. In group pvp you will be the star as all the other dmg classes work on killing some1 you come in with the big nuke around the potion zone to send them back to the bindstone. This is how dekans were played before and there was no problem with them then.

    Iceyy- Borderline retired rohan expert.
    TERA (USA): Ohaiyo @ Ascention Valley
    Need help? PM me

  3. #3
    Quote Originally Posted by ShadowAce View Post
    Quoted for the truth.

    @otto: as much as id love it if dffs was reduced by DD what I feel really has to happen is dffs needs to just get nerfed in damage. Yes you wont be able to kill people solo and that is fine your the one who picked the stupid nuke class in the first place. In group pvp you will be the star as all the other dmg classes work on killing some1 you come in with the big nuke around the potion zone to send them back to the bindstone. This is how dekans were played before and there was no problem with them then.
    Right on, im fine with either fix, maybe even give them another stun or some other useful skill to compensate, but that dffs has to be negated by something other then mareas battle

  4. #4
    Quote Originally Posted by PrinceOfDaSouth View Post
    Right on, im fine with either fix, maybe even give them another stun or some other useful skill to compensate, but that dffs has to be negated by something other then mareas battle
    No need to have a reducing factor if the skill itself just gets nerfed :P

    Iceyy- Borderline retired rohan expert.
    TERA (USA): Ohaiyo @ Ascention Valley
    Need help? PM me

  5. #5
    Quote Originally Posted by Neophyte28 View Post
    If you think back to when staff buffing was fixed, when we only had crafteds and not everyone had bezes (and there were no ralers), it was almost balanced.

    However the stat inflation started going out of control which showed up the flaws in blunt mastery (and proved what I was saying about the equation being written and only suitable for the previous meta) along with dekans throwing around their 1-hit phalluses.

    You have to start using the old "why?" trick to find your solutions:
    Templars have access to too much attack power. Why? Because the blunt mastery formula was written for a previous meta where there wasn't such stat inflation.
    Templars claim this attack power is currently necessary. Why? Because it would otherwise be impossible to kill vitties.
    It's impossible to kill vitties. Why? There's too much vit/HP out there along with insane pots which are easy to obtain.

    You start at the end and work your way back. Fix the healing issue > look at changing how vit/HP works by potentially reducing the vit to HP bonus (also helps with dem pesky wizzords) > reduce templar melee > apply additional fixes (D/W FFS, wiz reraise etc.) > happy peoples.
    Thank you, someone who understands this game's problems. You sir, deserve that picture you use.

  6. #6
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    Quote Originally Posted by Neophyte28 View Post
    If you think back to when staff buffing was fixed, when we only had crafteds and not everyone had bezes (and there were no ralers), it was almost balanced.

    However the stat inflation started going out of control which showed up the flaws in blunt mastery (and proved what I was saying about the equation being written and only suitable for the previous meta) along with dekans throwing around their 1-hit phalluses.

    You have to start using the old "why?" trick to find your solutions:
    Templars have access to too much attack power. Why? Because the blunt mastery formula was written for a previous meta where there wasn't such stat inflation.
    Templars claim this attack power is currently necessary. Why? Because it would otherwise be impossible to kill vitties.
    It's impossible to kill vitties. Why? There's too much vit/HP out there along with insane pots which are easy to obtain.

    You start at the end and work your way back. Fix the healing issue > look at changing how vit/HP works by potentially reducing the vit to HP bonus (also helps with dem pesky wizzords) > reduce templar melee > apply additional fixes (D/W FFS, wiz reraise etc.) > happy peoples.
    Just for arguments sake since this in the broad spectrum does pertain to temp nerfing...if you were to essentially take away dekan nukes(making them pure and simple tanks) you then take away practically the only reason temps have for their "OP DPS" apart from vit pets(usually easy enough to kill as most are dual loggers but not all). And ofc talking on the point of TDs if you were to fix these then defenders wouldn't be as problematic thus making even less excuses to have "OP DPS" temps ya? Just saiyan.
    "I thought what I'd do was, I'd pretend I was one of those deaf-mutes. That way I wouldn't have to have any goddam stupid useless conversations with anybody. If anybody wanted to tell me something, they'd have to write it on a piece of paper and shove it over to me. They'd get bored as hell doing that after a while, and then I'd be through with having conversations for the rest of my life."

    - The Laughing Man from: Ghost in the Shell(which is quoting from the book: The Catcher in the Rye)




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