Quote Originally Posted by eikniwt View Post
Big problem for what ? This is a pvp game, not a "yolo tali club +15 vs chimera +0". The moment people start getting everything at +12 you gonna see what happened to Jin.
Quote Originally Posted by Atzigan View Post
In a world where everything's easy, the game health is drastically reduced. The rates of forging/reinforcing are low yes but why? Maybe...because the items that go past Chimeras are as many mentioned, very strong. It would make little to no sense making it easier to obtain a strong piece of equipment. Not even just that, but the item devaluation would be catastrophic. The problem in the other servers was, whether pay or not, everything was too easy at one point. Everyone geared itself with the maximum gear and there was nothing left to look forward to because the updates took longer than the obtainment of items.
Like I said if in 6 months the stuff we got on day 3 is still the best gear.... thats a serious problem for the game. If all you have to say is oh it didnt work out in jin I would rather there be an upgrade path and the gear be overpowered than there be no gear path and the pvp is "balanced" but not so "balanced".