Go_ADD RPS

Great Build for Healer/Priest road

Ethereal Mystics

Re: Great Build for Healer/Priest road

Postby pSyC on Wed Aug 13, 2008 11:22 am

what he said ^^

as far as heal, if you notice your healing a good amount now, why bother upgrading save the points, just cause you save them doesnt mean you should spend them somewhere else, hold on to them, and if you notice your heal starts getting weak throw another point into it, people are going to tell you get lvl 5 heal and lvl 5 party, dont listen to them, most likely they have never played a healer or it wasnt a very high level one, cause at around 220 psyc or lvl 48ish the agro from group heal becomes very noticable and only gets worse.


as far as divine beam, to be honest you dont NEED it but its nice to have for solo quest, adding extra damage in the pt if your bored, and for pVp.
User avatar
pSyC
 
Posts: 28
Joined: Sun May 25, 2008 2:08 pm

Re: Great Build for Healer/Priest road

Postby KillaBlood on Wed Aug 13, 2008 11:39 am

Ah okay, I understand. So later on, should I max divine beam and the other attack you get as priests? Don't remember what it was called.. Marea's battle? Well the other attack that does 850% dmg of psyche I think. Anyways, is it not worth to max that one out since divine beam has a shorter cooldown, mana cost, and although it does less damage, you will probably do more damage by the time the otehr priest attack skill is usable again.
Priest 4x
Torian Server
Proud Member of HiddenLegend
KillaBlood
 
Posts: 65
Joined: Sat Jun 07, 2008 4:16 pm

Re: Great Build for Healer/Priest road

Postby pSyC on Wed Aug 13, 2008 1:07 pm

yup, youll have more then enough points, whats your current skill build and how many points do you have left over

you said lvl 27 in previous post, as of right now you should have(this is minimum)
Heal 3:
party heal:3
Int blow: 5
magical barrier: 5
divine aura: 1

thats 17 piunts there, should have another 10 left over:
Optional:

Divine beam

mana recovery (its nice to have at low levels, but if you dont plan on buying a skill reset stone i wouldnt recommend learning it not really a need for it- its not a neccisity

Ressrect- you can buy res scrolls for 10k, personally i have lvl 3 res on a lvl 52 priest, gets the job done.

also a tip: if a party member is taking damage at a very fast rate, cast magic barrier on them before you heal, sometime if a person is getting attacked by a mob, they die while heal is being casted and are dead before it actually restores there health, but gota be careful cause theres anotehr 15 seconds before you can cast it on your self, better them die then you- if you go, rest of party screwed, other person goes= you can rez them and keep party alive.
User avatar
pSyC
 
Posts: 28
Joined: Sun May 25, 2008 2:08 pm

Re: Great Build for Healer/Priest road

Postby KillaBlood on Wed Aug 13, 2008 4:54 pm

Well, I am currently lvl 27 now and I am a pure psyche cleric. This is my skill build right now:
4 Heal
2 Group Heal
5 Magic Barrier
5 Intelligence blow
1 Divine beam
1 Divine aura
2 Resurrect
1 Net bind.

So that's 21 points used. So i have about 5 leftover.

I don't think I have made a mistake yet. But I guess opinions of my build so far is always welcomed :).

Yeah, I always try to have my magic barrier on myself, because I do get attacked often from group healing sometime, even if i use divine aura. But I'm doing pretty fine. I just had a problem being in a party with 2 mages, 1 archer, me, str dekan, and a knight. It wasn't that great since everyoen was squishy xD. But it's alright so far. So is it a good idea to max out divine beam? What about detect, is that worth 5 points? And should I just put 1 point into teleport? I'm still having trouble with my mp, as I have to keep on sucking those mp potions. Will this get better when I hit like lvl 35?

Thank you so much. :P
Priest 4x
Torian Server
Proud Member of HiddenLegend
KillaBlood
 
Posts: 65
Joined: Sat Jun 07, 2008 4:16 pm

Re: Great Build for Healer/Priest road

Postby Audion on Wed Aug 13, 2008 5:26 pm

KillaBlood wrote:Well, I am currently lvl 27 now and I am a pure psyche cleric. This is my skill build right now:
4 Heal
2 Group Heal
5 Magic Barrier
5 Intelligence blow
1 Divine beam
1 Divine aura
2 Resurrect
1 Net bind.

