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45k hp so either you are using 2 dd glacial swords or 1 upg and a shield?
If you are using 2 upgs then u just need to find a way to live. Try and bait for them to use debuff so u can stoneskin or roha blessing.
If you are using a shield then use shield push to keep them away :P
^ This kid has never had a girlfriend. Lol.
Dumb ****ing nerd.
2 part sword and a terrible homers with 48% melee 37% DD (I don't use vit twins), I'm slowly gathering up melee glacial parts to upgrade that a bit. I'm contemplating getting a shield as well purely just to swap out dag for push back though. The main problem is, I need to stack OS up before I can kill any upg/epic temps and they kill me easily before I can stack OS up, naturally having 2 upgs would help solve that a bit, but that's not an option atm.
Well with the offhand 50% of the stats you COULD just make a hp dagger (and hope for a GOOD dd roll) you get 1/2 the base dmg and 3x% hp. But if your on ran what are u using isntead of vit twins with your str twins?
U could either go with necklace +12 87 all stat or V +12 (100 str/dex/vit) or eurdrome ring +12 (125 vit 107 str/dex)
I use the sloths (40 vit/str 150 melee) from opoly with my str twins (45k hp is only with alm 7), unfortunately eudromes are well out of the question for me, working on some necklaces currently though, as well as melee/vit or melee/hp dagger pieces. I've got a couple 2x vit max melee dagger parts so far, and a 4x vit ring to forge with, should give me a good hp boost while keeping my melee up, if not I might just get vit twins (helps with annoying 30k+ DFFS too).
45k hp is also surprisingly low are you lvl 11x/have a lion 3/use costume box set? (Id recomend verdict/noc etc but ur having hp problems so the 120 all stat costume box is better suited for you) and any scrolls? XD
Ishi is the best person in rohan period. No hate on him or i keel u. kkkkk
I wouldn't complain at all if temps were hitting that on Jin lol. But...when they're hitting 10k regulars with attack speed socketed into their weapons, and now popping for 30k nukes, it pretty much amounts to instant death for anything not a vit build. If every class was hitting these numbers I wouldn't be complaining about templars either, I mean, I'd probably not be playing because pvp amounting to less then 3 seconds per encounter really isn't fun at all.
It seems like balance amongst classes really isn't all that terrible until you throw templars and vit dekans into the mix, then it just gets stupid. If the devs just "accidently" disabled wffs/dffs/blunt mastery for a week just for hahas, it would probably be the most fun week on Rohan in years.(for everyone who doesn't play exclusively a temp/vit dekan, just imagine some of your uselss alts being playable again) Its really too bad they won't just give them their much needed nerfs and just get it over with already.
Here's what you do if you want to have a better chance. You sell your sword and dagger on the EM, and invest in gear for a vit dekan or templar. It's YNK's ultimate plan to make it so vit dekans and templars are the only viable pvp toons. That way, when everyone just resigns themselves to the fact they have to play one of those characters, ynk is only left with 2 classes to balance and nobody, except for GNYU who will still be crying about giants, will give a crap about any of the other classes.
Enough of your bull**** I wish I could forum ban you for all the stupidity that comes out of your 1 word per minute keystrokes.
Offhand 50% buff is HUGE for guardians across all servers. Also if he 1/2 ass geared a vit dekan or a templar it would be the same end result for him. Lucas guardian on ran can tank 2 dekans at once and kill them too. Meriana lvl 110 ranger on ran could kill full vit dekans priests and more and he wasnt even using crazy +12 hero dex rings. You never have anything constructive to say about the balance in rohan and I cant stand seeing you here derailing a thread intended on fixing the game.
Like seriously can you get out of ahkma cave and maybe experience some endgame pvp? Because I see all kinds of classes in my pvps your just blind.
