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Digitality's Giant Guide

Dual-handed Warriors

Digitality's Giant Guide

Postby Digitality on Thu Mar 19, 2009 6:52 pm

Warrior Build

Before we go into this, I'll just say now that this is intended for giants building with mostly a strength build. If you're for whatever reason rolling with vit or dex for your primary stat, this guide is not for you. As a strength primary build for both savages and berserkers have the highest and most practical potential, that's what this guide is going with.

Stat Spread

You only have 3 stats that you're ever going to have to worry about on your giant. Anything else is a complete and total waste. I'm not going to give you any cookie cutter 3/1, 2/1/1, numbers or anything like that. The best way to build a character, is to suit it to you and your playing style.

Strength - This should be your primary stat. The one you add the most too. Any excess points you have should go into strength to increase your base damage, and your critical damage, as well as your p.def. Your strength should always be your highest stat.

Vitality - As far as vitality is concerned, you will not need more than 1 per level at this stage of the game. All the way through 50 you can safely go with 1 vit per level. Or if you'd rather, you should be able to skip some of the vit, or go with very few, or no vit points at all to get more damage. If you feel squishy, or weak, and you have armor appropriate for your level, then I would suggest adding in some vit points.

Dexterity - You need dexterity to hit things as a melee class. There isn't a very reliable, or complete way to avoid this. For either the future savage, or berserker 50 dex on your way to level 50 should cover all your needs for accuracy. As a savage, the fewer points you spend in dex to get by, the better. For a berserker, you can stick with 50 dex for accuracy, unless you want to make use of your dex based polearm skills, in which case, you can add more if you'd like. Never make dex your primary stat though.

Accessories - Accessories with str, dex, or vit on them are good for your giant. Try to lean towards str and dex mostly though. For boss accessories in your early development there are a few options. Mix and match as you see fit. These can be a suitable alternative to adding dex for some of your accuracy issues.

Black Turpin Chain - Adds 10 str, 7 dex, 100 HP, Level Requirement 25. It's dropped by an archer mini-boss in black dragon sanctuary, who is either lvl 45 or 50. I forget his name, if someone could remind me that would be great.

Black Turpin Bracelet - Adds 10 dex, 7 str, 100 HP, Level Requirement 25. This is a reversal of the stats on the chain. I personally think the chain is a better choice, but you take what you can get. It's dropped by the same boss as above. Sometimes he won't drop either though.

Ahkma Pendant - Adds 10 dex, 7 vit, 10 ranged attack, Level Requirement 25. Dropped by makkitpew in either black dragon sanctuary or caronia's tomb (that I've confirmed) Also said to be dropped by the Kan mini-bosses in Ahkma it's not the best choice IMO but it's better than nothing if you want the dex.

Fierce Pendant - Adds 10 str, 7 vit, 10 melee attack, Level Requirement 25. Can likewise be obtained from the various Kan mini-bosses in Ahkma cave. This is a nice piece to have for any giant.

Ring of Prodigious Power - Adds 15 str, 5 vit, 10 melee, Level Requirement 35. These can be obtained from Mollek the minotaur sub-boss in Ahkma Cave. He's level 45, and rather painful considering his level. I believe these are very good accessories to have for your giant, maybe mixed with 1 Turpin chain or bracelet for some dex.

That pretty much covers the stat spread for levels 1-50 and the boss accessories available to you that are best suited to helping you out.

Skill Spread

Here's the lay-out for the warrior tree. So let's discuss what you need from it. This is directed towards an optimal build in saving as many points as possible for your second job.

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A - Imbue - Pick one of them and only one. There are dozens of discussions on which are better and why. Frozen is good for PvP to keep people from running from you, Darkness is good to slow down attacks, and Divinity is good for keeping your mana up. I don't care which you take, or why, just take one. It will not make or break your character. Go with 1 level in it early on, but max it later when you have the mana to sustain the skill. It will account for 20% of all the damage you do. Worth 5 skill points right?

B - Blood Adrenaline - This is an optional skill. It's not very useful early on. However later, when you have high melee, it can give you a very large damage boost. Many players are concerned with the 30% HP loss, but I say, this is a skill you use in a situation where you have advantage. If you want this skill get it later, after your second job is reached when you have substantial melee to boost with it.

C - Taunt - You must get this to move into the rest of your tree, and it's not really a bad skill to have.

