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The Dekan classes Skill Tree

The Ancient Dragonkin

The Dekan classes Skill Tree

Postby Xaipher on Sun Mar 02, 2008 4:58 am

Provided by Last Standing.
The Dekan start out as The Dekan Dragon Fighter at lvl 50 they can choose a subclass ( leave me a reply if I am incorrect )


The Dekan Dragon Fighter

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1. BLAZING: Toggle - Increases fire attribute attack and fire attribute defense. Gives your attacks a chance of absorbing part of the damage as HP.
2. FROZEN: Toggle - Increases ice attribute attack and ice attribute defense. Gives your attacks a chance of decreasing the target's movement speed.
3. DARKNESS: Toggle - Increases dark attribute attack and dark attribute defense. Gives your attacks a chance of decreasing the target's attack speed.
4. MANA RETURN: Toggle - Converts some of the damage the player receives into MP.
5. TAUNT: Party only skill that forces the monster to attack the user.
6. DRAGON’S POWER: Self Buff that increases short-range physical attack.
7. SEPERATION: Self Buff that separates the weapon into 2. Decreases physical attack and physical defense. Greatly increases attack speed.
8. HEALTH TO MANA: Skill that converts some of the user's HP into MP.
9. FOREFOOT SWING: Skill that consumes some of the user's HP to damage the target based on how much HP was consumed.
10. SEPA SLASH: Attack Skill. Can only be used in Separation.
11. MANA TO HEALTH: Skill that converts some of the user's MP into HP.
12. DRAGON’S TRAIL: Skill. Cannot be used in Separation.
13. NAIL ZHEN: Area of Effect Attack Skill. Can only be used in Separation.
14. BREATH: Spell that damages the target based on the user's Magic Attack.
15. ZHEN COUNTER: Area of Effect Attack Skill. Cannot be used in Separation.
16. HEALTH FUNNEL: Skill that consumes some of the user's HP to heal the target based on how much HP was consumed.
17. HEALTH DRAIN: Spell that absorbs some of the target's HP based on the user's Magic Attack.
18. DRAGON’S SKIN: Self Buff that prevents the user from receiving damage while stunned.

    Dragon Fighter:
    Blazing (Weapon Buff Toggle, Self Only)
    Level 1: +20% Blazing Elemental Attack, +10% Elemental Defense, 4% chance to convert 5% of damage to HP
    Level 2: +40% Blazing Elemental Attack, +20% Elemental Defense, 5% chance to convert 6% of damage to HP
    Level 3: +60% Blazing Elemental Attack, +30% Elemental Defense, 6% chance to convert 7% of damage to HP
    Level 4: +80% Blazing Elemental Attack, +40% Elemental Defense, 7% chance to convert 8% of damage to HP
    Level 5: +100% Blazing Elemental Attack, +50% Elemental Defense, 8% chance to convert 9% of damage to HP

    Frozen (Weapon Buff Toggle, Self Only)
    Level 1: +20% Frozen Elemental Attack, +10% Defense, 4% chance to to slow target by 10% for 7 seconds
    Level 2: +40% Frozen Elemental Attack, +20% Defense, 5% chance to to slow target by 15% for 7 seconds
    Level 3: +60% Frozen Elemental Attack, +30% Defense, 6% chance to to slow target by 20% for 7 seconds
    Level 4: +80% Frozen Elemental Attack, +40% Defense, 7% chance to to slow target by 25% for 7 seconds
    Level 5: +100% Frozen Elemental Attack, +50% Defense, 8% chance to to slow target by 30% for 7 seconds

    Darkness (Weapon Buff Toggle, Self Only)
    Level 1: +20% Darkness Elemental Attack Rate, +10% Defense, 4% chance to to slow target attack speed by 10% for 7 seconds
    Level 2: +40% Darkness Elemental Attack Rate, +20% Defense, 5% chance to to slow target attack speed by 15% for 7 seconds
    Level 3: +60% Darkness Elemental Attack Rate, +30% Defense, 6% chance to to slow target attack speed by 20% for 7 seconds
    Level 4: +80% Darkness Elemental Attack Rate, +40% Defense, 7% chance to to slow target attack speed by 25% for 7 seconds
    Level 5: +100% Darkness Elemental Attack Rate, +50% Defense, 8% chance to to slow target attack speed by 30% for 7 seconds

    Mana Return (Weapon Buff Toggle, Self Only)
    Level 1: 1% of damage received is converted to MP
    Level 2: 2% of damage received is converted to MP
    Level 3: 3% of damage received is converted to MP
    Level 4: 4% of damage received is converted to MP
    Level 5: 5% of damage received is converted to MP