So that's 21 points used. So i have about 5 leftover.

I don't think I have made a mistake yet. But I guess opinions of my build so far is always welcomed :).

Yeah, I always try to have my magic barrier on myself, because I do get attacked often from group healing sometime, even if i use divine aura. But I'm doing pretty fine. I just had a problem being in a party with 2 mages, 1 archer, me, str dekan, and a knight. It wasn't that great since everyoen was squishy xD. But it's alright so far. So is it a good idea to max out divine beam? What about detect, is that worth 5 points? And should I just put 1 point into teleport? I'm still having trouble with my mp, as I have to keep on sucking those mp potions. Will this get better when I hit like lvl 35?

Thank you so much. :P

You lived in a party of 5 squishy members, which is excellent xD!
Divine Beam, I don't know it's up to you really. It just makes soloing a lot easier as the wand's attack isn't going to be dealing masses of damage anytime soon >_>. Though keep in mind that when you're the party's main Healer. You won't be using that skill at all. It's more personal preference, but if you solo for quests or anything it just nice to have. Not to mention you're not completely helpless xD.

Detect isn't worth it because Mages have a skill that's superior to it, plus you won't need Detect before level 30, the duration is very short and it's a very situational skill. If someone should sneak up on you, you'd have to be lucky enough to time Detect, make it last like 1 minute and hope someone who uses Hide walks to you with their paranoid prancing so you can PK them before they PK you (if they even intended to PK you at all xD). <--- That's the case when you solo. When you're in a party, the Mage will almost always have his Detect skill on, which deals damage upon detection I think.

I don't have it or Teleport, but I gathered it's useful to save you from the icky situation when your party gets PKed, the enemy always goes after you first (divine and awesome as we may be). I don't see why they wouldn't just run those 7m towards you but... It might work. It's one of those, not really worth it and very situational skills, like Detect, just more useful.

At level 35, you probably will see change in your MP being consumed in a slower pace. At level 40ish you might even have to push yourself to get it all depleted (sometimes it's just hard to run out of MP)

Keep in mind that the more skill points you use on your Healer Skills, the less you have for Priest. There are better skills than Detect and Teleport.
Audion
 
Posts: 44
Joined: Thu May 29, 2008 5:43 am

Re: Great Build for Healer/Priest road

Postby Bakugan247 on Sat Aug 30, 2008 10:28 pm

pSyC wrote:hm... why would you learn instant heal and put 5 points into it... It is intellegent based, full support priest are psyc based, if you want it as a back up skill there is still no reason to waste the points in it, As far a having spare points at 83..of course, but depending how you build your character can make a huge difference of how easy it is to get lvl 83. The reason for not getting lvl 5 heal: Longer cast time +longer cool down= less efficient. if you can cast heal twice and heal 10% more over all then casting it once, it becomes more efficeient, not in health restored per cast, but by the fact if more then one party member is getting hurt, much easier to get them back up to a "Safe health"
and yet again, why the hell would you learn mental barrier as a psyc based healer? its a waste of skill points, especially because wizards get psyc shield at lvl 50 which is mental barrier but psyc based instead of int based. 20% decrease in damage when your base int is around 40 points? the skill isnt even worth it.

yes i did mean int blow

first i have instant heal because i could use it for wen all the other heal r on cooldown, and mental barrier for our weak defence, also int blow so i can hav some magic attack for pvp.
Bakugan247
 
Posts: 125
Joined: Sun Jun 08, 2008 7:51 pm

Re: Great Build for Healer/Priest road

Postby Soymilk on Tue Sep 02, 2008 5:54 pm

By 99, this is how my skill build is going to look.
I'm mostly PvP base, but am PvE as well.