D - Bereave - This is an attack skill for dual-swords only. If you want an attack, skill I recommend only putting 1 point into it, and only if you are planning on going Savage. You can reach 50 without attack skills though, and save valuable skill points for better skills.

E - Battle Chant - You must put at least 1 point into this skill to get to the rest of your tree, and there's really no reason not to put in 5. It gives a very large HP boost based on your level. With 1 vit per lvl + battle chant 5 + base rolls (8 hp per lvl), it allows a giant to effectively gain 58 HP per level up. This is a recommended must have skill.

F - Reap - This is an attack skill for pole-arms only. If you want an attack, skill I recommend only putting 1 point into it, and only if you are planning on going Berserker. You can reach 50 without attack skills though, and save valuable skill points for better skills.

G - Find Hole - This skill is a bit redundant. Personally I see no room in it for a savage tree. I'm not sure about a berserker tree yet. However, to make use of it, you already have to have good accuracy. So at that point... why bother?

H - Rage - This skill nets you a ton of critical damage. It converts 160% of your str + 160% of your dex into added critical damage whenever you land a crit hit. Max it to level 5. Recommended must have skill.

I - Crush - Gives you a chance to open treasure chests without a key. Sounds nifty, but I get plenty of keys at my level. If you want it, go for it though, but you have to get reap to get to this skill. Only put it to level 1 since you can rebuff it and try again, and again, and again until you get your chest open. Thanks to Deathklaat for his input on this.

J - Power Surge - Another attack skill. It requires 1 pt in find hole to open it up. This looks like a strong skill, and it possibly is, but I think there are better choices in the Savage tree. It's for dual-swords only. Take it only if you're going Savage. Even then, I suggest only putting 1 pt into it until you have your best skills on your second job.

K - Life Force - Gives you a 50% chance to heal some HP everytime you're hit. This is a neat idea. However, in later levels I don't think this skill will be necessary, or practical. In PvP either the life it heals either just isn't worth worrying about, or it's not going to be enough to matter. In PvM, your HP should never really be an issue. You have to put 1 skill pt in this to open up better skills though.

L - Rampage - This is an optional attack skill for pole-arms. Take this skill only if you're going Berserker, and only then if you're going to add more to your dex than the recommended 50 for accuracy. This more points you add to this skill, the more you will get out of both it, and your dex points.

M - Shoulder Charge - This is a paralyze skill similar to the knight's rush. You will need this for PvP eventually. When you decide to take it is entirely up to you but max it when you do. It will not help you much at all in PvM, as bosses resist it, and mobs don't really require stuns. It is a recommended must have skill.

N - Brute Force - Increases your critical rate. This will help churn out extra crits which comboed with Rage amounts to huge damage. Max this skill. It is a recommended must have.

O - Kidney Strike - This skill is a DoT (damage over time) When you use it, it will hit as an attack skill and do normal damage. Then every 3 seconds for 15 seconds it will do 50% of whatever damage you did when you hit. Be it crit damage, or normal damage. If you want this skill, only put 1 point into it. It never gets stronger only lasts longer. I don't think it's that great for a Savage build, but a Berserker has high damage per hit, and a slower attack speed, they could make more use of this skill.

P - Giant Shift - This is an AOE attack that also reduces player stats temporarily in PvP. If you want an early AOE other than power surge, go for it. In the later game though, 25 stats means very little. As far as I know, those stats come off the players base stats, and they also temporarily lose any active buffs in relation to those 25 stats. So in most cases not even double the 25. The reduction lasts only 10 seconds. Not very worthwhile for a Savage in my opinion, as they get Rampage Force at 51. A berserker might like it if they have the room in their tree, for an extra AOE. Thanks to Krone for corrections on this skill.

That covers all the skills. So optimally, all you need your tree to look like is this...

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Last edited by Digitality on Wed Mar 25, 2009 1:42 pm, edited 18 times in total.
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Re: Giant Guide

Postby Digitality on Thu Mar 19, 2009 6:52 pm

*reserved for zerker tree*
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Re: Giant Guide

Postby Digitality on Thu Mar 19, 2009 6:52 pm

Savage Build

This part of the guide is constructed based on the idea that you followed the previous warrior guide. Optimally when you become a savage and can add skills at lvl 51 you should have at most 23 points to spend. This section will cover optimal building up to lvl 62, and suggestions on further skills beyond that.

