I haven't seen a swordsmaster in quite a while. The last i saw was after the new UI update in 16 which at the time they did do flimsy damage despite high scaling. With defenders. I disagree. I've seen waaay too little damage that has yet to suprass 100k on geared defenders. Theirs kills have an innate hate value modifier that multiplies with the damage done. And at those numbers it's not gonna keep aggros on bosses. Especially when a berzerker is literally doing 3,000% more damage.
As for this. im gonna answer bluntly.
Why should i play a class that I dont like? I should be able to play a mmo for the classes I enjoy. Deal with it.
Yes ive destroyed assasins many time since the release of Second job almost ten years ago. It ain't hard for many variable reasons, its all a matter of who is more geared and resourceful in using a massive amount of pots. Don't knock it until you try it child.
Templar in the past have had issues killing anyone in general until they received a major buff on 75% of their damage abilities on the scaling in 2016. The class is a hell lot stronger now on top of the new skills (If they fix them to work in pvp) than it was in the past. That is when and after they fix the bugs.
You seem to be under the misunderstanding that everyone plays this mmorpg just to beat and dominate it as much as possible. Perhaps you forgot the notion in how to idk have fun at a video game for once.
And by the way, expect berzerker nerfs. The developers in KR are already seeing the mistake on buffing their passives too much. Many in KR and TW seal have a truck load of hp hitting the 6th digit and beyond and yet they can combo 4~6mill dmg.
Honestly the point of the buff was to get them on the level of swordmaster and not always be out dpsd by a gambler all the time. Thus the change was needed, they just need to trim it down a bit for obvious reasons.