Quote Originally Posted by egyptiansk8r View Post
Unfortunately the way it stands now, temps balance the game more than they hurt it. As Shadow said earlier, they need their high dps (and its closer to 15-20k per whack on Jin compared to the 10k on Ran) to be able to tear through vit dekans and teardrops and such. While I will agree that they do need a nerf to make them more fair to other classes, they can't be the first thing the GM's fix. If the GM's were to drop down temp damage to a "fair" amount, the game might actually take a turn for the worse. In order to look into balancing Templar damage, other aspects of the game (i.e. vit dekans, teardrops, vit wizzies/priests, etc) would have to be taken care of first, otherwise all you're doing is reducing the amount of kills. In my opinion, the easier (and the one with less complaints) would be to buff up other classes to temp/dekan level (guards and str dhans are basically already there, at least for Jin) and make all classes more viable, rather than focus on hard nerfing the 2 biggest damage dealers in the game.
Just curious, why do you think buffing everyone up to the point where, at least on Jin, they'd be 1 or 2 shotting each other is going to make the game better then just nerfing a couple classes that need it and celestial teardrops?