I use the noct set with ignited armor and yes I have a level 3 lion, just got 101 few days ago (don't think I'll ever be able to level again after me and my guilds stunts with SupSup though (:, they kill our party while afk one night, we kill multiple of their parties for a few days straight). I can use scrolls, 45k is without any scrolls, just the lion, level 6 blow and alm 7. I realise it's incredibly low, dw only having a 2 part without vit twins/insurgents, etc. doesn't give me much of a hp boost =P
well as i say before all classes are OP you just have to gear them :)
guardians have and epic damage
yah some temps are ops but they are like that because of scrolls boss drops x4 upg and that crap .. just pls stop make stupid rage about dk and temps
and pls buff sage class they suck hard now
other thing celestials are good because people with 200k + what pots they will use ?
Tds have to be here, without them everyone dies too fast, If they are so special then how do people ever die? 20 sec cd on them would be nice or more.
i saw temps burn full scroll dekans ... really really fast so celestials
i think other classes need to have better skills , and for pvp
I actually saw a lot more class variety in ahkma then I see in upper, and pvp was a lot more balanced fighting other noobs in ahkma then the stupidity of what its like in Gratt. Maybe things are that much different on Ran but on Jin its near impossible to get enough hp to tank a dffs from a good dk, you'd need 40k+ hp then pot quick to tank the 20k+ ffs following, then be able to drop his 150k+ hp, of which there's a chance for the dk to pot or health funnel. That makes pretty much everyone not a vit build a 1 shot on Jin.
That guardian your talking about must have been fighting two retarded/massively under geared/low level dekans if they can't figure out how to nuke that guardian at the same time, use toxic pot so he can't pot, hit him with dark spell, or at least some stuns, and wait for their ffs cd's to reset, or worse case scenario if dark spell is not viable because mobs are hitting the guardian, and the guardian has rohas up, they still have dragon skin and a stun break to help them avoid/mitigate combo damage, plus pots and the ability to health funnel themselves or their friend if need be. Please sir, don't try to belittle me by giving examples that are either 2 total noobs with **** gear/low level that have no clue what to do fighting someone pimped out, or if that isn't the case then it is obviously a flat out bull**** lie.
Vit fish and templars need a nerf, are you denying that?
My dexguard dropped a Dekan with 100k HP/6x DD(pre heroic, so no dex twins for me) before but in larger scale pvps thats not going to happen because you just get disabled.
Fact of the matter is Dekans and Templars are massively more OP on Jin than on Ran. I've explained this and proven it multiple times. The server discrepancies are massive and acting like they aren't honestly shows that you've really got no idea what it's like on Jin. Temps hit for 10k bases easily, good ones maxed out SHOULD be approximately three-hitting other targets. As a non-vit class, any given pro vit DK will one-hit you. There are some 70k-non-crit DFFS's going around, which on Ran equates to something along the lines of 105k. Stating the claims as nonsense is just foolish.
As far as the hero skills go, they should just delete them all and start from scratch, but I'm pretty sure the chances of that happening are effectively 0%. That being said, some ratio tuning could solve a LOT of problems, if it can happen. The idea of reverting teardrops to >10 sec cooldowns is great, but in order for that to actually happen, PvP would need to be slowed down a tad (however teardrops could be changed such that they keep their 10 sec cd's but heal a lower, fixed amount, such as 30-40k hp.
They should do to heroic power what they did to teleport. Make it not work, essentially delete it and just give everyone srs's to get rid of it and put the points elsewhere.
Well they cant rlly do that cos then u cant get later points.. so they just have to change the percents from 5-25 to 1-5 or 2-10 or something...
They're trying. Changing classes aren't as easy as you think. Temps are a bit hard because it involves looking straight into blunt mastery because the conversion inside blunt is whats op, and it isnt an easy fix by any means. Vit dekans can be nerfed easily, and there are plans for it, but the GM's here can't just change skills, they have to get approval from Korea. And Korea's a bitch when it comes to "changing their game". So try to ease off the gms a bit, they have less power than you think.
Unfortunately the way it stands now, temps balance the game more than they hurt it. As Shadow said earlier, they need their high dps (and its closer to 15-20k per whack on Jin compared to the 10k on Ran) to be able to tear through vit dekans and teardrops and such. While I will agree that they do need a nerf to make them more fair to other classes, they can't be the first thing the GM's fix. If the GM's were to drop down temp damage to a "fair" amount, the game might actually take a turn for the worse. In order to look into balancing Templar damage, other aspects of the game (i.e. vit dekans, teardrops, vit wizzies/priests, etc) would have to be taken care of first, otherwise all you're doing is reducing the amount of kills. In my opinion, the easier (and the one with less complaints) would be to buff up other classes to temp/dekan level (guards and str dhans are basically already there, at least for Jin) and make all classes more viable, rather than focus on hard nerfing the 2 biggest damage dealers in the game.
