The Warrior Skill Tree:

1. Ice imbue. Toggle. Increases ice attribute attack and ice attribute defense. Gives your attacks a chance of decreasing the target's movement speed.
2. Dark imbue. Toggle. Increases dark attribute attack and dark attribute defense. Gives your attacks a chance of decreasing the target's attack speed.
3. Divine imbue. Toggle. Increases divine attribute attack and divine attribute defense. Gives your attacks a chance of absorbing part of the damage as MP.
4. Self Buff that increases the user's melee attack force and potion recovery, but reduces their maximum HP by 30%. Cannot be used if user has less than 30% of their maximum HP.
5. Party-only skill that forces the monster to attack the user.
6. Attack skill. Requires dual swords.
7. Self buff that increases the user’s maximum HP based on their level.
8. Attack skill. Requires polearm.
9. Buff that increases accuracy. Can be used on other players.
10. Self buff that increases the damage that critical hits do based on the user's Strength and Dexterity.
11. Self buff that lets user open chests without a key. Failed attempts will inflict damage on the user. Ends after attempting to open the chest.
12. Attack Skill that deals damage based on the user’s strength to the target and the enemies in a straight line. 10% reduced damage to enemies behind the primary target. Requires dual swords.
13. Self buff that allows user to recover some HP after taking damage with 50% chance of occurring.
14. Attack Skill that deals damage based on the user’s dexterity. Requires polearm.
15. Skill that makes the user charge at the target and paralyze it.
16. Self Buff that increases the user's critical chances.
17. Attack skill that causes bleeding. The damage over time depends on the user's physical attack.
18. Area of effect attack skill. Also reduces the stats of all opponents struck by this skill.
1- Frozen. Level Requirement: 2; Type: Imbue
Lv 1: Increases Water Attribute Attack by 20% and Water Attribute Defense by 10%. 4% chance of decreasing the enemy's movement speed by 10% for 7 seconds.
Lv 2: Increases Water Attribute Attack by 40% and Water Attribute Defense by 20%. 5% chance of decreasing the enemy's movement speed by 15% for 7 seconds.
Lv 3: Increases Water Attribute Attack by 60% and Water Attribute Defense by 30%. 6% chance of decreasing the enemy's movement speed by 20% for 7 seconds.
Lv 4: Increases Water Attribute Attack by 80% and Water Attribute Defense by 40%. 7% chance of decreasing the enemy's movement speed by 25% for 7 seconds.
Lv 5: Increases Water Attribute Attack by 100% and Water Attribute Defense by 50%. 8% chance of decreasing the enemy's movement speed by 30% for 7 seconds.
Comments: This imbue lowers opponent’s movement. Quite useful in PvP if you are against any characters who kite a lot.
2- Darkness. Level Requirement: 2; Type: Imbue
Lv 1: Increases Dark Attribute Attack by 20% and Dark Attribute Defense by 10%. 4% chance of decreasing the enemy's attack speed by 10% for 7 seconds.
Lv 2: Increases Dark Attribute Attack by 40% and Dark Attribute Defense by 20%. 5% chance of decreasing the enemy's attack speed by 15% for 7 seconds.
Lv 3: Increases Dark Attribute Attack by 60% and Dark Attribute Defense by 30%. 6% chance of decreasing the enemy's attack speed by 20% for 7 seconds.
Lv 4: Increases Dark Attribute Attack by 80% and Dark Attribute Defense by 40%. 7% chance of decreasing the enemy's attack speed by 25% for 7 seconds.
Lv 5: Increases Dark Attribute Attack by 100% and Dark Attribute Defense by 50%. 8% chance of decreasing the enemy's attack speed by 30% for 7 seconds.
Comments: The ”rule of thumb” imbue that works wonders for PvE and PvP. It lowers opponent’s attack speed.
3- Divinity. Level Requirement: 2; Type: Imbue
Lv 1: Increases Light Attribute Attack by 20% and Light Attribute Defense by 10%. 4% chance of absorbing 5% of the damage dealt as MP.
Lv 2: Increases Light Attribute Attack by 40% and Light Attribute Defense by 20%. 5% chance of absorbing 6% of the damage dealt as MP.