    Taunt (Taunt, Monster Only, Usable in Party Only)
    Level 1: Targeted monster attacks you, tuant duration increases as you level up

    Dragon Power (Buff, Self Only)
    Level 1: +10% melee attack for 18 minutes
    Level 2: +15% melee attack for 21 minutes
    Level 3: +20% melee attack for 24 minutes
    Level 4: +25% melee attack for 27 minutes
    Level 5: +30% melee attack for 30 minutes
    Level 6: +35% melee attack for 30 minutes
    Level 7: +40% melee attack for 90 minutes

    Separation (Weapon Toggle, Self Only, Usable with Regular Zhen Only)
    Level 1: -25% weapon damage, -10% physical defense, +60% attack speed

    Health to Mana (Active Skill, Self Only)
    Level 1: Uses 10% of HP then converts 75% of it into MP
    Level 2: Uses 10% of HP then converts 125% of it into MP
    Level 3: Uses 10% of HP then converts 175% of it into MP
    Level 4: Uses 10% of HP then converts 225% of it into MP
    Level 5: Uses 10% of HP then converts 275% of it into MP
    Level 6: Uses 10% of HP then converts 325% of it into MP
    Level 7: Uses 10% of HP then converts 400% of it into MP

    Forefoot Swing (Active Skill, Monster or Other Player Only, Usable in Non-Separation Mode Only)
    Level 1: Uses 20% of HP then converts 75% of it into damage on target
    Level 2: Uses 20% of HP then converts 90% of it into damage on target
    Level 3: Uses 20% of HP then converts 105% of it into damage on target
    Level 4: Uses 20% of HP then converts 120% of it into damage on target
    Level 5: Uses 20% of HP then converts 135% of it into damage on target
    Level 6: Uses 20% of HP then converts 150% of it into damage on target
    Level 7: Uses 10% of HP then converts 350% of it into damage on target

    Sepa Slash (Active Skill, Monster or Other Player Only, Usable in Separation Mode Only)
    Level 1: +180% additional damage to melee attack
    Level 2: +200% additional damage to melee attack
    Level 3: +220% additional damage to melee attack
    Level 4: +240% additional damage to melee attack
    Level 5: +260% additional damage to melee attack
    Level 6: +280% additional damage to melee attack
    Level 7: +315% additional damage to melee attack

    Mana to Health (Active Skill, Self Only)
    Level 1: Uses 10% of MP then converts 150% of it into HP
    Level 2: Uses 10% of MP then converts 300% of it into HP
    Level 3: Uses 10% of MP then converts 450% of it into HP
    Level 4: Uses 10% of MP then converts 600% of it into HP
    Level 5: Uses 10% of MP then converts 750% of it into HP
    Level 6: Uses 10% of MP then converts 900% of it into HP
    Level 7: Uses 10% of MP then converts 1250% of it into HP

    Dragon’s Tail (Active Skill, Monster or Other Player Only, Usable in Non-Separation Mode Only)
    Level 1: +80% additional damage to melee attack
    Level 2: +90% additional damage to melee attack
    Level 3: +100% additional damage to melee attack
    Level 4: +11% additional damage to melee attack
    Level 5: +120% additional damage to melee attack
    Level 6: +130% additional damage to melee attack
    Level 7: +145% additional damage to melee attack

    Nail Zhen (Active AOE Skill, Monster or Other Player Only, Usable in Separation Mode Only)
    Level 1: +150% attack, area of effect damage to targets within 2 meters for 50% of damage from last attack
    Level 2: +150% attack, area of effect damage to targets within 3 meters for 60% of damage from last attack
    Level 3: +150% attack, area of effect damage to targets within 4 meters for 70% of damage from last attack
    Level 4: +150% attack, area of effect damage to targets within 5 meters for 80% of damage from last attack
    Level 5: +150% attack, area of effect damage to targets within 6 meters for 90% of damage from last attack
    Level 6: +150% attack, area of effect damage to targets within 7 meters for 100% of damage from last attack
    Level 7: +160% attack, area of effect damage to targets within 7 meters for 120% of damage from last attack

    Breath (Active Skill, Monster or Other Player Only)
    Level 1: Damages target for 500% of INT
    Level 2: Damages target for 550% of INT
    Level 3: Damages target for 600% of INT
    Level 4: Damages target for 650% of INT
    Level 5: Damages target for 700% of INT
    Level 6: Damages target for 800% of INT
    Level 7: Damages target for 900% of INT