Ish had the right idea. First tds gotta get fixed then dekans gotta get fixed then templars need to get fixed.
Ok yeah lets get rid of stable dps that can out last the 10k hp a second effective regen from teardrops and wines. Then after this we will remove the only reliable burst nuke and after all of this is done..... we will remove this effective regen completely.
IQ test requirement for this thread for gods sake. I am sick of playing nice with you if you dont understand the core mechanics behind the game GTFO!
Most the other classes in the game deal damage in a fashion similar to templars. Run up, hit target over and over and over. Few classes in the game deal damage like vit dekans do with a huge nuke. It makes a hell of a lot more sense to balance out templars first, since we have plenty of classes that deal damage in a similar manner to balance them in reference to, then from there see where dekan damage and tds need to be to make things fair. Or ya know, tweak them both in one patch, see how it works, and proceed as needed.
Thanks for the aggressive red font though:)
If you think back to when staff buffing was fixed, when we only had crafteds and not everyone had bezes (and there were no ralers), it was almost balanced.
However the stat inflation started going out of control which showed up the flaws in blunt mastery (and proved what I was saying about the equation being written and only suitable for the previous meta) along with dekans throwing around their 1-hit phalluses.
You have to start using the old "why?" trick to find your solutions:
Templars have access to too much attack power. Why? Because the blunt mastery formula was written for a previous meta where there wasn't such stat inflation.
Templars claim this attack power is currently necessary. Why? Because it would otherwise be impossible to kill vitties.
It's impossible to kill vitties. Why? There's too much vit/HP out there along with insane pots which are easy to obtain.
You start at the end and work your way back. Fix the healing issue > look at changing how vit/HP works by potentially reducing the vit to HP bonus (also helps with dem pesky wizzords) > reduce templar melee > apply additional fixes (D/W FFS, wiz reraise etc.) > happy peoples.
So basically if your not a vit build its easy to die...right? hmm and your point is?
Isnt that common sense, comparable to if I don't have a lot of money, im not rich.
I could see how this gap is massive on the no DD server, for the temp issue
For vit dks the fix is easy on ran, dmg affected by DD. Nerf it too much and they are useless on ran, Same goes for temps, too much nerf and they just whack away until someone kills them.
It is not an easy thing to fix. If I drop lvl doom (30% malee drop trap) temps hits get cut in half and more in some cases depending on pim and acc. put a nerf on their dmg also and as a full str dhan I can tank them all day, balance will not be easy to achieve and I agree that the hard hits from temps are very necessary, honeslty for me on ran the 50% offhand buff is the stupidest thing I see. it is just dumb. No offense to our GMs I know its not their idea or fault
but qq'ing you die too quick if your not vit is just dumb, there is no grey area that's the way it is, if you want a game where everyone wins join a preschool colouring contest, everyone gets an A+
And the only people wanting to change hero skills are people who were already OP, Im over joyed about mine whack away temps now we can have a pretty balanced pvp together.
But I think it is clear that the tweaks and fixes and nerfs will have to be diff server to server, and this is gonna be pretty damn hard for our GMs to accomplish, as a native English speaker working iin Asia I can tel you that even communicating the problem to English speakers here for our GMs will be in itself a bit like shoving red hot needles under your fingernails, good luck guys you have my support
Quoted for the truth.
@otto: as much as id love it if dffs was reduced by DD what I feel really has to happen is dffs needs to just get nerfed in damage. Yes you wont be able to kill people solo and that is fine your the one who picked the stupid nuke class in the first place. In group pvp you will be the star as all the other dmg classes work on killing some1 you come in with the big nuke around the potion zone to send them back to the bindstone. This is how dekans were played before and there was no problem with them then.
Or just do away with it completely. Why do both sages and knights need to have vit/HP based hero skills?