Stat Spread

This hasn't changed much at all... You still only have 3 stats to worry about, and 1 of them you should be finished with now. Now you get 6 skill points to spend every level though.

Strength -This should still be your highest stat point. With a good guardian friend you can really cash in on their strength buffs, coupled with your own upcoming buff. Strength has benefits of both extra melee, and p.def, both of which your build will need.

Vitality - You still shouldn't need more than 1 vit per level. Go with 2 if you feel squishy, or none at all if you prefer pure damage. Battle Chant from the Warrior tree will make up for any lack of hp from vit, and you get a buff that gives you an additional 10% to your vit as well.

Dexterity - You should have finished your dex during your warrior tree. I'd recommend 50, but if you want a bit higher, I'd say 60 at the absolute most. You need to add some, because accesories alone won't make up all your accuracy, and you want to be able to reap some benefit from archer dex buffs if they're around to share them.

Accessories - Accessories with str, dex, or vit on them are good for your giant. Try to lean towards str with maybe some dex mostly now though. For boss accessories at this mid-range of your development there are only 2 worth your consideration.

Wrath of Blue Mustache - Adds 10 str, 10 dex, 300 HP, Level Requirement 55. Dropped by the blue dragon Mirebreath Kniedhogg at the end of Caronia's tomb. These will only be temporary if you decide to get them on your path to your next goal...

Wings of Solemn Death - Adds 15 str, 15 dex, 15 vit, Level Requirement 60. Dropped by Amadeus de Roha on the 2nd floor of Rahkon dungeon. Getting 4 of these should be the goal for your mid-game. You get good strength, dex necessary to solve all your current, and any future accuracy problems, and vit to give you a health boost, or if you've gone very slim on your vit, to make up for a lack-there-of. Until you're ready to move onto R4 bosses, you won't need to replace these.


Skill Spread

Here's the Savage tree, and some descriptions of the skills on it. I'll detail what I feel are skills you should max first, and which are skills that you should max as you further gain levels. As well as talk about possible applications and uses for each skill.

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A - Dual Sword Mastery - If you're using Dual Swords (which you should be since your future attacks kills require them) then this is a buff I believe you should max. It will increase your melee by 15% of your weapon damage at level 5, and weapon damage is pure, 1 melee for 1 damage. This is a recommended must have skill.

B - Taunt Challenge - This is an optional skill. However it has great applicative uses and will only ever cost 1 point. In a party this will be a way for you to tank, and keep mobs within your own AOE range. I recommend this as a must have skill.

C - Rampage Force - Let's be frank, this skill is single most powerful reason for anyone to become a savage to begin with. With a 50% chance for each of your normal attacks to turn into an AOE, this allows you great room to solo many areas later on, as well as being a huge source of DPS for a party. With this skill and an hp/mp leech option on your weapon, you will be nearly invincible in PvE settings. This is a must max skill.

D - Ferocious - Another buff skill. You have to put at least 1 point in here, and crit reduction is nothing to be dismissed, even in non-PvP settings. If you want to spare points for something else, go with 1 point, but I strongly recommend 5 points in this skill for maximum crit drop.

E - Fortunate - This skill will only ever cost 1 point. Put it in there. It will allow you immunity to stuns/roots, as well as break you free of them when you're hit by one. Since the rest of your party will be relying on you for support, especially in PvP, being able to remain mobile and active is of strong benefit. This is a recommended must have skill.

F - Monster Mind - This skill will increase your damage based on your m.kill counter. At best it will add another 99 damage to your total. In PvE, you'll be killing so fast (and your m.kill will not remain the same) for it to make a difference, while in PvP, after the reduction, will only offer an increase of 33 damage. If you want that damage boost, go for it, but personally, I don't think it's useful enough to warrant 5 skill points.

G - Extraction - This is your first attack skill of the savage tree. It will allow you to deal extra damage, as well as having a chance to extract organs (heart, brain, guts) from your target, that you will need to use the rest of your attack skills. You must have 1 point in this skill. I would not recommend maxing it early on though.

H - Brutality - This buff gives you an additional 10% boost to both your strength and vitality. There is no sane reason at all not to have it. Get it, max it.

