....I think this is why xGrubas posted that nice picture of Jackie Chan with a brain that was full of ****.
You say vacuum is too long. Your proposed solution is to extend reflect. Mine brains full of **** after reading that too.
How exactly does that solve the issue of vacuum being too long? All you want to do is take the only class that has any defense to vacuum at all and improve that, but screw all the other classes that are already sub par. Great plan.
Again serious pvps that you dont participate in. If you are in a ruler pvp you dont vacume no guardians defenders dhans rangers etc because you know if the boss spawns in the next 10 seconds the primary DPS is the templar. No nerf is going to change that. Also making a cure vacume skill as nice as it sounds would be takes work whereas they could probably just make ohn blessing 1 gs and 1 point and theres the cure vacume skill.
I'm hitting low 2x k KS vs mobs, and really the only thing I need to upgrade is +6 feathers to +12, +5 walters to +6, and actually bother to get a WA sword. That's self buffed w/alm, but even still, in order to get that damage up to 50k vs players, those few gear upgrades and popping a scroll would have to increase my melee by what, somewhere in the ballpark of 7x what I'm currently sitting at to hit 50k vs players? In other words, out of combo KS is not going to be hitting 50k damage.
Lucas can do 35k knight symbol no combo, ive seen a templar significantly weaker than lucas deal 155k knight symbol at the end of his combo on a 9x% dd priest (rare event DD armours fk gay romanian goat drama etc)
Pretty much what it boils down to is out of combo ks < 1 regular from a templar. Here's Leo's guardian video.
http://www.youtube.com/watch?v=4N2CxsLDwlE
Sure it was pre-upgrade boss drops, but that was probably the best guardian to ever step foot in Jin at that point, and even in combo I think I saw a couple KS in the low 20k range, most of them were under that. What would a guard need probably 4x+ the melee that Leo had in this video to do more then 50k KS out of combo? Yeah...that's possible.
Leo's guard does not have reinforced drops, chimera set, medal +7 or sage armour set with 200 str/<dex/vit> stones. The pure attack difference between a guard with any reinforced boss drop 15-18 and leo's +0 rulers is huge.
But with that aside, the point of testing with mediocre gear is to show that even mediocre templars are still OP, unlike your constant claims that only the best of the best of templars can do anything. Put mediocre gear on a templar and any other class, and the templar hits harder. Put pro gear on templar and any other class and the gap shifts even more in favor of the templar. Put mediocre gear on a templar and pro gear on another class, and the templar still hits harder. Are there guardians running around now that have 3x the melee that Leo had in that video so they can hit 50k outside of combo?
There is 1 guard that is close (lucas) but he is missing a handful of things. Also nobody is disputing that templars hit less than other classes at all. But the GAP is not as big as you make it sound. My temp (who is a few steps above mediocre) cant kill a decent dekan, a guardian in the "mediocre" bracket can with ease. The difference is that templars only have their regular hits whereas guardians and defenders and rangers have DECENT skills that are important in pvp. (First one from the top of my head is blue drain, a priest with no marea battle=easy kill) I know you are going to say something about holy light and destruction however I am talking about niche skills that have a use in pvp not things that deal damage. Also if you think people should be spamming spells then I have two words for you; Wizards & Warlocks. (and where they are now) All that I am saying is do not make the gap seem like the grand canyon, my str def still kills any char from lvl 71-90 in survival arena, lucas can still kill any char even when they have reflect.
Its funny when you say this, but even templar players are getting bored. They make temps so OP you either play one or go home, so everyone either rolls a temp or quits. Your then just left with a small population of people 2-3 shotting each other on their temps, and well, we hit a point where even those guys are getting bored. Yeah me and xGrubas are idiots for suggesting blunt mastery needs beat with the nerf bat. Oh well, funny thing is if you get your way and temps stay stupidly OP games dead anyhow, so have fun cheerleading for a game that won't be around much longer if things continue like they currently are.
What I get out of this is that jin has no class diversity mkay. Ran is the opposite we have lots of classes in pvp and we have fun. I dont disagree that blunt mastery needs or does not need a nerf I just dont like people like you and xgrubas who make things sound so dramatic. The gap is not astronomically huge stop making it seem like that is the case.
Seriously? Your going to try to use this as an argument why blunt shouldn't get nerfed? There's just so much stupidity here. For starters level 1-100 for people with a clue is more then doable in a week or less...so balancing 100+ where you'll spend 99.9% of your play time based upon sub 75 makes just SOOOO much sense, doesn't it? Not to mention, soon as you hit level 50, if you have boss drops, you can probably hit harder without blunt mastery buffed then you could 4 years ago with it buffed at that level range. If you can't figure out how to level you are a failure. Plus you can roll rohanopoly rings/twins, chimera acc, and a walters at level 1.
Worst case scenario, if you are just too much of a blockhead to level, you could always be that guy that has an easy time leveling because you have scrolls and/or a pack and always get into groups, or you could multilog and hk on a savage or psy wiz or something that's ez mode for leveling/farming and just park your templar somewhere to leech xp. I've done it with groups of 6 with 5 toons leeching a psy wiz, its pretty easy to pull this one off.