Lv 3: Increases Light Attribute Attack by 60% and Light Attribute Defense by 30%. 6% chance of absorbing 7% of the damage dealt as MP.
Lv 4: Increases Light Attribute Attack by 80% and Light Attribute Defense by 40%. 7% chance of absorbing 8% of the damage dealt as MP.
Lv 5: Increases Light Attribute Attack by 100% and Light Attribute Defense by 50%. 8% chance of absorbing 10% of the damage dealt as MP.
Comments: There is no Blazing imbue for Giant class. Giants hate fire?
4- Blood Adrenaline. Level Requirement: 4, Cooldown: 60
Lv: 1: For 20 seconds, user loses 30% of max hp, but gains 10% more melee attack force and 50% increased potion recovery.
Lv: 2: For 20 seconds, user loses 30% of max hp, but gains 12% more melee attack force and 50% increased potion recovery.
Lv: 3: For 20 seconds, user loses 30% of max hp, but gains 14% more melee attack force and 50% increased potion recovery.
Lv: 4: For 20 seconds, user loses 30% of max hp, but gains 16% more melee attack force and 50% increased potion recovery.
Lv: 5: For 20 seconds, user loses 30% of max hp, but gains 18% more melee attack force and 50% increased potion recovery.
Lv: 6: For 20 seconds, user loses 30% of max hp, but gains 20% more melee attack force and 50% increased potion recovery.
Lv: 7: For 20 seconds, user loses 30% of max hp, but gains 22% more melee attack force and 50% increased potion recovery.
Comments: A risky skill, but quite a good last resort skill when you needed an extra melee force in exchange for your HP.
5. Taunt. Level Requirement: 4, Cooldown: 10 seconds; Skill Requirement: Party mode
Lv 1: Forces the target monster to attack the player. Can only be used while in a Party.
Comments: Works like the Taunt skill for Humans and Dekans
6. Bereave. Level Requirement: 5, Cooldown: 12 seconds, Weapon Requirement: Dual Swords
Lv 1: Deals 160% additional damage to the target.
Lv 2: Deals 170% additional damage to the target.
Lv 3: Deals 180% additional damage to the target.
Lv 4: Deals 190% additional damage to the target.
Lv 5: Deals 200% additional damage to the target.
Lv 6: Deals 210% additional damage to the target.
Lv 7: Deals 220% additional damage to the target.
Comments: Like Dragon Tail for Dragon Fighter, but stronger.
7. Battle Chant. Level Requirement: 5, Cooldown: 4 seconds
Lv 1: For 18 minutes, increase hp by 10 times user level.
Lv 2: For 21 minutes, increase hp by 15 times user level.
Lv 3: For 24 minutes, increase hp by 20 times user level.
Lv 4: For 27 minutes, increase hp by 25 times user level.
Lv 5: For 30 minutes, increase hp by 30 times user level.
Lv 6: For 30 minutes, increase hp by 35 times user level.
Lv 7: For 90 minutes, increase hp by 40 times user level.
Comments: Works almost like Dark Message for Mages, but doesn’t increase MP.
8. Reap. Level Requirement: 5, Cooldown: 12 seconds, Weapon Requirement: Polearm
Lv 1: Deals 60% additional damage to the target.
Lv 2: Deals 70% additional damage to the target.
Lv 3: Deals 80% additional damage to the target.
Lv 4: Deals 90% additional damage to the target.
Lv 5: Deals 100% additional damage to the target.
Lv 6: Deals 110% additional damage to the target.
Lv 7: Deals 120% additional damage to the target.
Comments: A Psychic Crash-like skill for polearms.
9. Find Hole. Level Requirement: 7; Cooldown: 4 seconds
Lv 1: Increases the Accuracy of the Target's by 5% for 18 minutes.
Lv 2: Increases the Accuracy of the Target's by 10% for 21 minutes.
Lv 3: Increases the Accuracy of the Target's by 15% for 24 minutes.
Lv 4: Increases the Accuracy of the Target's by 20% for 27 minutes.
Lv 5: Increases the Accuracy of the Target's by 25% for 30 minutes.