    Zhen Counter (Active AOE Skill, Monster or Other Player Only, Usable in Non-Separation Mode Only)
    Level 1: +100% attack, area of effect damage to targets within 2 meters for 50% of damage from last attack
    Level 2: +100% attack, area of effect damage to targets within 3 meters for 60% of damage from last attack
    Level 3: +100% attack, area of effect damage to targets within 4 meters for 70% of damage from last attack
    Level 4: +100% attack, area of effect damage to targets within 5 meters for 80% of damage from last attack
    Level 5: +100% attack, area of effect damage to targets within 6 meters for 90% of damage from last attack
    Level 6: +100% attack, area of effect damage to targets within 7 meters for 100% of damage from last attack
    Level 7: +110% attack, area of effect damage to targets within 7 meters for 120% of damage from last attack

    Health Funnel (Active Skill, Self or Other Player Only)
    Level 1: Uses 10% of HP then converts 200% of it into HP
    Level 2: Uses 10% of HP then converts 250% of it into HP
    Level 3: Uses 10% of HP then converts 300% of it into HP
    Level 4: Uses 10% of HP then converts 350% of it into HP
    Level 5: Uses 10% of HP then converts 400% of it into HP
    Level 6: Uses 10% of HP then converts 470% of it into HP
    Level 7: Uses 10% of HP then converts 575% of it into HP

    Health Drain (Active Skill, Monster or Other Player Only)
    Level 1: Absorb 300% of your INT value from the target’s HP
    Level 2: Absorb 330% of your INT value from the target’s HP
    Level 3: Absorb 360% of your INT value from the target’s HP
    Level 4: Absorb 390% of your INT value from the target’s HP
    Level 5: Absorb 420% of your INT value from the target’s HP
    Level 6: Absorb 470% of your INT value from the target’s HP
    Level 7: Absorb 520% of your INT value from the target’s HP

    Dragon’s Skin (Buff, Self Only)
    Level 1: -100% damage from targets while stunned, lasts 10 seconds
    Level 2: -100% damage from targets while stunned, lasts 15 seconds
    Level 3: -100% damage from targets while stunned, lasts 20 seconds
    Level 4: -100% damage from targets while stunned, lasts 25 seconds
    Level 5: -100% damage from targets while stunned, lasts 30 seconds
    Level 6: -100% damage from targets while stunned, lasts 40 seconds
    Level 7: -100% damage from targets while stunned, lasts 50 seconds

The Subclasses

The Dekan Dragon Knight

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1. KARMA: Resurrection Skill.
2. ZHEN MASTERY: Buff that increases the attack power when equipping a Zen.
3. BLUE DEFENSE: Self Buff that decreases Physical and Magic damage received.
4. CRITICAL IMMUNITY: Self Buff that decreases Critical damage received.
5. EXTRICATE: Skill that releases player from Roots and Stuns.
6. MIST: Skill that hides the player.
7. EVOLVE: Self Buff that transforms the player into a Dragon, increasing offensive abilities and HP.
8. SUCTION: Skill that allows the player to absorb some of the damage done while in Dragon form as HP and MP. Passive.
9. FORCED LOCK: Self Buff that increases critical damage based on the player's Strength and Dexterity.
10. FAST SHADOW: Self Buff that increases Attack Speed.
11. SUDDEN DEATH: Toggle that increases the damage done while in Dragon form.
12. PENETRATE: Attack Skill that does damage ignoring defense. Stuns. Cannot be used in Separation.
13. SOUL DIVIDER: Attack Skill that does damage. Stuns. Can only be used in Separation.
14. BLOOD EFFECT: Toggle that increases critical rate while in Dragon form.
15. TOXIC POTION: Skill that prevents the target from using general potions. Cannot be used on monsters.
16. DARK SPELL: Skill that puts target to sleep. Damage wakes it up.
17. LUNACY: Skill that increases attack speed while in Dragon Form. Passive.
18. DRAGON’S NAIL: Skill that gives normal attacks while in Dragon Form a chance of stunning. Passive.