White Mage:
4 Heal
5 Recovery
1 Devine Aura
1 Cure Silence
1 Cure Confusion
3 Devine Beam
5 Intelligence blow
5 Group Heal
1 Detect
1 Teleport
5 Magic Barrier
5 Revive
1 Net bind
1 Chrono

Priest:
5 Blue Fountain
5 Incarnation
5 Almighty
1 Dispel
5 Group Mental Blow
1 Staff Mastery
5 Mareas Mind
1 Mareas Battle
5 Vacuum
5 Group Instant Heal
5 Mareas Grace
1 Perfect Healing
1 Soul Meditation
5 Mind Air
5 Obligation

94 points used.
5 points left, I may max Divine Beam, Erase, Mareas Battle or Staff Mastery.
..and by 99, I'll +6 most of my lvl 5 skills.

atm (8x)
Image Image

Group Instant Heal, Divine Beam, Mareas Mind, and Revive will be the last thing I'll put my points into for now.

Cure Confusion and Cure Silence - For PvP and Bosses.
Rohan-Silva
Soymilk lvl 8x Priest
PlanB

RFO-Solus
Soymilk lvl 50 punisher
Friggin Lazers
User avatar
Soymilk
 
Posts: 125
Joined: Tue May 20, 2008 3:57 pm

Re: Great Build for Healer/Priest road

Postby gadget on Wed Sep 03, 2008 12:59 am

do u really need recover and blue fountain.. as far i know it doesnt work with toggles
gadget
 
Posts: 31
Joined: Wed May 28, 2008 2:16 am

Re: Great Build for Healer/Priest road

Postby AngellicDeity on Wed Sep 03, 2008 4:21 am

Soymilk wrote:By 99, this is how my skill build is going to look.
I'm mostly PvP base, but am PvE as well.

White Mage:
4 Heal
5 Recovery
1 Devine Aura
1 Cure Silence
1 Cure Confusion
3 Devine Beam
5 Intelligence blow
5 Group Heal
1 Detect
1 Teleport
5 Magic Barrier
5 Revive
1 Net bind
1 Chrono

Priest:
5 Blue Fountain
5 Incarnation
5 Almighty
1 Dispel
5 Group Mental Blow
1 Staff Mastery
5 Mareas Mind
1 Mareas Battle
5 Vacuum
5 Group Instant Heal
5 Mareas Grace
1 Perfect Healing
1 Soul Meditation
5 Mind Air
5 Obligation

94 points used.
5 points left, I may max Divine Beam, Erase, Mareas Battle or Staff Mastery.
..and by 99, I'll +6 most of my lvl 5 skills.

atm (8x)
Image Image

Group Instant Heal, Divine Beam, Mareas Mind, and Revive will be the last thing I'll put my points into for now.

Cure Confusion and Cure Silence - For PvP and Bosses.


You have no offensive power in PvP however. Supportive ability yes, no offensive ability.

I recomend maxing Divine Beam and Marea's mind.

Divine beam does a great deal of damage. Regular hits are about 3600~3800 now.

Marea's Mind skill description is wrong. Level 1 of Marea's Mind is on par with the damage of Divine Beam 5. Marea's mind is my signature attack skill with hits of about 5600~6100. Sure there is a 70% reduction, but that is significantly higher than leaving them at other levels of the skill.


People can say priests werent meant to be offensive, but when people attempt to PK you 1 on 1 its better to have offensive options.


As for blue fountain and Recovery, choose one and not the other. Your choice is influenced by the presence of Mareas Grace. Toggles disable MP regeneration at present time. So the boosted recovery rate just doesn't happen.

Blue fountain isn't much useful anyways either, unless your a non-staved priest. A percentage boost to mana doesn't help as the other classes have a low mana pool - low enough to make its effects meaningful. As for priests themselves, you can get a better mana boost using a Stave.


Staff mastery isn't worth 5 points, dont bother with it.


Erase should've been one of the first skills you got after Dispell. Without erase, you dont help your team against highly dependant buff classes.
AngellicDeity
 
Posts: 191
Joined: Tue May 27, 2008 11:53 am

Re: Great Build for Healer/Priest road

Postby AngellicDeity on Wed Sep 03, 2008 4:53 am

Image
Image
AngellicDeity
 
Posts: 191
Joined: Tue May 27, 2008 11:53 am

PreviousNext


Who is online

Users browsing this forum: No registered users and 2 guests