Lv 6: Increases the Accuracy of the Target's by 30% for 30 minutes.
Lv 7: Increases the Accuracy of the Target's by 35% for 90 minutes.
Comments: The skill name is just freaking hilarious. Consider it like Aimed Blow that works on others.
10- Rage. Level Requirement: 7; Cooldown: 4 seconds
Lv 1: Increases the user's Critical Damage by 80% of the user's Strength and Dexterity for 18 minutes.
Lv 2: Increases the user's Critical Damage by 100% of the user's Strength and Dexterity for 21 minutes.
Lv 3: Increases the user's Critical Damage by 120% of the user's Strength and Dexterity for 24 minutes.
Lv 4: Increases the user's Critical Damage by 140% of the user's Strength and Dexterity for 27 minutes.
Lv 5: Increases the user's Critical Damage by 160% of the user's Strength and Dexterity for 30 minutes.
Lv 6: Increases the user's Critical Damage by 180% of the user's Strength and Dexterity for 30 minutes.
Lv 7: Increases the user's Critical Damage by 200% of the user's Strength and Dexterity for 90 minutes.
Comments: Very similar to Dragon Knight’s Rapid Lock.
11- Crush. Level Requirement: 7; Cooldown: 4 seconds
Lv 1: 30% chance of unlocking a chest without a key for 18 minutes. Take 100 damage on a failed attempt.
Lv 2: 40% chance of unlocking a chest without a key for 21 minutes. Take 300 damage on a failed attempt.
Lv 3: 50% chance of unlocking a chest without a key for 24 minutes. Take 500 damage on a failed attempt.
Lv 4: 60% chance of unlocking a chest without a key for 27 minutes. Take 700 damage on a failed attempt.
Lv 5: 70% chance of unlocking a chest without a key for 30 minutes. Take 900 damage on a failed attempt.
Lv 6: 80% chance of unlocking a chest without a key for 30 minutes. Take 1200 damage on a failed attempt.
Lv 7: 90% chance of unlocking a chest without a key for 90 minutes. Take 1500 damage on a failed attempt.
Comments: This skill is for laughs. I am yet to see someone get owned by this skill.
12- Power Surge. Level Requirement: 9; Cooldown: 18 seconds; Weapon Requirement: Dual Swords; Skill Range: 5M
Lv 1: Deals 200% of Strength as additional damage to the target and to other targets in line.
Lv 2: Deals 220% of Strength as additional damage to the target and to other targets in line.
Lv 3: Deals 240% of Strength as additional damage to the target and to other targets in line.
Lv 4: Deals 260% of Strength as additional damage to the target and to other targets in line.
Lv 5: Deals 280% of Strength as additional damage to the target and to other targets in line.
Lv 6: Deals 300% of Strength as additional damage to the target and to other targets in line.
Lv 7: Deals 350% of Strength as additional damage to the target and to other targets in line.
Comments: The Straight Repulse-like skill for Giants, and guess what? It’s not a second job skill.
13- Life Force. Level Requirement: 9; Cooldown: 90 seconds
Lv 1: For 15 seconds, when receiving damage, user has 50% chance to recover 20 HP.
Lv 2: For 18 seconds, when receiving damage, user has 50% chance to recover 50 HP.
Lv 3: For 21 seconds, when receiving damage, user has 50% chance to recover 80 HP.
Lv 4: For 24 seconds, when receiving damage, user has 50% chance to recover 110 HP.
Lv 5: For 27 seconds, when receiving damage, user has 50% chance to recover 140 HP.
Lv 6: For 30 seconds, when receiving damage, user has 50% chance to recover 170 HP.
Lv 7: For 45 seconds, when receiving damage, user has 50% chance to recover 200 HP.
Comments: Quite a nice skill to have at the beginning, especially if you have tons of defense at your arsenal, but this skill loses its edge on the end-game, when monsters and players hit 5x more than the recovery rate.
14- Rampage. Level Requirement: 9; Cooldown: 18 seconds; Weapon Requirement: Polearm
Lv 1: Deals 150% of Dexterity as additional damage to the target.