    Karma (Active Skill, Other Player Only, Requires Revive Scroll)
    Level 1: Resurrect player under level 60, they recover 30% lost XP and 15% HP / MP
    Level 2: Resurrect player under level 70, they recover 40% lost XP and 30% HP / MP
    Level 3: Resurrect player under level 80, they recover 50% lost XP and 45% HP / MP
    Level 4: Resurrect player under level 90, they recover 60% lost XP and 60% HP / MP
    Level 5: Resurrect player under level 100, they recover 70% lost XP and 75% HP / MP
    Level 6: Resurrect player under level 100, they recover 90% lost XP and 90% HP / MP
    Level 7: Resurrect player under level 100, they recover 95% lost XP and 100% HP / MP

    Zhen Mastery (Buff, Self Only, Requires Zhen)
    Level 1: +3% Zhen damage, lasts 18 minutes
    Level 2: +6% Zhen damage, lasts 21 minutes
    Level 3: +9% Zhen damage, lasts 24 minutes
    Level 4: +12% Zhen damage, lasts 27 minutes
    Level 5: +15% Zhen damage, lasts 30 minutes
    Level 6: +20% Zhen damage, lasts 30 minutes
    Level 7: +25% Zhen damage, lasts 120 minutes

    Blue Defense (Buff, Self Only)
    Level 1: Decrease damage by 5, lasts 5 minutes
    Level 2: Decrease damage by 10, lasts 5 minutes
    Level 3: Decrease damage by 15, lasts 5 minutes
    Level 4: Decrease damage by 20, lasts 5 minutes
    Level 5: Decrease damage by 25, lasts 5 minutes
    Level 6: Decrease damage by 30, lasts 5 minutes
    Level 7: Decrease damage by 35, lasts 30 minutes
    (is this supposed to be a % ?)

    Critical Immunity (Buff, Self Only)
    Level 1: Decrease damage from critical hits by 100 points, lasts for 5 minutes
    Level 2: Decrease damage from critical hits by 200 points, lasts for 5 minutes
    Level 3: Decrease damage from critical hits by 300 points, lasts for 5 minutes
    Level 4: Decrease damage from critical hits by 400 points, lasts for 5 minutes
    Level 5: Decrease damage from critical hits by 500 points, lasts for 5 minutes
    Level 6: Decrease damage from critical hits by 600 points, lasts for 5 minutes
    Level 7: Decrease damage from critical hits by 700 points, lasts for 30 minutes

    Extricate (Debuff, Self Only, Usable Only When Under Root or Stun Spell)
    Level 1: Cancels root
    Level 2: Cancels root and stun

    Mist (Buff, Self Only, Cannot use While in Combat or Evolve Mode)
    Level 1: Become invisible, -50% movement speed, lasts 1 minute
    Level 2: Become invisible, -40% movement speed, lasts 1 minute
    Level 3: Become invisible, -30% movement speed, lasts 3 minute
    Level 4: Become invisible, -20% movement speed, lasts 3 minute
    Level 5: Become invisible, -0% movement speed, lasts 5 minute
    Level 6: Become invisible, +10% movement speed, lasts 5 minute
    Level 7: Become invisible, +20% movement speed, lasts 10 minute

    Evolve (Buff, Self Only, Cannot use Elemental, Separation or Vanish Related Skills)
    Level 1: Transform into a Dragon, +5% attack, +10% HP, lasts for 5 minutes
    Level 2: Transform into a Dragon, +10% attack, +10% HP, lasts for 5 minutes
    Level 3: Transform into a Dragon, +15% attack, +15% HP, lasts for 6 minutes
    Level 4: Transform into a Dragon, +20% attack, +15% HP, lasts for 7 minutes
    Level 5: Transform into a Dragon, +25% attack, +20% HP, lasts for 8 minutes
    Level 6: Transform into a Dragon, +30% attack, +20% HP, lasts for 9 minutes
    Level 7: Transform into a Dragon, +35% attack, +20% HP, lasts for 10 minutes

    Suction (Passive, Must be in Evolve Mode)
    Level 1: 1% of damage dealt is absorbed to your HP and MP
    Level 2: 2% of damage dealt is absorbed to your HP and MP
    Level 3: 3% of damage dealt is absorbed to your HP and MP
    Level 4: 4% of damage dealt is absorbed to your HP and MP
    Level 5: 5% of damage dealt is absorbed to your HP and MP
    Level 6: 6% of damage dealt is absorbed to your HP and MP
    Level 7: 7% of damage dealt is absorbed to your HP and MP
    (for dragon sage it only added HP, is this right?)
    (I might have this skill completely wrong, it might be “Reduces your targets HP and MP by 1% for each successful hit”)

    Forced Lock (Buff, Self Only)
    Level 1: 60% of STR+DEX values added to critical damage upon successfull critical hit, lasts 18 minutes
    Level 2: 90% of STR+DEX values added to critical damage upon successfull critical hit, lasts 21 minutes
    Level 3: 120% of STR+DEX values added to critical damage upon successfull critical hit, lasts 24 minutes
    Level 4: 150% of STR+DEX values added to critical damage upon successfull critical hit, lasts 27 minutes
    Level 5: 180% of STR+DEX values added to critical damage upon successfull critical hit, lasts 30 minutes
    Level 6: 210% of STR+DEX values added to critical damage upon successfull critical hit, lasts 30 minutes
    Level 7: 220% of STR+DEX values added to critical damage upon successfull critical hit, lasts 120 minutes

