Quote Originally Posted by amalager View Post
I've heard that rumor before, but I haven't found anything that can back it up. Still, I believe it's really important that cegel duplication/manipulation should be checked because all of the suggestions here will not work. I like some of the suggestions mentioned here like the "locked-item" feature and placing a value cap on items. At the end of the day, "Money Sink/Gold Sink" strategies should be able to help reduce inflation quite a bit. Some examples would be:

•Cegel-only items (costumes, weapons, etc)
•Auctions for exclusive items
•Raising tax on kiosks
•Cegel penalty when you die
•Raise warp prices
•Removing money bags as prizes
•Drop the selling price of item loot

Then there are also things that Devs can do like:
•Weapon and Armors will have durability and will need cegels for repairs
•Introducing Auction houses
•Disabling direct-player trades
•Introducing guild-exclusive features like having your own guild house and have the ability to upgrade it to make it look better
Simple look at the price of the item the reason it was inflated was originally looks a like what happen in SEAL Indonesian, and why we hate cheat is bcoz what happen in there is inflation that is now too late to be fixed so we should take care of this cegel dupers so the item can be lower again before it's too late