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  1. #101
    Peasant Vinko's Avatar
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    Quote Originally Posted by snipers334 View Post
    You don't need siege shot at a ranger. I never used it when I rpk'ed and I was able to kill pretty much anything.

    What do you need?

    Anti pot - 7
    Ulti - 3/4
    Speed wind - 7
    murder shot and stip shot - 6

    1. anti pot
    2. pop ulti and use bleeding shot (lvl 1)(this is to apply the ulti debuff, you can also use another useless skill since this first skill will not yet do boosted damage since it will apply the buff)
    3. speedwind
    4. finish them off with MS/SS (100+100k)

    5. optional: lvl 7 kael bolt to maximize dmg if target hp <50% but honestly, you do enough damage with ult + anti pot wombo combo

    siege shot is useless, you can't run around using it and honestly your burst damage comes from murder shot + strip shot and speedwind aa crits.


    About the WF nerf, it's not REALLY a nerf. The koreans changed the way WF works, 80% = actually 140+% if you have some mobility items like a dragon pet etc.

    For anyone here wondering what I mean:

    Usually any buff in game buffs your stats from your base amount of stats. Meaning if you have 1k str and you pop lvl 7 str buffs on a guardian (50% and 60% str) you get 1k + (0,5*1k) + (0,6*1k) = 2100 str (1000 + 500 + 600)

    Now this same concept used to be applied for mobility items, however this was changed recently. Winged foot boosts your total amount of mobility instead of just your base. So having 660 base mobility (being a half elf) and using 40% mobility pet dragon lvl 3 will result according to the normal rules into 660+(660*0,4) = 924 mobility. However if you use winged foot now it will boost the 924 mobility with 80% which results in 1663 mobility. Basically winged foot counts your current mobility as base mobility and doesn't boost only your 660 base mobility anymore.


    Old WF: Base + (Base* WF %) + (Base*mob item %) = total mobility
    New WF: (Base + (Base*mob item %)) * WF % = total mobility
    Hi sniper, yes its true but the real the problem is that if you're not 115 + 20(pain in the a$$) cant use the ulti skill, then siege is the better way but as you yourself say its useless inmobilizated (easy kill), if CS/FIX was changed from inmobilizated why they cant do it with SS? Its no fair
    "If you want anything get it for yourself, donīt waste time waiting anybody bring it to you"

  2. #102
    Guard D4rius's Avatar
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    I only suggest gm to make useful axe for defenders why it's needed of a useless weapon except for vit defenders...
    Undecided by the changes that have taken place lately.

  3. #103
    Quote Originally Posted by Vinko View Post
    Hi sniper, yes its true but the real the problem is that if you're not 115 + 20(pain in the a$$) cant use the ulti skill, then siege is the better way but as you yourself say its useless inmobilizated (easy kill), if CS/FIX was changed from inmobilizated why they cant do it with SS? Its no fair
    Yup pre 115+20 it's harder. You can still do good damage with anti pot 7 and speed wind 7 tho in combi with silence shot (i forgot to mention silence shot which is mostly the skill i start of with, depending what class i fight). You need really good gear and 3.0 xbow pre 115+20 to do good damage. After you get your ulti insta lvl 3 you can wreck things even with crappy gear.
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  4. #104
    Guardian of Knowledge RBNXD's Avatar
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    Skill Changes done Yesterday August 2 on KRohan test server.

    Human - Guardian
    Crazy Swing
    Lvl7 10 seconds duration, 200% Attack Speed boost, 60% boost in damage dealt.

    Dekan - Dragon Sage
    Moving Shadow
    Lvl1 300 seconds duration, 420 seconds cooldown, 20% boost in Attack Speed
    Lvl2 300 seconds duration, 420 seconds cooldown, 25% boost in Attack Speed
    Lvl3 300 seconds duration, 420 seconds cooldown, 30% boost in Attack Speed
    Lvl4 300 seconds duration, 420 seconds cooldown, 35% boost in Attack Speed
    Lvl5 300 seconds duration, 420 seconds cooldown, 40% boost in Attack Speed
    Lvl6 300 seconds duration, 420 seconds cooldown, 50% boost in Attack Speed
    Lvl7 300 seconds duration, 300 seconds cooldown, 70% boost in Attack Speed