    Fast Shadow (Buff, Self Only)
    Level 1: +50% attack speed, lasts 15 seconds
    Level 2: +66% attack speed, lasts 15 seconds
    Level 3: +80% attack speed, lasts 15 seconds
    Level 4: +100% attack speed, lasts 15 seconds
    Level 5: +122% attack speed, lasts 15 seconds
    Level 6: +150% attack speed, lasts 15 seconds
    Level 7: +180% attack speed, lasts 15 seconds

    Sudden Death (Toggle, Must be in Evolve Mode, Cannot use with Blood Effect)
    Level 1: +10% damage
    Level 2: +12% damage
    Level 3: +14% damage
    Level 4: +16% damage
    Level 5: +18% damage
    Level 6: +20% damage
    Level 7: +24% damage

    Penetrate (Active Skill, Monster or Other Player Only, Requires Non-Separation Mode)
    Level 1: Ignores target’s defense and adds 50% damage, stuns target for 1 second
    Level 2: Ignores target’s defense and adds 60% damage, stuns target for 2 seconds
    Level 3: Ignores target’s defense and adds 70% damage, stuns target for 2 seconds
    Level 4: Ignores target’s defense and adds 80% damage, stuns target for 3 seconds
    Level 5: Ignores target’s defense and adds 90% damage, stuns target for 3 seconds
    Level 6: Ignores target’s defense and adds 100% damage, stuns target for 4 seconds
    Level 7: Ignores target’s defense and adds 110% damage, stuns target for 5 seconds

    Soul Divider (Active Skill, Monster or Other Player Only, Requires Separation Mode)
    Level 1: +100% damage, stuns target for 1 second
    Level 2: +110% damage, stuns target for 2 seconds
    Level 3: +130% damage, stuns target for 3 seconds
    Level 4: +150% damage, stuns target for 3 seconds
    Level 5: +160% damage, stuns target for 3 seconds
    Level 6: +180% damage, stuns target for 4 seconds
    Level 7: +200% damage, stuns target for 5 seconds

    Blood Effect (Toggle, Must be in Evolve Mode, Cannot use Sudden Death)
    Level 1: +1% change for critical hit
    Level 2: +2% change for critical hit
    Level 3: +3% change for critical hit
    Level 4: +4% change for critical hit
    Level 5: +5% change for critical hit
    Level 6: +6% change for critical hit
    Level 7: +7% change for critical hit

    Toxic Potion (Active Skill, Other Player Only)
    Level 1: Target cannot use regular potions for 10 seconds
    Level 2: Target cannot use regular potions for 13 seconds
    Level 3: Target cannot use regular potions for 16 seconds
    Level 4: Target cannot use regular potions for 19 seconds
    Level 5: Target cannot use regular potions for 22 seconds
    Level 6: Target cannot use regular potions for 25 seconds
    Level 7: Target cannot use regular potions for 50 seconds

    Dark Spell (Active Skill, Monster or Other Player Only)
    Level 1: Puts target to sleep for 3 seconds, sleep canceled if target attacked
    Level 2: Puts target to sleep for 6 seconds, sleep canceled if target attacked
    Level 3: Puts target to sleep for 9 seconds, sleep canceled if target attacked
    Level 4: Puts target to sleep for 12 seconds, sleep canceled if target attacked
    Level 5: Puts target to sleep for 15 seconds, sleep canceled if target attacked
    Level 6: Puts target to sleep for 20 seconds, sleep canceled if target attacked
    Level 7: Puts target to sleep for 25 seconds, sleep canceled if target attacked

    Lunacy (Passive, Must be in Evolve Mode)
    Level 1: +5% to attack speed
    Level 2: +10% to attack speed
    Level 3: +15% to attack speed
    Level 4: +20% to attack speed
    Level 5: +25% to attack speed
    Level 6: +30% to attack speed
    Level 7: +35% to attack speed

    Dragon’s Nail (Passive, Must be in Evolve Mode)
    Level 1: 1% chance of stunning target for 1 second
    Level 2: 2% chance of stunning target for 1 second
    Level 3: 3% chance of stunning target for 1 second
    Level 4: 4% chance of stunning target for 1 second
    Level 5: 5% chance of stunning target for 1 second
    Level 6: 6% chance of stunning target for 1 second
    Level 7: 8% chance of stunning target for 1 second