Lv 2: Deals 200% of Dexterity as additional damage to the target.
Lv 3: Deals 250% of Dexterity as additional damage to the target.
Lv 4: Deals 300% of Dexterity as additional damage to the target.
Lv 5: Deals 350% of Dexterity as additional damage to the target.
Lv 6: Deals 400% of Dexterity as additional damage to the target.
Lv 7: Deals 450% of Dexterity as additional damage to the target.
Comments: One of the few attack skills that relies on a stat alone when dealing damage.
15- Charge. Level Requirement: 11; Cooldown: 40 seconds
Lv 1: Charges at target, paralyzing it for 2 seconds.
Lv 2: Charges at target, paralyzing it for 3 seconds.
Lv 3: Charges at target, paralyzing it for 4 seconds.
Lv 4: Charges at target, paralyzing it for 5 seconds.
Lv 5: Charges at target, paralyzing it for 6 seconds.
Lv 6: Charges at target, paralyzing it for 7 seconds.
Lv 7: Charges at target, paralyzing it for 8 seconds.
Comments: Oh hell no… Giants already have paralyzing skill at their first job class? Works exactly like the Guardian’s Rush.
16- Brute Force. Level Requirement: 11; Cooldown: 4 seconds
Lv 1 : 1% increase in turning a regular attack into a critical. Last 18 mins.
Lv 2 : 2% increase in turning a regular attack into a critical. Last 21 mins.
Lv 3 : 3% increase in turning a regular attack into a critical. Last 24 mins.
Lv 4 : 4% increase in turning a regular attack into a critical. Last 27 mins.
Lv 5 : 5% increase in turning a regular attack into a critical. Last 30 mins.
Lv 6 : 6% increase in turning a regular attack into a critical. Last 30 mins.
Lv 7 : 7% increase in turning a regular attack into a critical. Last 90 mins.
Comments: A weaker version of the Assassin’s Boost.
17- Kidney Strike. Level Requirement: 11; Cooldown: 20 seconds
Lv 1: For 15 seconds, 50% of the player's Physical Attack is dealt to the target as damage over time every 3 seconds.
Lv 2: For 18 seconds, 50% of the player's Physical Attack is dealt to the target as damage over time every 3 seconds.
Lv 3: For 21 seconds, 50% of the player's Physical Attack is dealt to the target as damage over time every 3 seconds.
Lv 4: For 24 seconds, 50% of the player's Physical Attack is dealt to the target as damage over time every 3 seconds.
Lv 5: For 27 seconds, 50% of the player's Physical Attack is dealt to the target as damage over time every 3 seconds
Lv 6: For 30 seconds, 50% of the player's Physical Attack is dealt to the target as damage over time every 3 seconds.
Lv 7: For 45 seconds, 50% of the player's Physical Attack is dealt to the target as damage over time every 4.1 seconds.
Comments: The “Bleeding” skill for Giants, but not as strong as the Knight’s. It is easily cured with a Detox Potion.
18- Giant Shift. Level Requirement: 12; Cooldown: 24 seconds; Skill Range: 5M
Lv 1: Deals Area of Effect damage with 50% of the player’s physical attack and lowers all stats of foes affected by 5.
Lv 2: Deals Area of Effect damage with 60% of the player’s physical attack and lowers all stats of foes affected by 10.
Lv 3: Deals Area of Effect damage with 70% of the player’s physical attack and lowers all stats of foes affected by 15.
Lv 4: Deals Area of Effect damage with 80% of the player’s physical attack and lowers all stats of foes affected by 20.
Lv 5: Deals Area of Effect damage with 90% of the player’s physical attack and lowers all stats of foes affected by 25.
Lv 6: Deals Area of Effect damage with 100% of the player’s physical attack and lowers all stats of foes affected by 30.
Lv 7: Deals Area of Effect damage with 110% of the player’s physical attack and lowers all stats of foes affected by 35.
Comments: An Area of Effect attack skill that lowers stats? Awesome! Too bad the range for this skill isn’t as good as Knight’s Assault Crash or Dragon Fighter’s Zhen Counter, just 5M range.









