KillaBlood wrote:Well, I am currently lvl 27 now and I am a pure psyche cleric. This is my skill build right now:
4 Heal
2 Group Heal
5 Magic Barrier
5 Intelligence blow
1 Divine beam
1 Divine aura
2 Resurrect
1 Net bind.
So that's 21 points used. So i have about 5 leftover.
I don't think I have made a mistake yet. But I guess opinions of my build so far is always welcomed

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Yeah, I always try to have my magic barrier on myself, because I do get attacked often from group healing sometime, even if i use divine aura. But I'm doing pretty fine. I just had a problem being in a party with 2 mages, 1 archer, me, str dekan, and a knight. It wasn't that great since everyoen was squishy xD. But it's alright so far. So is it a good idea to max out divine beam? What about detect, is that worth 5 points? And should I just put 1 point into teleport? I'm still having trouble with my mp, as I have to keep on sucking those mp potions. Will this get better when I hit like lvl 35?
Thank you so much.

You lived in a party of 5 squishy members, which is excellent xD!
Divine Beam, I don't know it's up to you really. It just makes soloing a lot easier as the wand's attack isn't going to be dealing masses of damage anytime soon >_>. Though keep in mind that when you're the party's main Healer. You won't be using that skill at all. It's more personal preference, but if you solo for quests or anything it just nice to have. Not to mention you're not completely helpless xD.
Detect isn't worth it because Mages have a skill that's superior to it, plus you won't need Detect before level 30, the duration is very short and it's a very situational skill. If someone should sneak up on you, you'd have to be lucky enough to time Detect, make it last like 1 minute and hope someone who uses Hide walks to you with their paranoid prancing so you can PK them before they PK you (if they even intended to PK you at all xD). <--- That's the case when you solo. When you're in a party, the Mage will almost always have his Detect skill on, which deals damage upon detection I think.
I don't have it or Teleport, but I gathered it's useful to save you from the icky situation when your party gets PKed, the enemy always goes after you first (divine and awesome as we may be). I don't see why they wouldn't just run those 7m towards you but... It might work. It's one of those, not really worth it and very situational skills, like Detect, just more useful.
At level 35, you probably will see change in your MP being consumed in a slower pace. At level 40ish you might even have to push yourself to get it all depleted (sometimes it's just hard to run out of MP)
Keep in mind that the more skill points you use on your Healer Skills, the less you have for Priest. There are better skills than Detect and Teleport.