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  1. #1

    Ingame mechanics inquiry - knockback

    Hello,

    I edited the post so it won't go out of course.

    My question goes as following:

    I found out that since I switched my status points from str to vitality my character doesn't knockback the enemies (or pushes back the enemies per hit) anymore.

    Yet I think my build would require switching to Str at late game to get the most of it.

    That's why I ask you, does someone has information about this ingame mechanic?

    I want to hit harder than I do now, but if a switch to str I think I would push the enemies back like before, making me unable to benefit from Sharp Melee (60% melee dmg within 4m)

    Is there an equation or anything that helps me understand how much strenght is enough?

    Anything that you might think would be appreciated. Thanks.
    Last edited by jackies; 08-31-2019 at 06:17 AM.

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