The Dekan Dragon Sage

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1. Karma: Resurrection Skill.
2. Zhen Mastery: Buff that increases the attack power when equipping a Zen.
3. Blue Defense: Self Buff that decreases Physical and Magic damage received.
4. Imprint: Skill that allows the user to see hidden players and monsters around.
5. Critical Immunity: Self Buff that decreases Critical damage received.
6. Extricate: I'm sure this is not release. It is AoE stun.
7. Guard: Self Buff that negates damage the user receives based on Intelligence.
8. Evolve: Self Buff that transforms the player into a Dragon, increasing offensive abilities and HP.
9. Suction: Skill that allows the player to absorb some of the damage done while in Dragon Form as HP. Passive.
10. Forced Lock: Self buff that increases critical damage based on the player's Intelligence and Dexterity.
11. Fast Shadow: Self Buff that increases Attack Speed.
12. Mantle: AoE attack (? - I think this is a toggle) that does continuous damage. Can only be used in Dragon mode.
13. Flow: Attack Skill that does damage and stuns.
14. Heavy Wave: Attack Skill that does damage ignoring defense. Separation only.
15. Splitter: Skill that gives normal attacks a chance of being area of effect. Dragon mode only. Passive.
16. Full-Blast Assault: Attack Skill that does damage ignoring defense. Regular Zhen only.
17. Double Murder: Self Buff that increases the M.Kill count by 2 per monster killed.
18. Impenetrable: Skill that increases defense. Dragon Mode only. Passive.
19. Dragon Wing: Toggle (? - This might be passive) that increases movement speed while in Dragon Mode.
    DRAGON SAGE
    Karma (Active Skill, Other Player Only, Requires Revive Scroll)
    Level 1: Resurrect player under level 60, they recover 30% lost XP and 15% HP / MP
    Level 2: Resurrect player under level 70, they recover 40% lost XP and 30% HP / MP
    Level 3: Resurrect player under level 80, they recover 50% lost XP and 45% HP / MP
    Level 4: Resurrect player under level 90, they recover 60% lost XP and 60% HP / MP
    Level 5: Resurrect player under level 100, they recover 70% lost XP and 75% HP / MP
    Level 6: Resurrect player under level 100, they recover 90% lost XP and 90% HP / MP
    Level 7: Resurrect player under level 100, they recover 95% lost XP and 100% HP / MP

    Zhen Mastery (Buff, Self Only, Requires Zhen)
    Level 1: +3% Zhen damage, lasts 18 minutes
    Level 2: +6% Zhen damage, lasts 21 minutes
    Level 3: +9% Zhen damage, lasts 24 minutes
    Level 4: +12% Zhen damage, lasts 27 minutes
    Level 5: +15% Zhen damage, lasts 30 minutes
    Level 6: +20% Zhen damage, lasts 30 minutes
    Level 7: +25% Zhen damage, lasts 120 minutes

    Blue Defense (Buff, Self Only)
    Level 1: Decrease damage by 5, lasts 5 minutes
    Level 2: Decrease damage by 10, lasts 5 minutes
    Level 3: Decrease damage by 15, lasts 5 minutes
    Level 4: Decrease damage by 20, lasts 5 minutes
    Level 5: Decrease damage by 25, lasts 5 minutes
    Level 6: Decrease damage by 30, lasts 5 minutes
    Level 7: Decrease damage by 35, lasts 30 minutes
    (is this supposed to be a % ?)

    Imprint (Buff, No Target Required)
    Level 1: Detects invisible players or monsters within 15 meters for 30 seconds

    Critical Immunity (Buff, Self Only)
    Level 1: Decrease damage from critical hits by 100 points, lasts for 5 minutes
    Level 2: Decrease damage from critical hits by 200 points, lasts for 5 minutes
    Level 3: Decrease damage from critical hits by 300 points, lasts for 5 minutes
    Level 4: Decrease damage from critical hits by 400 points, lasts for 5 minutes
    Level 5: Decrease damage from critical hits by 500 points, lasts for 5 minutes
    Level 6: Decrease damage from critical hits by 600 points, lasts for 5 minutes
    Level 7: Decrease damage from critical hits by 700 points, lasts for 30 minutes

    Extricate (Debuff, Self Only, Usable Only When Under Root or Stun Spell)
    Level 1: Cancels root
    Level 2: Cancels root and stun