I - Gails Shock - Reduces the accuracy of enemies within range. I would say don't bother with this skill. For one, you can't keep your enemies in range of the totem really, unless you stun them, and then it doesn't matter if they can hit you or not does it? lol Secondly, this will not have enough effect on anyone to matter to you. Mages/priests/templar won't be effected, rangers/dex guards have too much acc for it to matter anymore, and you don't have enough evasion anyways. This might help your agi dhan buddy out, maybe but it's in no way worth any skill points because of that

J - Lunge - This is an attack skill, it will increase your damage, and can be used while wielding dual-swords. With guts in your inventory, it has the effect of lowering an enemies movement speed. This skill is well worth 1 point to keep enemies from getting away, and you need it to get to other skills anyways. Whether or not it's worth maxing later is totally up to you.

K - Gails Wash - This skill will change PvP entirely. Right now stun spamming is usually a must to land a kill against any strong player. A giant with Gails Wash can break his party free of any negative effects, poisons, stuns, vacuum. This is an absolute must to support yourself, and your parties in PvP. It's why fortunate is also necessary, to leave you free to use this skill. 1 point minimum here. Additional if you want to up duration.

L - Desperate Assault - This is a great stun AOE stun. Not many targets, but a stun is a stun. Right now I recommend only 1 point in this to reach Barbaric Cry, as you won't really need it in PvE, and it won't be earth shattering not to max it for PvP yet. Come back and max this skill later on when you have the points to spare though.

M - Ruthless - Another attack skill. Attack skills can put up some strong damage. This one, if you possess a heart in your inventory, will also reduce the targets p.def by 50. Word is it never gets any higher of a reduction, and so I wouldn't recommend taking the skill any higher, especially not at this point of the tree. Reducing enemy p.def is never a bad thing however.

N - Gails Bless - I like this skill, I do. It allows you to drop a totem that heals your party over a period of time, with so much health recovered every 3 seconds. It has numerable possible uses. Right now though, I feel it needs to be skipped over. Come back to this if you want it when you get the points.

O - Barbaric Cry - This is a PvP only skill. It's duration is what makes me value it over desperate assault. It prevents a number of targets within range of using normal attacks against you. For crit builds such as agi dhans, or dex guards, this is crippling. For other builds, they'll be able to hit you with skills still, but their threat is greatly reduced. If you don't plan on PvPing early, then don't bother with this skill yet. It's a 50-50 between this and Gails Cry.

P - Storming Cross - Another attack skill. This one looks strong to me. If you have a brain in your inventory to use, then this skill gets added damage, up to 500 at lvl 5. Go with 1 skill point here for now, and if you like it, revisit it later.

Q - Gails Cry - Another totem skill, this increases your entire parties attack speed for a set time. This has some uses especially with your AOE potential from rampage force. If you don't want to pick up Barbaric Cry yet, I would suggest going with this instead, for that boost in damage output for the duration of it.

R - Frozen Tornado This is a strong AOE. It will give you a good increase in damage, and with 1 of each organ (heart, brain, guts) it is supposed to inflict a large DoT (dmg over time) to all enemies hit by it. I recommend an early point in this to top off your tree by 62. Max this skill later.

This covers recommended savage skills up to lvl 62, and some recommended skills to work on past that.

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I think this is the most optimal looking build to have by lvl 62. Obviously there's more work to be done and skills to be filled out after 62. Until more information comes back on the giants though, I feel that players are going to have to use their own preferences beyond this.
Last edited by Digitality on Mon Mar 30, 2009 12:06 am, edited 3 times in total.
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Re: Giant Guide

Postby Digitality on Sun Mar 22, 2009 12:59 pm

There... the warrior guide is complete. I'll work on the other 2 parts later. Sorry for the delay. I may add equipment help later.
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Re: Giant Guide

Postby Krone on Tue Mar 24, 2009 7:29 am

Hey Digitality

nice guide so far but are u even playing a Giant?

the Giant Shift skill isnt a temporary buff. Its an AoE attack skill with a debuff effect.

So u hit all the opponents/mobs around you and their stats will reduce by 5-25
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Re: Giant Guide

Postby Digitality on Tue Mar 24, 2009 2:09 pm

Krone wrote:Hey Digitality

nice guide so far but are u even playing a Giant?

the Giant Shift skill isnt a temporary buff. Its an AoE attack skill with a debuff effect.

