View Poll Results: Do you want the Power Arena badge to change or do you want it to remain as it is now?

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  • Change the PA badge to the proposed stats (or stats alike)

    28 75.68%
  • Keep the PA badge as it currently is

    9 24.32%
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  1. #1

    Question Power Arena Badge Change (stats proposal poll)(Jainus)

    First of all this thread is made for JAINUS. If ISEN players feel they want this change applied they can say so but since their HP % conversion is different due to the lack of upgraded weapons they might want to keep the old PA talisman.

    So what is this thread about, for all you quick readers here's a TL:|DR.

    I have hosted a poll before and have spoken to many players inside the game, most of the players I talked to want to have the PA talisman stats changed. This thread is a proposal about the ''new'' stats that could be given to the PA talisman. These stats are made by ME and they are not official, they are hypothetical but could be applied for real if the community wants it.

    As you might have seen, the current GM's listen to the community, class balance patches are happening as we speak, a PVE talisman has been developed, a reworked elemental talisman has been developed (to help with PVE). And so on, if enough people approve of certain ideas. They will be applied.

    For the people who want more in-dept information about why the power arena badge should change, bear with me I will give you a number of reasons:

    1. The status on the current power arena badges totally scale out of proportion with all the health percentage multipliers people have (pet: 50%, upgraded weapon 110%, class buffs x %, scrolls 20-30% etc.). This means that most players who attend PA run around with 500k HP or more when the PA season is at roughly 60% of it's season duration.

    2. Say you're a casual rohan player and you can attend the power arena maybe 1 or 2 times a week due to your job/sport/nonexistent girlfriend etc. this means that you can't get a high power arena badge. A regular player has about 100-150k health if fully geared with IM, 7s, upgraded weapon and so on. The power arena badge gives other players 500k-1 million HP.

    Now the casual player who can't go PA has zero chance of beating the PA going player in PVP. This leaves the casual player frustrated and might make him end up quitting. If you can't compete in pvp, there isn't really a point to playing.

    3. Some classes gain an unusually unfair advantage from the flat HP boost, such as vit dekans but also Rumir/priest which are support classes and are already quite tanky & have a lot of HP by themselves. This makes that other classes do not get the same benefit from a ''netural'' talisman that should be available for all

    To battle these issues I have come up with the following stats:

    Current Power Arena Badge:

    7th Private Badge: 2,500 hp, 500 mana
    6th Private Badge: 5,000 hp, 1000 mana
    5th Private Badge: 7,500 hp, 1,500 mana
    4th Private Badge: 10,000 hp, 2,000 mana
    3th Private Badge: 12,500 hp, 2,500 mana
    2th Private Badge: 15,000 hp, 3,000 mana
    1th Private Badge: 17,500 hp, 3,500 mana

    1-star Officer badge: 30,000 hp, 6,000 mana 5% PVP defense
    2-star Officer badge: 40,000 hp, 8,000 mana 5% PVP defense
    3-star Officer badge: 50,000 hp, 10,000 mana 5% PVP defense
    4-star Officer badge: 60,000 hp, 12,000 mana 5% PVP defense
    5-star Officer badge: 70,000 hp, 14,000 mana 5% PVP defense

    Commander Badge: 100,000 hp, 20,000 mana 10% PVP defense
    Supreme Commander Badge: 200,000 hp, 40,000 mana 15% PVP defense


    New (proposed) Power Arena Badge:

    7th Private Badge: 100 vitality, 10 all status, 5% PVE defense
    6th Private Badge: 150 vitality, 15 all status, 5% PVE defense
    5th Private Badge: 200 vitality, 20 all status, 5% PVE defense
    4th Private Badge: 250 vitality, 25 all status, 5% PVE defense
    3th Private Badge: 300 vitality, 30 all status, 5% PVE defense
    2th Private Badge: 350 vitality, 35 all status, 5% PVE defense
    1th Private Badge: 400 vitality, 40 all status, 5% PVE defense

    1-star Officer badge: 500 vitality, 50 all status, 5% PVE defense, 5% PVP defense
    2-star Officer badge: 600 vitality, 60 all status, 5% PVE defense, 5% PVP defense
    3-star Officer badge: 700 vitality, 70 all status, 5% PVE defense, 5% PVP defense
    4-star Officer badge: 800 vitality, 80 all status, 5% PVE defense, 5% PVP defense
    5-star Officer badge: 900 vitality, 90 all status, 5% PVE defense, 5% PVP defense

    Commander Badge: 1100 vitality, 150 all status, 10% PVE defense, 10% PVP defense, PVE Attack 10%
    Supreme Commander Badge: 1500 vitality, 250 all status, 10% PVE defense, 10% PVP defense, PVE Attack 20%


    Why these status?

    1. Vitality has a completely different scaling than flat HP. for those of you who have an 1k title, put commander title on your character (1000 vitality) and see your hp difference (it's 35-55k more hp or so instead of 500-600k hp more from the old badge). This means that both the insane scaling as well as the unfair scaling for certain classes is adressed and solved.

    2. All stats are to give every class some benefit of having the badge no matter your build/class. The extra PVE defense & attack is given to reduce the effectiveness of the badge in PVP (so that casual PA players do not get an as large a disadvantage compared hardcore PA players). However for the hardcore Pa players(who still want to farm/do dungeons) it is still worth it to attend every PA and get that extra damage/tankyness in your PVE scenario!

    Note: If people decide to vote against this idea for selfish reasons (you're a vit dekan or Rumir and you want to abuse the extra HP). Do keep in mind that with the class balance patch of these classes, the extra HP of the PA badge will be taken into account while balancing your class.

    Note: If people decide to vote against this idea because they have a personal problem with me or dislike me, be my guest but know this. I'm on semi max gear and I can play pretty much every class, I can simply adjust to a class that can kill you no matter what HP you reach. I do not propose this change for myself, I propose it for the community to give casual players/new players/returning players a better chance of being competative.

    Vote! and leave a response below. If you disagree or agree, please tell WHY you think so.
    Last edited by White Arctic Fox; 02-14-2019 at 06:43 AM.
    Salve - Dragon Sage
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