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  1. #1

    Drop Rate penalty.

    So what should be the proper level difference to maintain the Drop Rate penalty at 0%, while comparing player lvl vs monster lvl?

    What is the maximum level difference between player lvl and monster lvl before Drop Rate penalty gets applied?

  2. #2
    im not sure about this, but i almost always see item(s) drop when a char died in 1 - 5 hits. Basically underpowered and died easy by surrounding.

    I also wanna hear this from veteran players here about that.

  3. #3
    As I recall the difference is around 60 lvl if more than that it won't drop at all. But doesn't applied to the instant dungeons

  4. #4
    remember, craftsman job hasn't drop penalty.

  5. #5
    drop penalty is the algorithim on seal online

    that if you are 40 level higher than the mobs. then you will have your own droprate dropped a lot that even double drop couldnt help

    however. vagabond and craftsman are the class that wont be affected by it

  6. #6
    Quote Originally Posted by nandermind3 View Post
    drop penalty is the algorithim on seal online

    that if you are 40 level higher than the mobs. then you will have your own droprate dropped a lot that even double drop couldnt help

    however. vagabond and craftsman are the class that wont be affected by it
    Craftsman has now.

    http://forum.playrohan.com/forum/sho...#axzz6UXgQJ7Zk

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