    DarkElf - Mage
    Taming Mind
    Lvl1 45 seconds cooldown, Sleep effect to target, 4 seconds duration
    Lvl2 45 seconds cooldown, Sleep effect to target, 7 seconds duration
    Lvl3 45 seconds cooldown, Sleep effect to target, 10 seconds duration
    Lvl4 45 seconds cooldown, Sleep effect to target, 13 seconds duration
    Lvl5 45 seconds cooldown, Sleep effect to target, 16 seconds duration
    Lvl6 45 seconds cooldown, Sleep effect to target, 19 seconds duration
    Lvl7 40 seconds cooldown, Sleep effect to target, 25 seconds duration

    DarkElf - Wizard
    Slow
    Lvl1 10 seconds cooldown, 10 meters radius, 100% attack power
    Lvl2 10 seconds cooldown, 10 meters radius, 110% attack power
    Lvl3 10 seconds cooldown, 10 meters radius, 120% attack power
    Lvl4 10 seconds cooldown, 15 meters radius, 130% attack power
    Lvl5 10 seconds cooldown, 15 meters radius, 140% attack power
    Lvl6 10 seconds cooldown, 15 meters radius, 160% attack power
    Lvl7 10 seconds cooldown, 20 meters radius, 200% attack power

    Skill effect range boosts from 30 meters to 60 meters are as follows
    Elf - Healer
    Group Heal

    Elf - Priest
    Group Instant Heal
    Obligation
    Group Almighty
    Heaven's Dawn

    Elf - Templar
    Last Divine

    Dhan - Predator
    Black Mantle

    DarkElf - Wizard
    Group Mortal Immune

    Trinity - Rumir
    Blessed Crown
    Growth Acceleration
    Sanctuary/Black Side Zone
    Spirit Assimilation

    Discuss
    KRohan link Here
    Last edited by RBNXD; 08-03-2016 at 11:09 AM.
    LacieLane 135 Wizard
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  5. #105
    massive quality of life improvement with the increased range of all those skills to 60 meters, surprised to see cs get buffed.

  6. #106
    Guardian of Knowledge RBNXD's Avatar
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    Very needed indeed
    LacieLane 135 Wizard
    Priestess 128 Priest



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  7. #107
    Commoner Emrus's Avatar
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    Hmm still in testing phase eh, am I right? Let's just wait for the final result.
    Brought back from the grave made of pencils and papers.

  8. #108
    Commoner pimoh's Avatar
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    are they not included the Defender's EMPOWER range or they forgot to include it? well hopefully they include it? still many tests to come though :3

  9. #109
    Guardian of Knowledge RBNXD's Avatar
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    Quote Originally Posted by pimoh View Post
    are they not included the Defender's EMPOWER range or they forgot to include it? well hopefully they include it? still many tests to come though :3
    There are still a sh1t ton of skills to be either boosted or changed/fixed and yes most auras need a boost just like this one.
    LacieLane 135 Wizard
    Priestess 128 Priest



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  10. #110
    Commoner pimoh's Avatar
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    REPOST from my current comment:

    in Korea now they now activate their 3rd rebalance adjustment and as what I told you before, they already adjusted the Invenom damage and Thorn's whip of noirs, meaning they reduce the damage of venom damages and it seems they modify its structure, instead of 1/4 of physical damage it turned it to 1/8 or 1/16 of physical damage and taking damage based of what physical damage giving invenom damages nerfed.

    Game bug information has been corrected. - [Invenom] , [Thorns Whip] skill dot damage calculation formula has been fixed.

    also, they modified the aura effects of + weapons based on their Aura color (meaning in korea, players can get to plus their weapons above +15 - +21 (which +21 aura color becomes pink cool) up to +30 wew!!

    -All supporting buffs like grp ALM, loop, Blessd crown (all supporting buffs) range links are increased from 30m to 60m, making your support pet character a cheer leading from far distance hehehe

    Read more: http://forum.playrohan.com/forum/sho...#ixzz4HZaKsCuR
    www.playrohan.com

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