So u hit all the opponents/mobs around you and their stats will reduce by 5-25


I haven't skilled it thinking it's a temporary buff. It reads like it increases AOE damage for 10 seconds, if I've misunderstood I'll make the necessary corrections. I welcome any input from players on their information about particular skills. Doubly so if my information is incorrect in any way.

If that's all it does then it's a decent skill, but not sure if it's a "must-have". 25 stat points aren't a lot at higher levels. Factoring in buffs in some cases it might remove as many as 50 if the target is heavily buffed in that stat but otherwise...

Yes I have a giant. My skill plan is a very tight fit and I won't be able to test them all myself with it. The details in new skills will be worked in as I get them. Can anyone else confirm this on Giant Shift for me as well?
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Re: Giant Guide

Postby razzywazzy on Wed Mar 25, 2009 12:30 am

Digitality wrote:
Krone wrote:Hey Digitality

nice guide so far but are u even playing a Giant?

the Giant Shift skill isnt a temporary buff. Its an AoE attack skill with a debuff effect.

So u hit all the opponents/mobs around you and their stats will reduce by 5-25


I haven't skilled it thinking it's a temporary buff. It reads like it increases AOE damage for 10 seconds, if I've misunderstood I'll make the necessary corrections. I welcome any input from players on their information about particular skills. Doubly so if my information is incorrect in any way.

If that's all it does then it's a decent skill, but not sure if it's a "must-have". 25 stat points aren't a lot at higher levels. Factoring in buffs in some cases it might remove as many as 50 if the target is heavily buffed in that stat but otherwise...

Yes I have a giant. My skill plan is a very tight fit and I won't be able to test them all myself with it. The details in new skills will be worked in as I get them. Can anyone else confirm this on Giant Shift for me as well?


yea, giant shift is like that as Krone said. I think u should at least put 1 for pve(unless u want to wait for frozen tornado).. for pvp, u can max it.. thats 25 pts in each stat(level 7 35pts).. so for melee they would miss 75 pts total (vit, str, dex) but imagine a group missing 75 pts.
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Re: Giant Guide

Postby boomer on Wed Mar 25, 2009 12:38 am

razzywazzy wrote:yea, giant shift is like that as Krone said. I think u should at least put 1 for pve(unless u want to wait for frozen tornado).. for pvp, u can max it.. thats 25 pts in each stat(level 7 35pts).. so for melee they would miss 75 pts total (vit, str, dex) but imagine a group missing 75 pts.


Eh, you get Rampaging Force and the Savages I've spoken to have told me all of the organ based skills are also AoEs. Not sure if that is 100% true though.

75 melee is a drop in the bucket at higher levels. Wouldn't hurt their damage much. 5-10 less damage, big whoop. Giant Shift is best against those who are heavily buffed with IM dresses that give +30 Stats, and the IM almighty scroll. Without all of that, Giant Shift barely removes anything of value from the target(s).

All in all, we can do without it really.
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Re: Giant Guide

Postby KurenaiX on Wed Mar 25, 2009 1:07 am

boomer wrote:
razzywazzy wrote:yea, giant shift is like that as Krone said. I think u should at least put 1 for pve(unless u want to wait for frozen tornado).. for pvp, u can max it.. thats 25 pts in each stat(level 7 35pts).. so for melee they would miss 75 pts total (vit, str, dex) but imagine a group missing 75 pts.


Eh, you get Rampaging Force and the Savages I've spoken to have told me all of the organ based skills are also AoEs. Not sure if that is 100% true though.

75 melee is a drop in the bucket at higher levels. Wouldn't hurt their damage much. 5-10 less damage, big whoop. Giant Shift is best against those who are heavily buffed with IM dresses that give +30 Stats, and the IM almighty scroll. Without all of that, Giant Shift barely removes anything of value from the target(s).

All in all, we can do without it really.


which item mall dress gives 30 stat? i want one pls :(
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GingerX - Level 9x Savage (Ahkma)
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Re: Giant Guide

Postby Deathklaat on Wed Mar 25, 2009 5:17 am

nice guide so far, i have been doing pretty good with my skills in comparison to your guide.

and as for info on crush, i have it at lvl 1 and chests do not dissapear if you fail to open it, you just take your damage and try again. i have had times where i try 6 times in a row but it eventually opens and you get the loot.
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