    Mana Guard (Buff, Self Only)
    Level 1: Decreases damage by 400% of your INT value, lasts for 60 seconds
    Level 2: Decreases damage by 600% of your INT value, lasts for 60 seconds
    Level 3: Decreases damage by 800% of your INT value, lasts for 60 seconds
    Level 4: Decreases damage by 1000% of your INT value, lasts for 60 seconds
    Level 5: Decreases damage by 1200% of your INT value, lasts for 60 seconds
    Level 6: Decreases damage by 1400% of your INT value, lasts for 60 seconds
    Level 7: Decreases damage by 1800% of your INT value, lasts for 60 seconds

    Evolve (Buff, Self Only, Cannot use Elemental, Separation or Vanish Related Skills)
    Level 1: Transform into a Dragon, +5% attack, +10% HP, lasts for 5 minutes
    Level 2: Transform into a Dragon, +10% attack, +10% HP, lasts for 5 minutes
    Level 3: Transform into a Dragon, +15% attack, +15% HP, lasts for 6 minutes
    Level 4: Transform into a Dragon, +20% attack, +15% HP, lasts for 7 minutes
    Level 5: Transform into a Dragon, +25% attack, +20% HP, lasts for 8 minutes
    Level 6: Transform into a Dragon, +30% attack, +20% HP, lasts for 9 minutes
    Level 7: Transform into a Dragon, +35% attack, +20% HP, lasts for 10 minutes

    Suction (Passive, Must be in Evolve Mode)
    Level 1: 1% of damage dealt is absorbed to your HP
    Level 2: 2% of damage dealt is absorbed to your HP
    Level 3: 3% of damage dealt is absorbed to your HP
    Level 4: 4% of damage dealt is absorbed to your HP
    Level 5: 5% of damage dealt is absorbed to your HP
    Level 6: 6% of damage dealt is absorbed to your HP
    Level 7: 7% of damage dealt is absorbed to your HP

    Rapid Lock (Buff, Self Only)
    Level 1: 60% of INT+DEX values added to critical damage upon successfull critical hit, lasts 18 minutes
    Level 2: 90% of INT+DEX values added to critical damage upon successfull critical hit, lasts 21 minutes
    Level 3: 120% of INT+DEX values added to critical damage upon successfull critical hit, lasts 24 minutes
    Level 4: 150% of INT+DEX values added to critical damage upon successfull critical hit, lasts 27 minutes
    Level 5: 180% of INT+DEX values added to critical damage upon successfull critical hit, lasts 30 minutes
    Level 6: 210% of INT+DEX values added to critical damage upon successfull critical hit, lasts 30 minutes
    Level 7: 220% of INT+DEX values added to critical damage upon successfull critical hit, lasts 120 minutes

    Moving Shadow (Buff, Self Only)
    Level 1: +50% attack speed, lasts 15 seconds
    Level 2: +60% attack speed, lasts 15 seconds
    Level 3: +70% attack speed, lasts 15 seconds
    Level 4: +80% attack speed, lasts 15 seconds
    Level 5: +90% attack speed, lasts 15 seconds
    Level 6: +100% attack speed, lasts 15 seconds
    Level 7: +110% attack speed, lasts 15 seconds

    Dragon Mantle (Toggle, Must be in Evolve Mode, Cannot use with Dragon’s Wing)
    Level 1: Adds 10 damage each tick to targets within 15 meters
    Level 2: Adds 20 damage each tick to targets within 15 meters
    Level 3: Adds 30 damage each tick to targets within 15 meters
    Level 4: Adds 40 damage each tick to targets within 15 meters
    Level 5: Adds 50 damage each tick to targets within 15 meters
    Level 6: Adds 60 damage each tick to targets within 15 meters
    Level 7: Adds 80 damage each tick to targets within 15 meters
    (is a tick equal to 1 second?)

    Death Flow (Active Skill, Monster or Other Player Only, Requires Non-Separation Mode)
    Level 1: Stuns target for 1 second and increases damage 100%
    Level 2: Stuns target for 2 second and increases damage 110%
    Level 3: Stuns target for 2 second and increases damage 130%
    Level 4: Stuns target for 3 second and increases damage 150%
    Level 5: Stuns target for 3 second and increases damage 160%
    Level 6: Stuns target for 4 second and increases damage 180%
    Level 7: Stuns target for 5 second and increases damage 200%
    (do stunned targets receive increased damage from all players or just me?)

