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  1. #1
    Quote Originally Posted by shannon11 View Post
    95% of these changes are based on my opinion/my design, most of it is inspired by changes Korea wants to make as well but I've adjusted almost everything since I think it fits our server better. They write their patches for THEIR server, which is entirely different from ours.

    The green txt is all written by me (except the copy-paste from the range AOE which is directly from KR server), tekst in green is a small explanations why I have made certain changes. I simply don't have the time to design a balance patch in which I compare every skill with the korean one. I also do not deem it that important since the korean patches aren't even designed for this server, so why should I even make the comparison?

    I'll post links of the two main KR patches that have been applied there, which I used as guidelines for the patch I made. They have actually had 2 balance patches after our patch. Both patches were translated and have been posted at this forum.
    2016 KR patch: http://forum.playrohan.com/forum/sho...#axzz5QYCU5eQN
    2017 KR patch: http://forum.playrohan.com/forum/sho...#axzz5QYCU5eQN


    About loop: Loop isn't an issue at all as far as I see it, you can either give it to another person or to the rumir itself. If you are a dhan or anything else that's crit based you simply just focus the person without loop. Also I'm not sure how much you have PVP'ed since you're back but loop is the only ''counter'' measure to some classes and even with loop, avengers can still kill people. Loop is also the only skill that actually blocks critical damage. Every other buff in game only drops the initial crit, not the invenom. Crit scrolls, dekans crit immune, wizz crit buff etc. only drop the initial damage, not the invenoms that comes with it. People reaching 70-90% critrate on characters at the moment, without loop you're gone in a few hits. Loop just needed a tweak in which the cooldown is pretty much the same as the duration and the heal is nerfed. I think it's a bad idea to change it completely but then again, opinions can differ, that's what we're here for xD

    Also the reason I want to do this on two phases is because I have to see how some changes would work out. I can predict for about 80-90% of the things I suggested how they'll work out but I'm 100% sure that some things will happen, that I haven't forseen that have to be adjusted in phase 2. Phase 2 would also focus on all the skills that are currently useless, new effects have to be designed for thos skills, this takes a lot more time than simply balancing skills, it also takes more crativity and more input from others. I'm able to write this balance patch alone because I've been playing (a lot of PVP as well as PVE) almost all classes with: 2.0/3.0 upg weapons, 4x rulers +15-18, abs +15-18, onyx set +14-15 and their lvl being at least 115+20 or higher.
    People are reaching these absurd crit rates primarily because of katar mastery crit rate which needs to be changed. Also I have been doing quite a bit of pvp in PA (on my avenger) and when thats done pushing rumirs/noirs/scouts into spawn with my defender. Loop is a stupid skill you put it on one person and that one person is immortal with 1 second uptime. no chance for a crit to bleed through, even if you dont have an absurd crit rate 1 crit nullifies all those regular hits so its not like you could even use a templar to counter loop.

    75% is fair or make it 90% and reduce the heal to 2% hp per crit absorbed.


    Also the way I see it the crown changes from dhans to guardians while all other classes get to remain in that "not good enough but not bad so up to you" territory. Getting 30% block and 15% crit this is the defensive version of predator's katar mastery 1000% not necessary.

    Also why is every class getting 100% chance to their cleave skills at lvl 7? This just sounds like a massive aoe cluster**** that buff should be capped at 60%.

    Reflect being removed is stupid as well, this skill used to be the ultimate counter to getting zerged but I guess now it doesnt matter because you can just play a guard and get looped and become an immortal killing machine. I also dont like that suicide change its a unique skill and while the current state of the game doesnt require it one day you might want to have that suicide squad attack.

    Defenders should get damage based on their HP just like DKs do which would allow you to take advantage of that defending nature buff as well. The main problem with defenders however is that most of their skills suck like whirlwind is one of their big skills and it deals peanuts for damage, the push is the same at all lvls and the cooldown is long as hell. Shield burden one of my favorite skills scales so bad should ignore DD and have a higher %age so it becomes the ghetto version of knight symbol.

    Iceyy~~No longer a Rohan Expert
    ROHAN: Game s0x
    Unofficial post count: Whatever it says on the left + 9461

  2. #2
    This is really great that dagger now is a part of option dhans buffs, it would be highly appreciated that would be implemented.

    I agree also with the “loop” that’s insane.

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