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    Possible Fix that should be taken in count..?

    since the balance patchs came out there is a plague of Dhans, Noirs,Rangers but now im thinking about some skills or effects that should be fixed:

    Elemental Skills (Invenom, Darkness,etc)
    in case of dhans there should be a fix in their damage obviously is so OP now but their elemental is bypassing CRIT Inmunity skills from DKs or Magic Barrier from Priest even Group CRIT Inmunity of wizards the only character that can "resist" their CRIT+Elemental is Noirs with their Dimensional Coat.

    - Rumir Causal Loop is very bug they effect is a Double Edge Weapon, when u turn on ur wings and turn ur causal loop into Dark Loop or something like that "Your target should take extra damage from CRITs" good that works BUT when u use it your target ALSO deals extra damage with CRITs (dafuq) what is the point them?.

    Evasion
    AGI Dhans are the new lords of rohan and unless u have Upg. u "should" be squishy cuz there must of them use CRIT instead DD on their weapons or even Elemental Attack to improve their damage which means they are full DMG Class they only "defense" is their evasion which is very good very helpful but it should has some "balance", using the logic a Target Stunned or Sleep shouldnt be able to evade any attack cuz is incapable to move (in real life terms) if you are tied and someone throw u a ball how can u evade it? u can't cuz u cannot move so is the same logic ingame (at least it should be) so take this in count cuz Dhans are very very OP now and there is no limit for them so please -.- do some exceptions..

    Dekans
    Forefoot Swing was a very popular skill in the past but now is such nerfed that is almost useless and when every single class get overpowered (except templars) VIT DK its just... "normal" its tanky yes it is but no comparation with RUmirs which is the most tank class in game atm, so try to make some fix on it maybe adding melee attack to its damage which is not too much when u're full VIT but it would help alittle to its nerfed damage.

    Set Effect to Old Enchanted Sets
    when Trinities came out they got everything for being the best, easy lvl, easy quests, awesome rewards obviously a good trinity is 100% pay2win if u dont have upg u r out of the map in this case but something that i noticed is their enchanted sets has "extra effects" for example Hyacinth (Edwin equal) has extra accuracy if u wear the whole set which is not much but helps when u're low in DEX at least to lvl and (these days) helps a little bit with Dhans... the Awakening (Glacial Equal) has extra Magic /Melee Attack once again is not much but.. trinity has like 10 times more HP than other races even if u're full VIT DK at lv60 (for example) a Trinity has higher HP than u being PSY or STR while u're VIT which is unfair so why u dont add some extra effects to old enchanted sets too to help the game to be balanced and a good reason for enchant our sets, a good set effect would help a lot old classes to be balanced each to other and will also help in game economy cuz ppl will want to make their set enchant more than ever.

    the game is dying every day slowly but nonstop.. if u dont make changes that helps every single player in the game not only the rich ppl that sell their soul to buy upg and stuff there will be only GMs at Lime cuz nobody wants to play an Imbalanced game or a Pay2Win (cuz is already imbalanced sadly)

    so please take this points in count and no offense hope u agree with me and u like my ideas ty for reading..
    Last edited by HeavenKyo2; 08-29-2016 at 10:59 PM.

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