People are reaching these absurd crit rates primarily because of katar mastery crit rate which needs to be changed. Also I have been doing quite a bit of pvp in PA (on my avenger) and when thats done pushing rumirs/noirs/scouts into spawn with my defender. Loop is a stupid skill you put it on one person and that one person is immortal with 1 second uptime. no chance for a crit to bleed through, even if you dont have an absurd crit rate 1 crit nullifies all those regular hits so its not like you could even use a templar to counter loop.
75% is fair or make it 90% and reduce the heal to 2% hp per crit absorbed.
Also the way I see it the crown changes from dhans to guardians while all other classes get to remain in that "not good enough but not bad so up to you" territory. Getting 30% block and 15% crit this is the defensive version of predator's katar mastery 1000% not necessary.
Also why is every class getting 100% chance to their cleave skills at lvl 7? This just sounds like a massive aoe cluster**** that buff should be capped at 60%.
Reflect being removed is stupid as well, this skill used to be the ultimate counter to getting zerged but I guess now it doesnt matter because you can just play a guard and get looped and become an immortal killing machine. I also dont like that suicide change its a unique skill and while the current state of the game doesnt require it one day you might want to have that suicide squad attack.
Defenders should get damage based on their HP just like DKs do which would allow you to take advantage of that defending nature buff as well. The main problem with defenders however is that most of their skills suck like whirlwind is one of their big skills and it deals peanuts for damage, the push is the same at all lvls and the cooldown is long as hell. Shield burden one of my favorite skills scales so bad should ignore DD and have a higher %age so it becomes the ghetto version of knight symbol.