    Heavy Wave (Active Skill, Monster or Other Player Only, Requires Separation Mode)
    Level 1: Disables target’s defense and adds 50% damage
    Level 2: Disables target’s defense and adds 60% damage
    Level 3: Disables target’s defense and adds 70% damage
    Level 4: Disables target’s defense and adds 80% damage
    Level 5: Disables target’s defense and adds 90% damage
    Level 6: Disables target’s defense and adds 100% damage
    Level 7: Disables target’s defense and adds 120% damage

    Splitter (Passive, Must be in Evolve Mode)
    Level 1: +25% chance to increase attack range and -60% damage reduction to targets within 10 meters
    Level 2: +25% chance to increase attack range and -55% damage reduction to targets within 10 meters
    Level 3: +25% chance to increase attack range and -50% damage reduction to targets within 10 meters
    Level 4: +25% chance to increase attack range and -45% damage reduction to targets within 10 meters
    Level 5: +25% chance to increase attack range and -40% damage reduction to targets within 10 meters
    Level 6: +25% chance to increase attack range and -30% damage reduction to targets within 10 meters
    Level 7: +25% chance to increase attack range and -20% damage reduction to targets within 10 meters
    (this skill is confusing)

    Full Blown Attack (Active Skill, Monster or Other Player Only, Requires Non-Separation Mode)
    Level 1: Disables target’s defense and adds 50% damage
    Level 2: Disables target’s defense and adds 60% damage
    Level 3: Disables target’s defense and adds 70% damage
    Level 4: Disables target’s defense and adds 80% damage
    Level 5: Disables target’s defense and adds 90% damage
    Level 6: Disables target’s defense and adds 100% damage
    Level 7: Disables target’s defense and adds 120% damage
    (add % damage? It says “adds a % attack boost”)

    Double Murder (Active Skill, Monster or Other Player Only)
    Level 1: Doubles M.Kill count for each monster, lasts 1 minute
    Level 2: Doubles M.Kill count for each monster, lasts 2 minutes
    Level 3: Doubles M.Kill count for each monster, lasts 3 minutes
    Level 4: Doubles M.Kill count for each monster, lasts 4 minutes
    Level 5: Doubles M.Kill count for each monster, lasts 5 minutes
    Level 6: Doubles M.Kill count for each monster, lasts 6 minutes
    Level 7: Doubles M.Kill count for each monster, lasts 30 minutes
    (is this a buff or active skill?)
    (does this mean each monster is worth two? Or does it go 1, 2, 4, 8, 16, etc ?)

    Impenetrable (Passive, Must be in Evolve Mode)
    Level 1: Increase defense by 100
    Level 2: Increase defense by 150
    Level 3: Increase defense by 200
    Level 4: Increase defense by 250
    Level 5: Increase defense by 300
    Level 6: Increase defense by 400
    Level 7: Increase defense by 500
    (physical defense? Elemental defense?)

    Dragon’s Wing (Toggle, Must be in Evolve Mode, Cannot use with Dragon’s Mantle)
    Level 1: +10% to movement speed
    Level 2: +15% to movement speed
    Level 3: +20% to movement speed
    Level 4: +25% to movement speed
    Level 5: +30% to movement speed
    Level 6: +40% to movement speed
    Level 7: +50% to movement speed
Last edited by Xaipher on Mon May 26, 2008 11:02 am, edited 6 times in total.
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Re: The Dekan classes

Postby Nudie on Sun Mar 02, 2008 5:11 am

Seems to be a cool class, I might give it a try..
thanks Xaiph =)
Yours sincerely; Nudie.
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Re: The Dekan classes Skill Tree

Postby Lashi on Tue Mar 04, 2008 1:02 pm

Yeah, I think I like this class. Seems to be trying to do everything though. Tank, heal, damage, debuff...
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Re: The Dekan classes Skill Tree

Postby SilverAssassin on Tue Mar 04, 2008 4:06 pm

This class looks pretty cool, I might try it first.
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Re: The Dekan classes Skill Tree

Postby nikolan on Wed Mar 05, 2008 4:29 am

DEKAN class is best class :D
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Re: The Dekan classes Skill Tree

Postby raiden on Wed Mar 05, 2008 9:33 am

nice thanks for those

really hard to decide wther to go for sage or for knight :S
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Re: The Dekan classes Skill Tree

Postby Janine on Wed Mar 05, 2008 9:37 am

very interesting race dekan.
great job
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Re: The Dekan classes Skill Tree

Postby DreamMaster on Wed Mar 05, 2008 10:06 am

Thx for posting :)

Janime i agree with u its a interesting race ;)
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Re: The Dekan classes Skill Tree

Postby lDarknessl on Wed Mar 05, 2008 6:54 pm

Very Nice


:arrow: Muito bom ^^ Vlw mesmo :roll: :roll:
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Re: The Dekan classes Skill Tree

Postby ZoddWraith on Thu Mar 06, 2008 10:26 am

where is that skill that sacrifices 10% hp to deal a lot of damage? sum1 gives me the number plz
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